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Psion! Help! River of Worlds
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<blockquote data-quote="Psion" data-source="post: 3324795" data-attributes="member: 172"><p>Hey, look! Planar coolness!</p><p></p><p>And hey, look! Joshua Randall, the guy that joined my PbP then disappeared after Christmas! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Cool. Actually, I sort of have something like that in my own cosmology:</p><p>[sblock=IMC notes]There are three paths to the outer planes, and each has a celestial waterway associated with it</p><p></p><p>The spirit world runs from the infinite primes to the upper planes, and runs parallel to the river oceanus.</p><p></p><p>The plane of shadow runs from the infinite primes to the lower planes/netherworlds, and parallels the river styx.</p><p></p><p>And the river of worlds itself runs parallel to the astral.[/sblock]</p><p></p><p>Yours sounds like what would happen if there was a subset of worlds touched by shadow, but blocked from the spirit world and river of worlds. If someone very bad and very powerful did this intentionally, it could become either a moody backdrop detail or something to uncover the secrets of and possibly undo, depending on how your campaign runs.</p><p></p><p></p><p></p><p>Do you own Complete Book of Eldritch Might and Beyond Countless doorways? Those were my staple for a "serendipitous campaign" of this sort. And they also fit the concept of "no law or chaos". The Nine Courts of Hell in Beyond Countless Doorways, for example, mixes demons and devils with impunity. All of those have good plot hooks for getting involved with the particular plane.</p><p></p><p>(Palpatur, on the other hand, is an example of a setting that does recognize the bloodwar... a living world that is the remnant of an ancient battle that spilled out into the plane... and left the world behind dying. But you could easily remodel the demons and devils as warring factions of fiends of your own making.)</p><p></p><p>But as for an over-arching plot... mine with the river of world was that the players followed directions that led them to the River of Worlds and got stuck there. They also had a long term goal of chase down some inperplanar yuan-ti slavers and recovering the scion of a noble house that they worked for. I expected the players to lose sight of this goal once it became clear that they were stuck on the planes, but somehow they never did and finally completed the task.</p><p></p><p>Another possibility I was angling towards and still may do someday is simply this: the PCs are fugitives, and someone is hunting them. Wherever they going, someone shows up hunting them, sure they know something. In the meantime, the PCs must gather allies and information while they try to get out of their predicament. In short, I was thinking of modeling my game after Farscape.</p><p></p><p>Perhaps there's something in there you can use. (shrug)</p></blockquote><p></p>
[QUOTE="Psion, post: 3324795, member: 172"] Hey, look! Planar coolness! And hey, look! Joshua Randall, the guy that joined my PbP then disappeared after Christmas! ;) Cool. Actually, I sort of have something like that in my own cosmology: [sblock=IMC notes]There are three paths to the outer planes, and each has a celestial waterway associated with it The spirit world runs from the infinite primes to the upper planes, and runs parallel to the river oceanus. The plane of shadow runs from the infinite primes to the lower planes/netherworlds, and parallels the river styx. And the river of worlds itself runs parallel to the astral.[/sblock] Yours sounds like what would happen if there was a subset of worlds touched by shadow, but blocked from the spirit world and river of worlds. If someone very bad and very powerful did this intentionally, it could become either a moody backdrop detail or something to uncover the secrets of and possibly undo, depending on how your campaign runs. Do you own Complete Book of Eldritch Might and Beyond Countless doorways? Those were my staple for a "serendipitous campaign" of this sort. And they also fit the concept of "no law or chaos". The Nine Courts of Hell in Beyond Countless Doorways, for example, mixes demons and devils with impunity. All of those have good plot hooks for getting involved with the particular plane. (Palpatur, on the other hand, is an example of a setting that does recognize the bloodwar... a living world that is the remnant of an ancient battle that spilled out into the plane... and left the world behind dying. But you could easily remodel the demons and devils as warring factions of fiends of your own making.) But as for an over-arching plot... mine with the river of world was that the players followed directions that led them to the River of Worlds and got stuck there. They also had a long term goal of chase down some inperplanar yuan-ti slavers and recovering the scion of a noble house that they worked for. I expected the players to lose sight of this goal once it became clear that they were stuck on the planes, but somehow they never did and finally completed the task. Another possibility I was angling towards and still may do someday is simply this: the PCs are fugitives, and someone is hunting them. Wherever they going, someone shows up hunting them, sure they know something. In the meantime, the PCs must gather allies and information while they try to get out of their predicament. In short, I was thinking of modeling my game after Farscape. Perhaps there's something in there you can use. (shrug) [/QUOTE]
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