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Psion power balance questions
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<blockquote data-quote="KarinsDad" data-source="post: 2687821" data-attributes="member: 2011"><p>Well, it is really potent.</p><p></p><p>I'm not sure about broken. We just had a combat where the entire party got the equivalent benefits of a Time Stop and a PC still died.</p><p></p><p>Scenario: One powerful monster, but one they had defeated and forced to flee in the past. The party Shadowmind pulled out her Mirror of Time Hop and the monster failed the DC 14 will save. The party then had 5 rounds to prep. They came up with a good strategy and cast a bunch of spells. The monster came back into the timeframe and the party starting whaling on it. The monster broke out of the Evard's Black Tentacles that the Warmage had put up before it came back, landed on the Warmage, and the Warmage died a few rounds later. The party did drive off the monster, but they did not kill it.</p><p></p><p>This is a scenario where everyone in the group got the equivalent of the 5 round Timestop and they still lost a PC.</p><p></p><p>Timestop / Temporal Acceleration can be very potent, but mostly you just get to buff up ahead of time. There are situations (like before opening up the dungeon door) where the entire party can buff up ahead of time without such potent magic. Does that make those types of easier encounters "broken"?</p><p></p><p>PS. I think that except for the saving throw, Time Hop is more potent than Temporal Acceleration. That can be equivalent to giving the entire group Timestop.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2687821, member: 2011"] Well, it is really potent. I'm not sure about broken. We just had a combat where the entire party got the equivalent benefits of a Time Stop and a PC still died. Scenario: One powerful monster, but one they had defeated and forced to flee in the past. The party Shadowmind pulled out her Mirror of Time Hop and the monster failed the DC 14 will save. The party then had 5 rounds to prep. They came up with a good strategy and cast a bunch of spells. The monster came back into the timeframe and the party starting whaling on it. The monster broke out of the Evard's Black Tentacles that the Warmage had put up before it came back, landed on the Warmage, and the Warmage died a few rounds later. The party did drive off the monster, but they did not kill it. This is a scenario where everyone in the group got the equivalent of the 5 round Timestop and they still lost a PC. Timestop / Temporal Acceleration can be very potent, but mostly you just get to buff up ahead of time. There are situations (like before opening up the dungeon door) where the entire party can buff up ahead of time without such potent magic. Does that make those types of easier encounters "broken"? PS. I think that except for the saving throw, Time Hop is more potent than Temporal Acceleration. That can be equivalent to giving the entire group Timestop. [/QUOTE]
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