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<blockquote data-quote="IanB" data-source="post: 2716626" data-attributes="member: 1473"><p>Methodology nitpick with the summons/astral construct comparison:</p><p></p><p>Since the AC is by definition the 'best' creature to summon on the AC "list" it really only makes sense to compare it directly to the 'best' melee bruisers on the summon monster lists. In most cases I think that means comparing it to the elementals.</p><p></p><p>Taking the average hp/damage/armor class of a bunch of creatures with other special abilities that may or may not impact a given encounter doesn't seem very useful.</p><p></p><p>But compare just the raw combat stats, setting aside any special abilities beyond DR:</p><p></p><p>Elder Fire Elemental</p><p>Size H</p><p>AC 25</p><p>Speed 60</p><p>hp 204</p><p>Attacks +26/+26 (2d8+6 + 2d8 fire)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>Elder Earth Elemental</p><p>Size H</p><p>AC 22</p><p>Speed 30</p><p>hp 228</p><p>Attacks +27/+27 (2d10+11/19-20 crit)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>Elder Water Elemental</p><p>Size H</p><p>AC 23</p><p>Speed 30 / swim 120</p><p>hp 228</p><p>Attacks +25/+25 (2d10+9/19-20 crit)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>Elder Air Elemental</p><p>Size H</p><p>AC 27</p><p>Speed fly 100</p><p>hp 204</p><p>Attacks +27/+27 (2d8+6)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>9th level Astral Construct</p><p>Size H</p><p>AC 33</p><p>Speed 50</p><p>hp 144</p><p>Attacks +28/+28 (2d6+16)</p><p>15' reach</p><p>DR 15/magic</p><p></p><p>The construct has notably higher AC (note that it isn't high enough that, say, a rival summoned elemental would care too much), but pays for it with a very large HP deficit and a generally worse DR type. I think it looks balanced with the elementals as summons, and really, <em>it doesn't matter how it stacks up to other summoning choices, if it isn't better than the best melee option in the other lists.</em></p><p></p><p>Now, possibly the comparison breaks down at lower spell levels, I didn't map it all out. Someone else can take the time to do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="IanB, post: 2716626, member: 1473"] Methodology nitpick with the summons/astral construct comparison: Since the AC is by definition the 'best' creature to summon on the AC "list" it really only makes sense to compare it directly to the 'best' melee bruisers on the summon monster lists. In most cases I think that means comparing it to the elementals. Taking the average hp/damage/armor class of a bunch of creatures with other special abilities that may or may not impact a given encounter doesn't seem very useful. But compare just the raw combat stats, setting aside any special abilities beyond DR: Elder Fire Elemental Size H AC 25 Speed 60 hp 204 Attacks +26/+26 (2d8+6 + 2d8 fire) 15' reach DR 10/-- Elder Earth Elemental Size H AC 22 Speed 30 hp 228 Attacks +27/+27 (2d10+11/19-20 crit) 15' reach DR 10/-- Elder Water Elemental Size H AC 23 Speed 30 / swim 120 hp 228 Attacks +25/+25 (2d10+9/19-20 crit) 15' reach DR 10/-- Elder Air Elemental Size H AC 27 Speed fly 100 hp 204 Attacks +27/+27 (2d8+6) 15' reach DR 10/-- 9th level Astral Construct Size H AC 33 Speed 50 hp 144 Attacks +28/+28 (2d6+16) 15' reach DR 15/magic The construct has notably higher AC (note that it isn't high enough that, say, a rival summoned elemental would care too much), but pays for it with a very large HP deficit and a generally worse DR type. I think it looks balanced with the elementals as summons, and really, [I]it doesn't matter how it stacks up to other summoning choices, if it isn't better than the best melee option in the other lists.[/I] Now, possibly the comparison breaks down at lower spell levels, I didn't map it all out. Someone else can take the time to do that. :) [/QUOTE]
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