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<blockquote data-quote="KarinsDad" data-source="post: 2716843" data-attributes="member: 2011"><p>Actually, it does not quite map out as you laid it out.</p><p></p><p>The high level Astral Construct gets two abilities from Menu C (or one from C, two from B, etc.). The manifester could pick:</p><p></p><p>Extra Buff + 30 HP</p><p>Extra DR, +6</p><p>Extra AC, +8. This one is HUGE compared to the other Summoned Bruisers.</p><p>Naturally Invisible</p><p></p><p>or, even Fly (to fight the Air Elemental)</p><p></p><p></p><p>So for example:</p><p></p><p>Elder Fire Elemental</p><p>Size H</p><p>AC 25</p><p>Speed 60</p><p>hp 204</p><p>Attacks +26/+26 (2d8+6 + 2d8 fire)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>Elder Earth Elemental</p><p>Size H</p><p>AC 22</p><p>Speed 30</p><p>hp 228</p><p>Attacks +27/+27 (2d10+11/19-20 crit)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>Elder Water Elemental</p><p>Size H</p><p>AC 23</p><p>Speed 30 / swim 120</p><p>hp 228</p><p>Attacks +25/+25 (2d10+9/19-20 crit)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>Elder Air Elemental</p><p>Size H</p><p>AC 27</p><p>Speed fly 100</p><p>hp 204</p><p>Attacks +27/+27 (2d8+6)</p><p>15' reach</p><p>DR 10/--</p><p></p><p>9th level Astral Construct</p><p>Size H</p><p>AC 41</p><p>Speed 50</p><p>hp 174</p><p>Attacks +28/+28 (2d6+16)</p><p>15' reach</p><p>DR 15/magic</p><p></p><p></p><p>The Astral Construct hits the Elementals virtually everytime (95%) for about 26 points of damage per full round attack, 13 for single round attacks.</p><p></p><p>The Elementals hit the Astral Construct on average about 2 hits every 3 rounds for full round attacks, about 1 hit per 3 rounds for single round attacks. Most only do about 5 to 10 points per successful attack. The Elder Air Elemental can barely affect the Astral Construct due to his DR.</p><p></p><p>The DR of the Astral Construct is more effective against the Elementals because the Elementals do not have DR/magic, hence, they do not negate the ACs DR. DR 15 (or 21 if you take the DR menu item) is better than DR 10.</p><p></p><p>Neither creatures can critical the others, so bigger damage is not that important. Armor Class is important.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2716843, member: 2011"] Actually, it does not quite map out as you laid it out. The high level Astral Construct gets two abilities from Menu C (or one from C, two from B, etc.). The manifester could pick: Extra Buff + 30 HP Extra DR, +6 Extra AC, +8. This one is HUGE compared to the other Summoned Bruisers. Naturally Invisible or, even Fly (to fight the Air Elemental) So for example: Elder Fire Elemental Size H AC 25 Speed 60 hp 204 Attacks +26/+26 (2d8+6 + 2d8 fire) 15' reach DR 10/-- Elder Earth Elemental Size H AC 22 Speed 30 hp 228 Attacks +27/+27 (2d10+11/19-20 crit) 15' reach DR 10/-- Elder Water Elemental Size H AC 23 Speed 30 / swim 120 hp 228 Attacks +25/+25 (2d10+9/19-20 crit) 15' reach DR 10/-- Elder Air Elemental Size H AC 27 Speed fly 100 hp 204 Attacks +27/+27 (2d8+6) 15' reach DR 10/-- 9th level Astral Construct Size H AC 41 Speed 50 hp 174 Attacks +28/+28 (2d6+16) 15' reach DR 15/magic The Astral Construct hits the Elementals virtually everytime (95%) for about 26 points of damage per full round attack, 13 for single round attacks. The Elementals hit the Astral Construct on average about 2 hits every 3 rounds for full round attacks, about 1 hit per 3 rounds for single round attacks. Most only do about 5 to 10 points per successful attack. The Elder Air Elemental can barely affect the Astral Construct due to his DR. The DR of the Astral Construct is more effective against the Elementals because the Elementals do not have DR/magic, hence, they do not negate the ACs DR. DR 15 (or 21 if you take the DR menu item) is better than DR 10. Neither creatures can critical the others, so bigger damage is not that important. Armor Class is important. [/QUOTE]
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