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<blockquote data-quote="Pielorinho" data-source="post: 2717760" data-attributes="member: 259"><p>D'oh! You're right; I was somehow thinking that if it ended 10' away, the fighter would have to step 10' in to attack, not 5'. My fault. This makes spring attack less useful.</p><p></p><p>However, even in this case, the elemental has a good option: force the fighter to switch between melee and missile each round. Either the fighter will switch via dropping the current weapon and quickdrawing the other--in which case after a couple rounds of switching, he'll be down to his least effective weapons (the rest scattered across the battlefield); or he'll take the time to sheath his weapon (incurring an AoO) and only be able to make one attack.</p><p></p><p>Interestingly, I think an air elemental would present even a greater threat in this situation: for 12 rounds it can whirlwind, and in this time it can pass repeatedly over the fighter until it sucks the fighter up. Once it's got the fighter in its grasp, it's an easy matter to double-move up until it can drop the fighter for 20d6 points of falling damage. Note that it can do this to many opponents at once.</p><p></p><p>The earth elemental may have serious troubles against the fighter: I was thinking he could sunder the fighter's weapon, but if it's a +5 blade, this is going to be very difficult. He'll have more luck on the sundering front if the fighter is using a 1-handed weapon.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2717760, member: 259"] D'oh! You're right; I was somehow thinking that if it ended 10' away, the fighter would have to step 10' in to attack, not 5'. My fault. This makes spring attack less useful. However, even in this case, the elemental has a good option: force the fighter to switch between melee and missile each round. Either the fighter will switch via dropping the current weapon and quickdrawing the other--in which case after a couple rounds of switching, he'll be down to his least effective weapons (the rest scattered across the battlefield); or he'll take the time to sheath his weapon (incurring an AoO) and only be able to make one attack. Interestingly, I think an air elemental would present even a greater threat in this situation: for 12 rounds it can whirlwind, and in this time it can pass repeatedly over the fighter until it sucks the fighter up. Once it's got the fighter in its grasp, it's an easy matter to double-move up until it can drop the fighter for 20d6 points of falling damage. Note that it can do this to many opponents at once. The earth elemental may have serious troubles against the fighter: I was thinking he could sunder the fighter's weapon, but if it's a +5 blade, this is going to be very difficult. He'll have more luck on the sundering front if the fighter is using a 1-handed weapon. Daniel [/QUOTE]
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