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General Tabletop Discussion
*Dungeons & Dragons
Psion class (Mearls, Happy Fun Hour)
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<blockquote data-quote="DEFCON 1" data-source="post: 7440432" data-attributes="member: 7006"><p>When psionics was going to be its own completely unique mechanical thing, I can understand why they thought putting all the various ways to express that in one package was a good idea. It meant they could really go hog wild on this new mechanical framework to make it fun and different to play, and they wouldn't have to figure out how to make it interface or merge with the other frameworks in the game... only that they needed to be relatively balanced against each other. And the whole point it seemed to me was to give enough various options within the Mystic itself that they also wouldn't need to figure out how to get multiclassing to work. Multiclassing wouldn't be needed in the original system because all the types of psion/X multiclass flavors had a subclass already built into the Mystic class itself.</p><p></p><p>But once they switched over to this new idea of making psionics nothing more than spellcasting with a flavored spell list, it meant that they could put psionic subclasses within the existing PHB classes, and that multiclassing between those and the Psion itself were already established. The only downside is that the mechanics are now no different than any other casting class, making "psionics" as a thing not really feel any different than the "necromancer" as a thing-- someone who just focuses on a particular type of magic. And truth be told... I wonder at the end of the day if psionics is going to end up feeling pretty much like the Enchanter, and that it was never really necessary to be its own "thing" for 5E after all?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7440432, member: 7006"] When psionics was going to be its own completely unique mechanical thing, I can understand why they thought putting all the various ways to express that in one package was a good idea. It meant they could really go hog wild on this new mechanical framework to make it fun and different to play, and they wouldn't have to figure out how to make it interface or merge with the other frameworks in the game... only that they needed to be relatively balanced against each other. And the whole point it seemed to me was to give enough various options within the Mystic itself that they also wouldn't need to figure out how to get multiclassing to work. Multiclassing wouldn't be needed in the original system because all the types of psion/X multiclass flavors had a subclass already built into the Mystic class itself. But once they switched over to this new idea of making psionics nothing more than spellcasting with a flavored spell list, it meant that they could put psionic subclasses within the existing PHB classes, and that multiclassing between those and the Psion itself were already established. The only downside is that the mechanics are now no different than any other casting class, making "psionics" as a thing not really feel any different than the "necromancer" as a thing-- someone who just focuses on a particular type of magic. And truth be told... I wonder at the end of the day if psionics is going to end up feeling pretty much like the Enchanter, and that it was never really necessary to be its own "thing" for 5E after all? [/QUOTE]
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