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Psion Class: Green/Yellow/Red?
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<blockquote data-quote="Xeviat" data-source="post: 9673025" data-attributes="member: 57494"><p>I want to see at least two things, on top of general polish and balancing:</p><ol> <li data-xf-list-type="ol">Use Magic Points (call them MP instead of Spell Points because SP already means Silver Pieces) or Warlock's pact magic slots. Psions need to feel different on the player side of play. MP are already roughly balanced, the Sorcerer functionally has an MP system hidden within it with their ability to swap sorcery points for slots and slots for sorcery points. Overtuned first level reaction spells are the only real problem with spell points: 2 SP for +5 AC when you have 60 MP is too cheap, but this could be resolved by having shield be +AC equal to MP but also letting you know what the enemy rolled to hit you so you don't waste it (like in BG3).</li> <li data-xf-list-type="ol">The telepathy features need to have a longer distance. The telepathy feat and the soul knife, aberrant mind, and great old one all have huge distances once contact is established.</li> <li data-xf-list-type="ol">More psionic dice recovery. 1 on a short rest is too small. Half on a short rest? Sorcerers get up to 20 sorcery points, Psions get 12+2 for 2 short rests... If it was half on a short rest, it would be 20 vs 24 and all the features that cost psi dice wouldn't hurt so bad.</li> </ol><p>Oops, I guess that was 3.</p><p></p><p>My other bugbear is that I liked the thematics and concept of Mystic as a class more than Psion. Mystic is more fantasy and fits a trope we don't really have (mysticism is a real world thing separate but adjacent priests). That and I'd rather see the 3E Egoist, Nomad, Kineticist, Shaper, Seer, and Telepath be the subclasses, just to use names with history. Round out the eventual 10 with Medium, Ardent, Alienist, and Pyrokineticist.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9673025, member: 57494"] I want to see at least two things, on top of general polish and balancing: [LIST=1] [*]Use Magic Points (call them MP instead of Spell Points because SP already means Silver Pieces) or Warlock's pact magic slots. Psions need to feel different on the player side of play. MP are already roughly balanced, the Sorcerer functionally has an MP system hidden within it with their ability to swap sorcery points for slots and slots for sorcery points. Overtuned first level reaction spells are the only real problem with spell points: 2 SP for +5 AC when you have 60 MP is too cheap, but this could be resolved by having shield be +AC equal to MP but also letting you know what the enemy rolled to hit you so you don't waste it (like in BG3). [*]The telepathy features need to have a longer distance. The telepathy feat and the soul knife, aberrant mind, and great old one all have huge distances once contact is established. [*]More psionic dice recovery. 1 on a short rest is too small. Half on a short rest? Sorcerers get up to 20 sorcery points, Psions get 12+2 for 2 short rests... If it was half on a short rest, it would be 20 vs 24 and all the features that cost psi dice wouldn't hurt so bad. [/LIST] Oops, I guess that was 3. My other bugbear is that I liked the thematics and concept of Mystic as a class more than Psion. Mystic is more fantasy and fits a trope we don't really have (mysticism is a real world thing separate but adjacent priests). That and I'd rather see the 3E Egoist, Nomad, Kineticist, Shaper, Seer, and Telepath be the subclasses, just to use names with history. Round out the eventual 10 with Medium, Ardent, Alienist, and Pyrokineticist. [/QUOTE]
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