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General Tabletop Discussion
*Dungeons & Dragons
Psion Class: Green/Yellow/Red?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 9684268" data-attributes="member: 6845520"><p>I've got a player about to playtest this class in my campaign, so I'll probably have more feedback as time goes on. </p><p></p><p></p><p>My biggest issue with the class so far is that the psychic disciplines are all over the place in usefulness, purely due to the class having such a limited spell list. I.e. the class essentially has next to no necromancy, conjuration, or revocation spells (even considering subclass lists) yet THREE of these disciplones are related to those spell schools.</p><p></p><p></p><p>I also find it odd given a lot of the 2024 design concepts that they didn't just make three psionic disciplines for rerolling ability checks, rerolling saKing throws, and rerolling attack rolls (respectively), rather than making half of the list of options be specific skill checks. It just feel like lazy inefficient use of design space and makes the whole feature feel not great.</p><p></p><p></p><p>And perhaps the oddest part is Attack Mode being substantially worse than Defense Mode. We're trying with helping balanced the feature letting you change all spell damage to psychic damage while attack mode is active and giving them an additional feature at 6th level that let's psions just do psychic damage as a replacement for weapon attacks (like monks and force damage) to help make it less...bad.</p><p></p><p></p><p>It is also completely baffling to me that the necromor...err *meta*morph subclass doesn't get a feature like Unarmored Defense for Monks/Barbarians (using Intelligence) as one of their subclass features. </p><p></p><p></p><p>Overall it's a class that feels like it has potentially, but as written it just isn't there yet. Related, yet not related, if they are so damned hard set on making a freaking psionics class, why did they waste so much damned page space on psionics subclasses in the PHB and not release them all in the same book? Like I'm STILL bitter about soul knife beating out swashbuckler and psi-knight beating out Cavalier/samurai and no I <em>won't</em> shut up about it.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 9684268, member: 6845520"] I've got a player about to playtest this class in my campaign, so I'll probably have more feedback as time goes on. My biggest issue with the class so far is that the psychic disciplines are all over the place in usefulness, purely due to the class having such a limited spell list. I.e. the class essentially has next to no necromancy, conjuration, or revocation spells (even considering subclass lists) yet THREE of these disciplones are related to those spell schools. I also find it odd given a lot of the 2024 design concepts that they didn't just make three psionic disciplines for rerolling ability checks, rerolling saKing throws, and rerolling attack rolls (respectively), rather than making half of the list of options be specific skill checks. It just feel like lazy inefficient use of design space and makes the whole feature feel not great. And perhaps the oddest part is Attack Mode being substantially worse than Defense Mode. We're trying with helping balanced the feature letting you change all spell damage to psychic damage while attack mode is active and giving them an additional feature at 6th level that let's psions just do psychic damage as a replacement for weapon attacks (like monks and force damage) to help make it less...bad. It is also completely baffling to me that the necromor...err *meta*morph subclass doesn't get a feature like Unarmored Defense for Monks/Barbarians (using Intelligence) as one of their subclass features. Overall it's a class that feels like it has potentially, but as written it just isn't there yet. Related, yet not related, if they are so damned hard set on making a freaking psionics class, why did they waste so much damned page space on psionics subclasses in the PHB and not release them all in the same book? Like I'm STILL bitter about soul knife beating out swashbuckler and psi-knight beating out Cavalier/samurai and no I [I]won't[/I] shut up about it. [/QUOTE]
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