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<blockquote data-quote="Plane Sailing" data-source="post: 2723283" data-attributes="member: 114"><p>A while ago I put together a list of special powers that could come from 3.5e summoned critters (it is much shorter than the 3.0 list!). Not prettily formatted, but perhaps helpful.</p><p></p><p>Summon Monster Special Powers</p><p>1st Level </p><p>Celestial dog </p><p>Celestial owl </p><p>Celestial giant fire beetle 10ft glow</p><p>Celestial porpoise1 </p><p>Celestial badger </p><p>Celestial monkey </p><p>Fiendish dire rat </p><p>Fiendish raven </p><p>Fiendish monstrous centipede, Medium Poison DC10, 1d3 Dex</p><p>Fiendish monstrous scorpion, Small Poison DC12 1d2 Con</p><p>Fiendish hawk </p><p>Fiendish monstrous spider, Small </p><p>Fiendish octopus1 </p><p>Fiendish snake, Small viper </p><p>2nd Level </p><p>Celestial giant bee </p><p>Celestial giant bombardier beetle </p><p>Celestial riding dog </p><p>Celestial eagle </p><p>Lemure (devil) see in darkness</p><p>Fiendish squid1 </p><p>Fiendish wolf </p><p>Fiendish monstrous centipede, Large </p><p>Fiendish monstrous scorpion, Medium DC13, 1d3 Con</p><p>Fiendish shark, Medium1 </p><p>Fiendish monstrous spider, Medium </p><p>Fiendish snake, Medium viper </p><p>3rd Level </p><p>Celestial black bear </p><p>Celestial bison </p><p>Celestial dire badger </p><p>Celestial hippogriff </p><p>Elemental, Small (any) </p><p>Fiendish ape </p><p>Fiendish dire weasel </p><p>Hell hound Scent, cone of fire, tracking</p><p>Fiendish snake, constrictor LE </p><p>Fiendish boar </p><p>Fiendish dire bat </p><p>Fiendish monstrous centipede, Huge </p><p>Fiendish crocodile </p><p>Dretch (demon) 1/day—scare (DC 12), stinking cloud (DC 13).</p><p>Fiendish snake, Large viper </p><p>Fiendish wolverine </p><p>4th Level </p><p>Archon, lantern Aid, detect evil, continual flame at will</p><p>Aura of menace, magic circle against evil, tongues</p><p>Celestial giant owl </p><p>Celestial giant eagle </p><p>Celestial lion </p><p>Air Mephit 1x Gust of wind @6th, DC14</p><p>Earth Mephit 1x soften earth and stone</p><p>Dust Mephit 1x windwall @6th, DC15</p><p>Fire Mephit 1x scorching ray @3rd</p><p>1x heat metal @6th DC14</p><p>Ice Mephit 1x magic missile @3rd</p><p>1x chill metal @6th DC14</p><p>Magma Mephit 1x pyrotechnics @3rd DC14</p><p>Ooze 1x acid arrow @3rd</p><p>1x stinking clout @6th, DC15</p><p>Salt 1x Glitterdust @3rd, DC14</p><p>1x 20ft radius dessicate, 2d8 DC14</p><p>Steam 1x 20ft radius boiling rainstorm, 2d6 DC14</p><p>Water 1x acid arrow @3rd</p><p>1x stinking cloud @6th DC15</p><p>Fiendish dire wolf </p><p>Fiendish giant wasp </p><p>Fiendish giant praying mantis </p><p>Fiendish shark, Large1 </p><p>Yeth hound Baying, fly</p><p>Fiendish monstrous spider, Large Poison DC13, 1d6 Str</p><p>Fiendish snake, Huge viper </p><p>Howler Howl DC12</p><p>5th Level </p><p>Archon, hound Aid, continual flame, detect evil, message</p><p>Aura of menace, magic circle against evil, tongues</p><p>Celestial brown bear </p><p>Celestial giant stag beetle </p><p>Celestial sea cat1 </p><p>Celestial griffon </p><p>Elemental, Medium (any) </p><p>Achaierai Black Cloud (2d6 + insanity) DC15</p><p>Devil, bearded </p><p>Fiendish deinonychus </p><p>Fiendish dire ape </p><p>Fiendish dire boar </p><p>Fiendish shark, Huge </p><p>Fiendish monstrous scorpion, Large Poison DC 14 1d4 Con</p><p>Shadow mastiff </p><p>Fiendish dire wolverine </p><p>Fiendish giant crocodile </p><p>Fiendish tiger </p><p>6th Level </p><p>Celestial polar bear </p><p>Celestial orca whale1 </p><p>Bralani (eladrin) At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall;</p><p> 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th</p><p>tongues,</p><p>whirlwind blast</p><p>Celestial dire lion </p><p>Elemental, Large (any) </p><p>Janni (genie) 3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour</p><p>Chaos beast </p><p>Devil, chain Dancing chains</p><p>Xill </p><p>Fiendish monstrous centipede, Gargantuan </p><p>Fiendish rhinoceros </p><p>Fiendish elasmosaurus1 </p><p>Fiendish monstrous spider, Huge Poison DC16, 1d8 Str</p><p>Fiendish snake, giant constrictor </p><p>7th Level </p><p>Celestial elephant </p><p>Avoral (guardinal) At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility;</p><p> 3/day—lightning bolt (DC 16). Caster level 8th.