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Psion vs. Cerebremancer vs. Psion Uncarnate
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<blockquote data-quote="wildstarsreach" data-source="post: 3060094" data-attributes="member: 43141"><p>Cerebramancer is probably the most broken PrC. Yes you give up 3 levels of each but if you take Practised Manifester/Spellcaster, you make up most of the loss and have more endurance than either one. Below is my 17th level character in a campaign that just ended at 20th.</p><p></p><p>This is a great PrC and really makes the perceptions of Psionics being broken much more so. Both classes use the same primary state so that a spliting of stats doesn't water down the character.</p><p></p><p>Jadenian Hallistar 17th level </p><p>Male Kalashtar Psion Telepath 4(14), Wizard 3(13), Cerebremancer 10, Level 1, 3 Psion Kalashtar Telepath replacement level </p><p>XP: 136000+</p><p>Align: LG Race: Medium humanoid (Kalashtar)</p><p>Init: +1/3(4) Senses Spot: +9 Search: +13 Listen: +2</p><p>Languages: Common, Quori, Riedran, Daan, Draconic, Orcish, Goblinoid</p><p>----------------------------------------------------------------------------</p><p>AC: 18 (19) Touch: 16 (17) Flat-footed: 15</p><p>HP: 78 (17 HD) 1</p><p>Fort: +12 (+1) Ref: +13(14) (+1) Will: +19 (+21 vs. mind) (+1 when in state of insight DP Feat)</p><p>----------------------------------------------------------------------------</p><p>Speed: 30 ft.</p><p>Melee: +8</p><p>Ranged: +1 light crossbow +13(14) (1d8+1) (+2d6 w/Psionic shot), Ranged touch +12(13) within 30’, Ranged +11(12) at more than 30’</p><p>Base Attack: +8/+3; Grapple +7</p><p>----------------------------------------------------------------------------</p><p></p><p>------------------------------------------------------------------------</p><p>Scrolls: </p><p>Scroll of Dispel Magic @9th level</p><p>Scroll of Spell Vulnerability @ 9th level </p><p>Psionic Powers (ML 17, PP 250) DC 19/ (21 for telp*) + pwr/lvl + aug Pts Spent: 243</p><p>7th (13) - Energy Wave DC 26-29, Evade Burst</p><p>6th (11) – Psionic Disintegrate DC 26, Mindswitch DC 27-30, Temporal Acceleration, Psionic Contingency</p><p>5th (9) – Psychic Crush* DC 25, Adapt Body, Mind probe* DC 25, Tower of Iron Will* </p><p>4th (7) – Dimension Door, Energy Adaptation, Schism*, Mindwipe* DC 24-29</p><p>3rd (5) – Body Adjustment, Hostile Empathic Transfer* DC 23, Psionic Blast* DC 23, Stun Quori Spirit* DC 22-28</p><p>2nd (3) - Read Thoughts* DC 23, Levitate </p><p>1st (1) – Energy Ray, Entangling Ectoplasm, Force Screen, Mind Link* (racial 3/day free or cost), Mind Thrust* DC 20-29, Psionic Charm* DC 20-30, Vigor</p><p>-----------------------------------------------------------------------------</p><p>Spell Prepared: CL 17th </p><p>Spells memorized and Bonus Spells: (3x1st, 2x2nd, 2x3rd, 2x4th, 2x5th, 1x6th, 1x7th, 1x8th, 1x9th) </p><p>DC 1st 2nd 3rd 4th 5th 6th 7th 8th 9th </p><p> 19/20 19/21 19/22 19/23 19/24 19/25 19/26 19/27 19/28</p><p>2x7th – Greater Teleport, Finger of Death</p><p>3x6th – Acid Fog, Mordenkainen’s Lucubration, Otiluke’s Freezing Sphere</p><p>5x5th – Mass Fly, Greater Blink, Wall of Stone, Cone of Cold, Teleport</p><p>6x4th – Greater Invisibility, Orb of Acid, Stoneskin, Detect Scrying, Orb of Force, Force Missiles</p><p>6x3rd - Bands of Steel, Dispel Magic, Invisibility Sphere, Resonating Bolt, Fireball, Anticipate Teleportation</p><p>6x2nd – Scorching Ray x2, See Invisibility x2, Phantasmal Assailants, Mirror Image</p><p>7x1st – Magic missile x3_4, Tenser’s Floating Disc, Obscuring mist, Shocking Grasp </p><p>4x0th – Detect Magic x2, Read Magic, Mage Hands</p><p>Spell book: </p><p>0th Read Magic, Detect Magic, Light, Ray of Frost, Disrupt Undead, Mage Hands, Daze, Acid Splash, Detect Poison, Flare, Mending, Message, Arcane Mark, Resistance</p><p>1st Shield, Chill Touch, Mage Armor, Sleep, Identify, Expeditious Retreat, Mount, Color Spray, Cause Fear, Ray of Enfeeblement, Obscuring Mist, Disguise Self, Magic Missile, Tenser’s Floating Disc, Repair Light Damage, Enlarge Person, Shocking Grasp, Buzzing Bee </p><p>2nd Phantasmal Assailants, Familiar Pocket, Scare, Mirror image, Scorching Ray, Web, Knock, Arcane Lock, Spectral Hand, Baleful Transportation, Belker Claws, Body of the Sun, Bone Fiddle, Burning Sword, See Invisibility, Invisibility</p><p>3rd Lesser Crimson Bands of Cytorakk, Lightning Bolt, Fireball, Vampiric Touch, Spell Vulnerability, Spider skin, Hold Person, Resonating Bolt, Amorphous Form, Fly, Chain Missile, Dispel Magic, Anticipate Teleportation, Invisibility Sphere</p><p>4th Unluck, Burning Blood, Orb of Acid, Orb of Force, Orb of Electricity, Assay of Spell Resistance, Force Missiles, Greater Invisibility, Stoneskin, Polymorph, Evard’s Black Tentacles, Voice of the Dragon</p><p>5th Feeblemind, Leomund’s Hidden Lodge, Teleport, Passwall, Cone of Cold, Permanency, Wall of Stone, Baleful Polymorph, Transmute Rock to Mud, Transmute Mud to Rock, Mass Fly, Greater Blink</p><p>6th Stone to Flesh, Mordenkainen’s Lucubration, Acid Fog, Fire Spiders, Otiluke’s Freezing Sphere, True Seeing, Cloak of the Sea</p><p>7th Finger of Death, Greater Teleport, Mordenkainen’s Magnificent Mansion, Statue, Limited Wish, Delayed Blast Fireball, Synostodweomer</p><p>----------------------------------------------------------------------------</p><p>Abilities: Strength 10 (0), Dexterity 12 (16 w/gloves) (+3), Constitution 14 (+2), Intelligence 22 (28 w/circlet) (+4 level stats) (+9), Wisdom 10 (0), Charisma 10 (14 w/Cloak)(0/+2)</p><p>Special Qualities: +2 racial bonus on saves against mind effecting spells, +2 racial bonus on Bluff, Diplomacy and Intimidate, Immune to dream and nightmare spells, Mind link 2/day, 1 extra power point per level, -1 to all strength based checks, Divine boon: Comprehend Languages 1/day @ 17th level</p><p>Action Points: 13(4)+Temp (up to 8 a day if under prophetic favor, one at a time)</p><p>Feats: Summon Familiar, Telepathic Talent, Psicrystal Affinity, Point Blank Shot, Psionic Shot (+2d6 to missile weapons if psionic focus spent), Precise Shot (no penalties for firing into melee), Scribe Scroll (11912 Craft Points), Practiced Spell caster (up to +4 levels for caster effect based on other classes), Dragon Prophesier (8xday, duration 17 rounds), Alertness, Compound Psicrystal, Prophesy’s Hero (1 temp action point when in prophetic favor), Practiced Manifester (up to +4 levels for Manifester effect based on other classes)</p><p>Skills (160): Auto Hypnosis (8/+10), Bluff (5/+9), Concentration (20/+22), Diplomacy (10/+16), Intimidate (1/+7), Knowledge (Arcana) (19/+28), Knowledge (Dungeoneering) (6/+15), Knowledge (History) (1/+10), Knowledge (Psicraft) (15/+26), Knowledge (Psionics) (18/+29), Knowledge (Planar) (5/+15), Knowledge (Religion) (10/+19), Knowledge (Nobility & Royalty) (3/+12), Knowledge (Local area) (3/+12), Languages (2, Orcish, Goblinoid), Listen (4/+6 PC), Move Silently (4/+7 PC), Search (4/+13 PC), Sense Motive (3/+3 PC Sympathetic), Sleight of Hand (2/+5), Spellcraft (19/+30), Spot (7/+9) PC Observant), Survival (2_1/+1), Use Psionic Device (5/+7)</p><p>Familiar & Psicrystal (PC):</p><p>PC: Strength 1 Intelligence 