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Psion! Help! River of Worlds
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<blockquote data-quote="Desdichado" data-source="post: 3325819" data-attributes="member: 2205"><p>Cool ideas! I do own both of those books you mention, Psion--although I haven't read them entirely, since actually reading pdfs is always more difficult for me than I anticipate. I should at least pull up that chapter in <em>Beyond Countless Doorways</em>--I've read a few of them and liked them very much---enough so that I've seriously considering breaking down and buying it in hard copy format.</p><p></p><p>Very cool idea. Joshua Randall---I like your ideas too, but they probably won't work for me. I had hoped to avoid typing up reams of background info, but I think maybe a bit more may be called for here after all.</p><p></p><p>The latter is what I'm thinking. See, here's the deal. I ran a (IMO) very successful campaign in my favorite homebrew <strong>Dark•Heritage</strong> which is a world not unlike any other prime material plane world in most respects. For those who've been following my posts for a number of years, you may be familiar with it; it's not exactly D&D per se---more like a fantasy X-files, where the PC's were exposed to "the occult" while the general populace was not.</p><p></p><p>I also borrowed a fair bit of politics from Warhammer 40k; the PC's were in, if not exactly part of, a very oppressive Empire, and they were lucky enough to land a gig freelancing as investigators for an understaffed and overworked Inquisitor Lord in a major metropolis on the frontier of the Empire. They did get involved in thwarting and having problems with a great deal of the machinations of the local court, including a number of apparent fiendish bargains. </p><p></p><p>Sadly, one guy in the group moved away, another started evening law school, and we fell below critical mass to maintain the game. Another guy in our group's other group had also had similar issues, and he ended up brokering a merger of our two groups by starting up an Age of Worms campaign that he's been running for some time now, so this campaign was left unfinished. I do occasionally have calls to run more there, so I've always got thoughts in the back of my head for what else to do, which is what's been prompting this thread. Since our Age of Worms is scheduled to end in a few months, I want to have a concept ready to propose to the group as something I may run. I'd like to take this same concept and do something even more with it; i.e., take it to the realms of the demons and whatnot.</p><p></p><p>What the PCs did not get far enough to discover the first time around is that the Emperor himself had made a deal with demons eons ago to free humanity from slavery to a race that no longer exists (as far as they know...) However, the Emperor then took up Necromancy in an attempt to cheat the demons and make sure his soul never ended up in their claws. What the PC's didn't know was that there was a proviso in the Emperor's original fiendish pact that if he ever died, the demons would have an anchor that would allow them to enter the mortal world much more easily and wreak havoc thereon. My thoughts back in the day were originally that that is exactly what would happen, and the PCs would have to deal with a fiendish invasion.</p><p></p><p>However, like I said, I never quite got that far. Then while the campaign was sitting in idle, I started giving some thought to fleshing out it's cosmology a bit, and came up with the material in the original post, which explains why there's all kinds of deals with fiends, but no record of any dealings with celestials, etc. I had some further thoughts that the Emperor probably has a super secret branch of the Inquisition that is actually trained and equipped to leave their homeworld and actually take the fight to the fiends on their own turf in surgical missions, etc.</p><p></p><p>Anyway, I got pretty excited about that concept, but that's still just high concept. I'm not sure exactly what the PC's would <strong>do</strong> in the fiendish homeworlds, other than wander around killing fiends. That seemed like a pretty weak impetus for adventure, so I was hoping I could get some ideas.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3325819, member: 2205"] Cool ideas! I do own both of those books you mention, Psion--although I haven't read them entirely, since actually reading pdfs is always more difficult for me than I anticipate. I should at least pull up that chapter in [i]Beyond Countless Doorways[/i]--I've read a few of them and liked them very much---enough so that I've seriously considering breaking down and buying it in hard copy format. Very cool idea. Joshua Randall---I like your ideas too, but they probably won't work for me. I had hoped to avoid typing up reams of background info, but I think maybe a bit more may be called for here after all. The latter is what I'm thinking. See, here's the deal. I ran a (IMO) very successful campaign in my favorite homebrew [b]Dark•Heritage[/b] which is a world not unlike any other prime material plane world in most respects. For those who've been following my posts for a number of years, you may be familiar with it; it's not exactly D&D per se---more like a fantasy X-files, where the PC's were exposed to "the occult" while the general populace was not. I also borrowed a fair bit of politics from Warhammer 40k; the PC's were in, if not exactly part of, a very oppressive Empire, and they were lucky enough to land a gig freelancing as investigators for an understaffed and overworked Inquisitor Lord in a major metropolis on the frontier of the Empire. They did get involved in thwarting and having problems with a great deal of the machinations of the local court, including a number of apparent fiendish bargains. Sadly, one guy in the group moved away, another started evening law school, and we fell below critical mass to maintain the game. Another guy in our group's other group had also had similar issues, and he ended up brokering a merger of our two groups by starting up an Age of Worms campaign that he's been running for some time now, so this campaign was left unfinished. I do occasionally have calls to run more there, so I've always got thoughts in the back of my head for what else to do, which is what's been prompting this thread. Since our Age of Worms is scheduled to end in a few months, I want to have a concept ready to propose to the group as something I may run. I'd like to take this same concept and do something even more with it; i.e., take it to the realms of the demons and whatnot. What the PCs did not get far enough to discover the first time around is that the Emperor himself had made a deal with demons eons ago to free humanity from slavery to a race that no longer exists (as far as they know...) However, the Emperor then took up Necromancy in an attempt to cheat the demons and make sure his soul never ended up in their claws. What the PC's didn't know was that there was a proviso in the Emperor's original fiendish pact that if he ever died, the demons would have an anchor that would allow them to enter the mortal world much more easily and wreak havoc thereon. My thoughts back in the day were originally that that is exactly what would happen, and the PCs would have to deal with a fiendish invasion. However, like I said, I never quite got that far. Then while the campaign was sitting in idle, I started giving some thought to fleshing out it's cosmology a bit, and came up with the material in the original post, which explains why there's all kinds of deals with fiends, but no record of any dealings with celestials, etc. I had some further thoughts that the Emperor probably has a super secret branch of the Inquisition that is actually trained and equipped to leave their homeworld and actually take the fight to the fiends on their own turf in surgical missions, etc. Anyway, I got pretty excited about that concept, but that's still just high concept. I'm not sure exactly what the PC's would [b]do[/b] in the fiendish homeworlds, other than wander around killing fiends. That seemed like a pretty weak impetus for adventure, so I was hoping I could get some ideas. [/QUOTE]
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