</p><p>Lay on hands (66hp)</p><p>Speak with animals</p><p>True seeing</p><p></p><p>Celestial baleen whale1 </p><p>Djinni (genie) At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th</p><p>Elemental, Huge (any) </p><p>Invisible stalker </p><p>Devil, bone At will—dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th</p><p>Fiendish megaraptor </p><p>Fiendish monstrous scorpion, Huge Poison DC 18 1d6 Con</p><p>Babau (demon) At will—darkness, dispel magic, see invisibility</p><p>Fiendish giant octopus1 </p><p>Fiendish girallon </p><p>8th Level </p><p>Celestial dire bear </p><p>Celestial cachalot whale1 </p><p>Celestial triceratops </p><p>Lillend Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0— dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st— charm person, cure light wounds, identify, sleep; 2nd—hold person, invisibility, sound burst.</p><p>3/day—darkness, hallucinatory terrain (DC 18), knock, light; 1/day—charm person (DC 15), speak with animals, speak with plants. Caster level 10th.</p><p>Elemental, greater (any) </p><p>Fiendish giant squid1 </p><p>Hellcat </p><p>Fiendish monstrous centipede, Colossal </p><p>Fiendish dire tiger </p><p>Fiendish monstrous spider, Gargantuan Poison DC20, 2d6 Str</p><p>Fiendish tyrannosaurus </p><p>Vrock (demon) At will—mirror image, telekinesis (DC 18), </p><p>1/day—heroism. Caster level 12th</p><p>Spores</p><p>Stunning Screech DC22</p><p>9th Level </p><p>Couatl Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th.</p><p>Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement.</p><p>Leonal (guardinal) At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force;</p><p> 3/day—cure critical wounds (DC 16), neutralize poison, remove disease; 1/day—heal (DC 18). Caster level 10th</p><p>Roar (holy word) 3/day</p><p>Lay on hands (114hp)</p><p>Protective Aura 20ft radius (+4 deflection, +4 resistance & lesser globe)</p><p>Celestial roc </p><p>Elemental, elder (any) </p><p>Devil, barbed At will—hold person (DC 16), major image (DC 17), scorching ray (2 rays only). </p><p>1/day—order’s wrath (DC 18), unholy blight (DC 18). Caster level 12th</p><p>Fiendish dire shark1 </p><p>Fiendish monstrous scorpion, Gargantuan Poison DC23 1d8 Con</p><p>Night hag At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th</p><p>Bebilith (demon) Poison, rend armour, web</p><p>Fiendish monstrous spider, Colossal Poison DC28 2d8 Str</p><p><strong>Hezrou (demon) </strong>At will—chaos hammer (DC 18), unholy blight (DC 18); </p><p>3/day—blasphemy (DC 21), gaseous form. Caster level 13th</p><p>Stench DC24</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2723283, member: 114"] A while ago I put together a list of special powers that could come from 3.5e summoned critters (it is much shorter than the 3.0 list!). Not prettily formatted, but perhaps helpful. Summon Monster Special Powers 1st Level Celestial dog Celestial owl Celestial giant fire beetle 10ft glow Celestial porpoise1 Celestial badger Celestial monkey Fiendish dire rat Fiendish raven Fiendish monstrous centipede, Medium Poison DC10, 1d3 Dex Fiendish monstrous scorpion, Small Poison DC12 1d2 Con Fiendish hawk Fiendish monstrous spider, Small Fiendish octopus1 Fiendish snake, Small viper 2nd Level Celestial giant bee Celestial giant bombardier beetle Celestial riding dog Celestial eagle Lemure (devil) see in darkness Fiendish squid1 Fiendish wolf Fiendish monstrous centipede, Large Fiendish monstrous scorpion, Medium DC13, 1d3 Con Fiendish shark, Medium1 Fiendish monstrous spider, Medium Fiendish snake, Medium viper 3rd Level Celestial black bear Celestial bison Celestial dire badger Celestial hippogriff Elemental, Small (any) Fiendish ape Fiendish dire weasel Hell hound Scent, cone of fire, tracking Fiendish snake, constrictor LE Fiendish boar Fiendish dire bat Fiendish monstrous centipede, Huge Fiendish crocodile Dretch (demon) 1/day—scare (DC 12), stinking cloud (DC 13). Fiendish snake, Large viper Fiendish wolverine 4th Level Archon, lantern Aid, detect evil, continual flame at will Aura of menace, magic circle against