10, Wisdom 10, Dexterity 14, Constitution --, Charisma 10, powers per book, has 2 personalities (Sympathetic and Observant) HP 21 AC 16, Touch 12 FF 14</p><p>Familiar: Dismissed for a year and a day</p><p>-----------------------------------------------------------------------------</p><p>Possessions: </p><p>65gp spectacles (+2 circumstance bonus on will saves vs. daze)</p><p>Robe of Resistance +5 (25000 GP)</p><p>Cloak of Charisma +4 (16000 GP)</p><p>Heward’s Handy haversack (2000 GP)</p><p>Bracers of Armor +2 (4000 GP)</p><p>Psionatrix of Telepathy (8000 GP)</p><p>Ring of Protection +2 (8000 GP)</p><p>Light Crossbow +1 (1000 GP)</p><p>2 potions of Blur (600 GP)</p><p>2 potions of Mage Armor (200 GP)</p><p>2 Vials of Drow Sleep Poison (150 GP) DC 13 for 2d4 hrs</p><p>Animated book of planes with cage (+1 circumstance Bonus to planar) (100 GP)</p><p>Boccob’s Blessed Book (12500 GP)</p><p>Circlet of Intelligence +6 (36000 GP)</p><p>Gloves of Dexterity +4 (16000 GP)</p><p>Metamagic Rod of Extend Spell (11000 GP) 3/day</p><p>Wand of Eagle’s Splendor (40ch) (4320 GP)</p><p>Wand of Magic Missiles CL 5 (3150 GP) (41ch) i</p><p>Pearl of Power 1st lvl (1000 GP)</p><p>Rope of Entanglement (21000 GP)</p><p></p><p>26084 GP, 27 sp</p><p>800 gold in fashion jewelry, Fancy Ettercap silk robes of green/gold/silver</p><p>Lt Riding horse w Saddle, small saddle bags, Saddle Blanket, Bit & Bridle, Bedroll Backpack, 1 large sack and 2 small sacks, flint and steel, 6 torches, 2 flasks of oil, 1 wk iron rations, 1 water skin, a set of common robes, 1 set of monastic robes and 1 set or traveling robes 1 pair riding boots, 1 pair of boots</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3060094, member: 43141"] Cerebramancer is probably the most broken PrC. Yes you give up 3 levels of each but if you take Practised Manifester/Spellcaster, you make up most of the loss and have more endurance than either one. Below is my 17th level character in a campaign that just ended at 20th. This is a great PrC and really makes the perceptions of Psionics being broken much more so. Both classes use the same primary state so that a spliting of stats doesn't water down the character. Jadenian Hallistar 17th level Male Kalashtar Psion Telepath 4(14), Wizard 3(13), Cerebremancer 10, Level 1, 3 Psion Kalashtar Telepath replacement level XP: 136000+ Align: LG Race: Medium humanoid (Kalashtar) Init: +1/3(4) Senses Spot: +9 Search: +13 Listen: +2 Languages: Common, Quori, Riedran, Daan, Draconic, Orcish, Goblinoid ---------------------------------------------------------------------------- AC: 18 (19) Touch: 16 (17) Flat-footed: 15 HP: 78 (17 HD) 1 Fort: +12 (+1) Ref: +13(14) (+1) Will: +19 (+21 vs. mind) (+1 when in state of insight DP Feat) ---------------------------------------------------------------------------- Speed: 30 ft. Melee: +8 Ranged: +1 light crossbow +13(14) (1d8+1) (+2d6 w/Psionic shot), Ranged touch +12(13) within 30’, Ranged +11(12) at more than 30’ Base Attack: +8/+3; Grapple +7 ---------------------------------------------------------------------------- ------------------------------------------------------------------------ Scrolls: Scroll of Dispel Magic @9th level Scroll of Spell Vulnerability @ 9th level Psionic Powers (ML 17, PP 250) DC 19/ (21 for telp*) + pwr/lvl + aug Pts Spent: 243 7th (13) - Energy Wave DC 26-29, Evade Burst 6th (11) – Psionic Disintegrate DC 26, Mindswitch DC 27-30, Temporal Acceleration, Psionic Contingency 5th (9) – Psychic Crush* DC 25, Adapt Body, Mind probe* DC 25, Tower of Iron Will* 4th (7) – Dimension Door, Energy