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<blockquote data-quote="DEFCON 1" data-source="post: 9674650" data-attributes="member: 7006"><p>Yup. Exactly. Heck, to support your thesis, the Warlock is no different than the other casters either, even with their "different" spellcasting format. Between each Rest the Warlock will cast a couple powerful spells and a whole bunch of cantrips... which is exactly what all the other casters in the game do.</p><p></p><p>Now yes, a player may point to the spell slot chart and say that their full caster casts "1st-level", "2nd-level", "3rd-level" spells etc., while the Warlock player will only casts 2-4 spells of their "highest level"... but in terms of what is happening within the game world? None of that numeric organization applies. In the fiction all that matters is that this character is performing supernatural feats that 99% of the populace can't do and are probably in awe of, and so is that character as well. The numbers only matter to us players to make us think our board game pieces are different from each other. Which is fine if that's what a player wants... but at some point a player has to accept that WotC is under no obligation to make their D&D board game more like <em>Root</em> (with every class's mechanics operating differently from each other) rather than <em>Catan</em> (where they all play the same.) And if one wants their D&D game to play like <em>Root</em>... they can find or build themselves one themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9674650, member: 7006"] Yup. Exactly. Heck, to support your thesis, the Warlock is no different than the other casters either, even with their "different" spellcasting format. Between each Rest the Warlock will cast a couple powerful spells and a whole bunch of cantrips... which is exactly what all the other casters in the game do. Now yes, a player may point to the spell slot chart and say that their full caster casts "1st-level", "2nd-level", "3rd-level" spells etc., while the Warlock player will only casts 2-4 spells of their "highest level"... but in terms of what is happening within the game world? None of that numeric organization applies. In the fiction all that matters is that this character is performing supernatural feats that 99% of the populace can't do and are probably in awe of, and so is that character as well. The numbers only matter to us players to make us think our board game pieces are different from each other. Which is fine if that's what a player wants... but at some point a player has to accept that WotC is under no obligation to make their D&D board game more like [I]Root[/I] (with every class's mechanics operating differently from each other) rather than [I]Catan[/I] (where they all play the same.) And if one wants their D&D game to play like [I]Root[/I]... they can find or build themselves one themselves. [/QUOTE]
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