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Psion power balance questions
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<blockquote data-quote="helium3" data-source="post: 2709043" data-attributes="member: 31301"><p>I wouldn't say that it's impossible to use, but it should probably be a lot easier to foil than this DM thinks. I'd like to think that given the same situation, I'd let the player have his fun for a while and then make him seriously consider whether or not he wants to use that tactic everytime he does it. Not entirely sure how I'd manage that, but I'm sure I'd think of something. I usually do.</p><p></p><p>Also, I can't help but wonder if there's something about the way the telekinetic sphere spell is written that implies that this combo simply shouldn't work. A normal wall of force stops any spell that requires line of effect but doesn't prevent anything that only needs line of sight. You can teleport through a wall of force and cast spells that have a center point on the other side of the wall. The lowest DC for using burrowing power on this wall is, as was pointed out, 31.</p><p></p><p>But, the "wall of force" created in a telekinetic sphere is BETTER than this. Not only does it block spells that require line of effect and physical movement like a normal wall of force, it blocks ALL spells including those that allow extradimensional travel. This seems to imply that this isn't just a "wall of force" but is in effect something much more powerful. I envision it as a 2-dimensional spherical surface shaped anti-magic field sandwhiched between two spherical walls of force, the inner of which is also subject to a Dimensional Lock. At the very least, the DC for burrowing a power through this should be a whole heck of a lot higher than 31, and might simply be impossible depending on how you want to explain how the spell actually works.</p></blockquote><p></p>
[QUOTE="helium3, post: 2709043, member: 31301"] I wouldn't say that it's impossible to use, but it should probably be a lot easier to foil than this DM thinks. I'd like to think that given the same situation, I'd let the player have his fun for a while and then make him seriously consider whether or not he wants to use that tactic everytime he does it. Not entirely sure how I'd manage that, but I'm sure I'd think of something. I usually do. Also, I can't help but wonder if there's something about the way the telekinetic sphere spell is written that implies that this combo simply shouldn't work. A normal wall of force stops any spell that requires line of effect but doesn't prevent anything that only needs line of sight. You can teleport through a wall of force and cast spells that have a center point on the other side of the wall. The lowest DC for using burrowing power on this wall is, as was pointed out, 31. But, the "wall of force" created in a telekinetic sphere is BETTER than this. Not only does it block spells that require line of effect and physical movement like a normal wall of force, it blocks ALL spells including those that allow extradimensional travel. This seems to imply that this isn't just a "wall of force" but is in effect something much more powerful. I envision it as a 2-dimensional spherical surface shaped anti-magic field sandwhiched between two spherical walls of force, the inner of which is also subject to a Dimensional Lock. At the very least, the DC for burrowing a power through this should be a whole heck of a lot higher than 31, and might simply be impossible depending on how you want to explain how the spell actually works. [/QUOTE]
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