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General Tabletop Discussion
*Pathfinder & Starfinder
Psion Level 1-10
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<blockquote data-quote="Appleseeth" data-source="post: 4386554" data-attributes="member: 72496"><p>I agree with generalhenry, there needs to be more AoE effects, especially for 1st level at wills. Your psion is not very good at controlling creatures for a controller. I saw 2 1st level powers that could target more than a single creature. Don't forget that controllers are the minions' worst enemy, they should be able to mow them down like nothing.</p><p></p><p>I think Telekinesis could also be an at-will free power, like prestidigitation is for the wizard.</p><p></p><p>I also don't understand why you divided the powers by the disciplines other than to have extra effects on encounter powers, as they don't even share attack ability scores when they are the same discipline sometimes.</p><p></p><p>On particular powers:</p><p></p><p>Bloodless Surge: Why are you simultaneously punishing and giving a bonus for players who haven't used their second wind. Let them have it afterwards, it's not going to hurt anyone.</p><p></p><p>Tug of War: Seems like a lot of work, and really sucks if you miss the attack, especially since its a daily.</p><p></p><p>Baleful Teleport: You should do the effect afterwards, it doesn't seem to make a difference anyway, also just use stunned (virtually same effect), it is a daily power after all.</p><p></p><p>Scare Tactics: That seems a little too good. You get to jump around the battlefield, stunning opponents willy nilly, effectively knocking them out of the fight on your move action, and then get to attack some other target, without a chance of failure. Use stunned as well here.</p><p></p><p>I didn't read over all the powers, but it looks to me like your daily attacks are just not strong enough and are pretty unreliable, as few have miss damage or additional effects that happen even on a miss.</p><p></p><p>Just my opinion, take it any way you like, or not at all.</p></blockquote><p></p>
[QUOTE="Appleseeth, post: 4386554, member: 72496"] I agree with generalhenry, there needs to be more AoE effects, especially for 1st level at wills. Your psion is not very good at controlling creatures for a controller. I saw 2 1st level powers that could target more than a single creature. Don't forget that controllers are the minions' worst enemy, they should be able to mow them down like nothing. I think Telekinesis could also be an at-will free power, like prestidigitation is for the wizard. I also don't understand why you divided the powers by the disciplines other than to have extra effects on encounter powers, as they don't even share attack ability scores when they are the same discipline sometimes. On particular powers: Bloodless Surge: Why are you simultaneously punishing and giving a bonus for players who haven't used their second wind. Let them have it afterwards, it's not going to hurt anyone. Tug of War: Seems like a lot of work, and really sucks if you miss the attack, especially since its a daily. Baleful Teleport: You should do the effect afterwards, it doesn't seem to make a difference anyway, also just use stunned (virtually same effect), it is a daily power after all. Scare Tactics: That seems a little too good. You get to jump around the battlefield, stunning opponents willy nilly, effectively knocking them out of the fight on your move action, and then get to attack some other target, without a chance of failure. Use stunned as well here. I didn't read over all the powers, but it looks to me like your daily attacks are just not strong enough and are pretty unreliable, as few have miss damage or additional effects that happen even on a miss. Just my opinion, take it any way you like, or not at all. [/QUOTE]
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