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Community
General Tabletop Discussion
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Psion power balance questions
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<blockquote data-quote="Zimbel" data-source="post: 2687817" data-attributes="member: 29912"><p>My view is that Time Stop is broken at any level. Specifically, as a LV 18 Sorcerer, I took time stop as my first LV 9 spell. Around the 4th combat (after attaining this level), I decided to see what a combat would be like without using it, since most combats didn't last beyond the Sorcerer's turn. After my turn, when I spent a Mass Haste and some other minor spell, 1 PC died, and numerous PCs were badly hurt. Only one of the opponents was even moderately hurt. Coming to my senses, I went back to using Time Stop and the encounter was over.</p><p> My rough conclusion from that battle is that Time Stop made my PC roughly the power of the entire party.</p><p></p><p>Why?</p><p></p><p>Let's say that Time stop (or Temporal Acceleration, if you will) gives you +3 rounds to act. This means that at the end of the first round of combat, you've gotten the same number of actions you'd normally get in the entire combat (assuming a standard 4-round combat). Furthermore, there's nothing preventing you from doing that next round, and every round thereafter (other than Power Points/ Spell slots). Effectively, you're increasing your caster's power by nearly x4. In other words, your caster (assuming that otherwise they are the power of an average party member - unlikely to be that weak at high levels) is the power of the entire party without it.</p><p></p><p>Using Temporarl Acceleration to give you +3 rounds costs 19 PP. With Overchannel, you can do this by LV 16.</p><p></p><p><edit: add>I think the only possible weakness of it may be that it's harder to use offensive powers with it than offensive spells with Time Stop.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2687817, member: 29912"] My view is that Time Stop is broken at any level. Specifically, as a LV 18 Sorcerer, I took time stop as my first LV 9 spell. Around the 4th combat (after attaining this level), I decided to see what a combat would be like without using it, since most combats didn't last beyond the Sorcerer's turn. After my turn, when I spent a Mass Haste and some other minor spell, 1 PC died, and numerous PCs were badly hurt. Only one of the opponents was even moderately hurt. Coming to my senses, I went back to using Time Stop and the encounter was over. My rough conclusion from that battle is that Time Stop made my PC roughly the power of the entire party. Why? Let's say that Time stop (or Temporal Acceleration, if you will) gives you +3 rounds to act. This means that at the end of the first round of combat, you've gotten the same number of actions you'd normally get in the entire combat (assuming a standard 4-round combat). Furthermore, there's nothing preventing you from doing that next round, and every round thereafter (other than Power Points/ Spell slots). Effectively, you're increasing your caster's power by nearly x4. In other words, your caster (assuming that otherwise they are the power of an average party member - unlikely to be that weak at high levels) is the power of the entire party without it. Using Temporarl Acceleration to give you +3 rounds costs 19 PP. With Overchannel, you can do this by LV 16. <edit: add>I think the only possible weakness of it may be that it's harder to use offensive powers with it than offensive spells with Time Stop. [/QUOTE]
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