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General Tabletop Discussion
*Pathfinder & Starfinder
Psion power balance questions
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<blockquote data-quote="KarinsDad" data-source="post: 2687808" data-attributes="member: 2011"><p>Astral Constructs are twice as potent as Summoned creatures in combat.</p><p></p><p>Summoned creatures have two advantages: a) some can cast spells, b) you can summon several less powerful ones for some circumstances like taking out a Wizard's Mirror Image spell.</p><p></p><p>But, as combat machines, the same level Astral Construct will almost always blow through the same level Summoned Monster or Nature's Ally.</p><p></p><p></p><p></p><p>The point you are missing is that this is a balance discussion. As a Psion, you can shift almost as nice as the shifter prestige class and then turn around and be a healer and then turn around and be a blaster and they turn around and be an infiltrator. Wizards and Sorcerers do not have that level of flexibility.</p><p></p><p></p><p></p><p>Not when I played one.</p><p></p><p>I took a Psion from level 1 to level 10 and fell unconscious once. I was out of PP and jumped off a ledge (so, I knocked myself unconscious) because I was the only one who had been capable of getting up into a cavern to fight the bad guys, the rest of the PCs were stuck below and were pin cushions for arrows from above in the dark. Since I knew that I was running out of HP and would not defeat the bad guys alone since I was also out of PP, I jumped because I knew the other PCs below me could heal me.</p><p></p><p>Once. In about 30 7 hour gaming sessions. Virtually nobody takes a PC up 9 levels and only falls unconscious once.</p><p></p><p>I also did on average, about as much damage as anyone else in the group.</p><p></p><p>My fellow PCs fell unconscious much more often. On average, at least someone (and sometimes several someones) in the group fell unconscious every other combat or so. And some died in that process.</p><p></p><p>If you design and play them well, a psion is NOT squishy.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2687808, member: 2011"] Astral Constructs are twice as potent as Summoned creatures in combat. Summoned creatures have two advantages: a) some can cast spells, b) you can summon several less powerful ones for some circumstances like taking out a Wizard's Mirror Image spell. But, as combat machines, the same level Astral Construct will almost always blow through the same level Summoned Monster or Nature's Ally. The point you are missing is that this is a balance discussion. As a Psion, you can shift almost as nice as the shifter prestige class and then turn around and be a healer and then turn around and be a blaster and they turn around and be an infiltrator. Wizards and Sorcerers do not have that level of flexibility. Not when I played one. I took a Psion from level 1 to level 10 and fell unconscious once. I was out of PP and jumped off a ledge (so, I knocked myself unconscious) because I was the only one who had been capable of getting up into a cavern to fight the bad guys, the rest of the PCs were stuck below and were pin cushions for arrows from above in the dark. Since I knew that I was running out of HP and would not defeat the bad guys alone since I was also out of PP, I jumped because I knew the other PCs below me could heal me. Once. In about 30 7 hour gaming sessions. Virtually nobody takes a PC up 9 levels and only falls unconscious once. I also did on average, about as much damage as anyone else in the group. My fellow PCs fell unconscious much more often. On average, at least someone (and sometimes several someones) in the group fell unconscious every other combat or so. And some died in that process. If you design and play them well, a psion is NOT squishy. [/QUOTE]
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