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Psion Class: Green/Yellow/Red?
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<blockquote data-quote="Yaarel" data-source="post: 9674460" data-attributes="member: 58172"><p>I think 3e Expanded Psionic Handbook emerged as the 'classic psionics'. It had notable energy among the fanbase and increasing acceptance beyond. The UA Psion seems to draw mainly from this Psion.</p><p></p><p>Part of the 3e energy was its <em>successful</em> and <em>balanced</em> nonvancian casting system via spell points ('power points'). During 3e that was a big deal. I actually consider the 5e nonvancian slots for Wizard etcetera to be easier than and preferable to the 3e power points. Even so, I credit the 3e Psion with finally severing D&D from the vancian tradition.</p><p></p><p>I love psionics and I love 4e, but I never resonated with 4e psionics. As far as I know, I dont see too much enthusiasm for the 4e Psion. Part of the reason was the edition waited too long before publishing the Psion. Then when every class was using the same tight advancement table, with specific kinds of powers at specific levels, it was the perfect opportunity to normalize psionic mechanics. But instead, they made the 4e Psion fringe mechanics that were incompatible with the rest of the 4e game. The psionics seem to have never taken root within 4e generally.</p><p></p><p>It is probably fair to say the 2e Psion is a 'cult classic'. A tiny number of diehard fans love it. But this was the version that turned many DMs away from psionics.</p><p></p><p>1e psionics is definitely 'classic' but was never a class. Even before D&D 1e, Original D&D had psionics along these lines in the Eldritch Wizardry. The UA Psion adds the Wild Talents to represent these. For the Psion class, the UA Psion returns to the 1e flavor, even tho leaning toward 3e mechanics for the 5e context.</p><p></p><p></p><p>All in all, I feel it is fair to call out 3e as the 'classic'. The UA Psion seems to mainly go there.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9674460, member: 58172"] I think 3e Expanded Psionic Handbook emerged as the 'classic psionics'. It had notable energy among the fanbase and increasing acceptance beyond. The UA Psion seems to draw mainly from this Psion. Part of the 3e energy was its [I]successful[/I] and [I]balanced[/I] nonvancian casting system via spell points ('power points'). During 3e that was a big deal. I actually consider the 5e nonvancian slots for Wizard etcetera to be easier than and preferable to the 3e power points. Even so, I credit the 3e Psion with finally severing D&D from the vancian tradition. I love psionics and I love 4e, but I never resonated with 4e psionics. As far as I know, I dont see too much enthusiasm for the 4e Psion. Part of the reason was the edition waited too long before publishing the Psion. Then when every class was using the same tight advancement table, with specific kinds of powers at specific levels, it was the perfect opportunity to normalize psionic mechanics. But instead, they made the 4e Psion fringe mechanics that were incompatible with the rest of the 4e game. The psionics seem to have never taken root within 4e generally. It is probably fair to say the 2e Psion is a 'cult classic'. A tiny number of diehard fans love it. But this was the version that turned many DMs away from psionics. 1e psionics is definitely 'classic' but was never a class. Even before D&D 1e, Original D&D had psionics along these lines in the Eldritch Wizardry. The UA Psion adds the Wild Talents to represent these. For the Psion class, the UA Psion returns to the 1e flavor, even tho leaning toward 3e mechanics for the 5e context. All in all, I feel it is fair to call out 3e as the 'classic'. The UA Psion seems to mainly go there. [/QUOTE]
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