evil, tongues Celestial giant owl Celestial giant eagle Celestial lion Air Mephit 1x Gust of wind @6th, DC14 Earth Mephit 1x soften earth and stone Dust Mephit 1x windwall @6th, DC15 Fire Mephit 1x scorching ray @3rd 1x heat metal @6th DC14 Ice Mephit 1x magic missile @3rd 1x chill metal @6th DC14 Magma Mephit 1x pyrotechnics @3rd DC14 Ooze 1x acid arrow @3rd 1x stinking clout @6th, DC15 Salt 1x Glitterdust @3rd, DC14 1x 20ft radius dessicate, 2d8 DC14 Steam 1x 20ft radius boiling rainstorm, 2d6 DC14 Water 1x acid arrow @3rd 1x stinking cloud @6th DC15 Fiendish dire wolf Fiendish giant wasp Fiendish giant praying mantis Fiendish shark, Large1 Yeth hound Baying, fly Fiendish monstrous spider, Large Poison DC13, 1d6 Str Fiendish snake, Huge viper Howler Howl DC12 5th Level Archon, hound Aid, continual flame, detect evil, message Aura of menace, magic circle against evil, tongues Celestial brown bear Celestial giant stag beetle Celestial sea cat1 Celestial griffon Elemental, Medium (any) Achaierai Black Cloud (2d6 + insanity) DC15 Devil, bearded Fiendish deinonychus Fiendish dire ape Fiendish dire boar Fiendish shark, Huge Fiendish monstrous scorpion, Large Poison DC 14 1d4 Con Shadow mastiff Fiendish dire wolverine Fiendish giant crocodile Fiendish tiger 6th Level Celestial polar bear Celestial orca whale1 Bralani (eladrin) At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th tongues, whirlwind blast Celestial dire lion Elemental, Large (any) Janni (genie) 3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour Chaos beast Devil, chain Dancing chains Xill Fiendish monstrous centipede, Gargantuan Fiendish rhinoceros Fiendish elasmosaurus1 Fiendish monstrous spider, Huge Poison DC16, 1d8 Str Fiendish snake, giant constrictor 7th Level Celestial elephant Avoral (guardinal) At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility; 3/day—lightning bolt (DC 16). Caster level 8th. Lay on hands (66hp) Speak with animals True seeing Celestial baleen whale1 Djinni (genie) At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th Elemental, Huge (any) Invisible stalker Devil, bone At will—dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th Fiendish megaraptor Fiendish monstrous scorpion, Huge Poison DC 18 1d6 Con Babau (demon) At will—darkness, dispel magic, see invisibility Fiendish giant octopus1 Fiendish girallon 8th Level Celestial dire bear Celestial cachalot whale1 Celestial triceratops Lillend Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0— dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st— charm person, cure light wounds, identify, sleep; 2nd—hold person, invisibility, sound burst. 3/day—darkness, hallucinatory terrain (DC 18), knock, light; 1/day—charm person (DC 15), speak with animals, speak with plants. Caster level 10th. Elemental, greater (any) Fiendish giant squid1 Hellcat Fiendish monstrous centipede, Colossal Fiendish dire tiger Fiendish monstrous spider, Gargantuan Poison DC20, 2d6 Str Fiendish tyrannosaurus Vrock (demon) At will—mirror image, telekinesis (DC 18), 1/day—heroism. Caster level 12th Spores Stunning Screech DC22 9th Level Couatl Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th. Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement. Leonal (guardinal) At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force; 3/day—cure critical wounds (DC 16), neutralize poison, remove disease; 1/day—heal (DC 18). Caster level 10th Roar (holy word) 3/day Lay on hands (114hp) Protective Aura 20ft radius (+4 deflection, +4 resistance & lesser globe) Celestial roc Elemental, elder (any) Devil, barbed At will—hold person (DC 16), major image (DC 17), scorching ray (2 rays only). 1/day—order’s wrath (DC 18), unholy blight (DC 18). Caster level 12th Fiendish dire shark1 Fiendish monstrous scorpion, Gargantuan Poison DC23 1d8 Con Night hag At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th Bebilith (demon) Poison, rend armour, web Fiendish monstrous spider, Colossal Poison DC28 2d8 Str [B]Hezrou (demon) [/B]At will—chaos hammer (DC 18), unholy blight (DC 18); 3/day—blasphemy (DC 21), gaseous form. Caster level 13th Stench DC24 [/QUOTE]
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