Adaptation, Schism*, Mindwipe* DC 24-29 3rd (5) – Body Adjustment, Hostile Empathic Transfer* DC 23, Psionic Blast* DC 23, Stun Quori Spirit* DC 22-28 2nd (3) - Read Thoughts* DC 23, Levitate 1st (1) – Energy Ray, Entangling Ectoplasm, Force Screen, Mind Link* (racial 3/day free or cost), Mind Thrust* DC 20-29, Psionic Charm* DC 20-30, Vigor ----------------------------------------------------------------------------- Spell Prepared: CL 17th Spells memorized and Bonus Spells: (3x1st, 2x2nd, 2x3rd, 2x4th, 2x5th, 1x6th, 1x7th, 1x8th, 1x9th) DC 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 19/20 19/21 19/22 19/23 19/24 19/25 19/26 19/27 19/28 2x7th – Greater Teleport, Finger of Death 3x6th – Acid Fog, Mordenkainen’s Lucubration, Otiluke’s Freezing Sphere 5x5th – Mass Fly, Greater Blink, Wall of Stone, Cone of Cold, Teleport 6x4th – Greater Invisibility, Orb of Acid, Stoneskin, Detect Scrying, Orb of Force, Force Missiles 6x3rd - Bands of Steel, Dispel Magic, Invisibility Sphere, Resonating Bolt, Fireball, Anticipate Teleportation 6x2nd – Scorching Ray x2, See Invisibility x2, Phantasmal Assailants, Mirror Image 7x1st – Magic missile x3_4, Tenser’s Floating Disc, Obscuring mist, Shocking Grasp 4x0th – Detect Magic x2, Read Magic, Mage Hands Spell book: 0th Read Magic, Detect Magic, Light, Ray of Frost, Disrupt Undead, Mage Hands, Daze, Acid Splash, Detect Poison, Flare, Mending, Message, Arcane Mark, Resistance 1st Shield, Chill Touch, Mage Armor, Sleep, Identify, Expeditious Retreat, Mount, Color Spray, Cause Fear, Ray of Enfeeblement, Obscuring Mist, Disguise Self, Magic Missile, Tenser’s Floating Disc, Repair Light Damage, Enlarge Person, Shocking Grasp, Buzzing Bee 2nd Phantasmal Assailants, Familiar Pocket, Scare, Mirror image, Scorching Ray, Web, Knock, Arcane Lock, Spectral Hand, Baleful Transportation, Belker Claws, Body of the Sun, Bone Fiddle, Burning Sword, See Invisibility, Invisibility 3rd Lesser Crimson Bands of Cytorakk, Lightning Bolt, Fireball, Vampiric Touch, Spell Vulnerability, Spider skin, Hold Person, Resonating Bolt, Amorphous Form, Fly, Chain Missile, Dispel Magic, Anticipate Teleportation, Invisibility Sphere 4th Unluck, Burning Blood, Orb of Acid, Orb of Force, Orb of Electricity, Assay of Spell Resistance, Force Missiles, Greater Invisibility, Stoneskin, Polymorph, Evard’s Black Tentacles, Voice of the Dragon 5th Feeblemind, Leomund’s Hidden Lodge, Teleport, Passwall, Cone of Cold, Permanency, Wall of Stone, Baleful Polymorph, Transmute Rock to Mud, Transmute Mud to Rock, Mass Fly, Greater Blink 6th Stone to Flesh, Mordenkainen’s Lucubration, Acid Fog, Fire Spiders, Otiluke’s Freezing Sphere, True Seeing, Cloak of the Sea 7th Finger of Death, Greater Teleport, Mordenkainen’s Magnificent Mansion, Statue, Limited Wish, Delayed Blast Fireball, Synostodweomer ---------------------------------------------------------------------------- Abilities: Strength 10 (0), Dexterity 12 (16 w/gloves) (+3), Constitution 14 (+2), Intelligence 22 (28 w/circlet) (+4 level stats) (+9), Wisdom 10 (0), Charisma 10 (14 w/Cloak)(0/+2) Special Qualities: +2 racial bonus on saves against mind effecting spells, +2 racial bonus on Bluff, Diplomacy and Intimidate, Immune to dream and nightmare spells, Mind link 2/day, 1 extra power point per level, -1 to all strength based checks, Divine boon: Comprehend Languages 1/day @ 17th level Action Points: 13(4)+Temp (up to 8 a day if under prophetic favor, one at a time) Feats: Summon Familiar, Telepathic Talent, Psicrystal Affinity, Point Blank Shot, Psionic Shot (+2d6 to missile weapons if psionic focus spent), Precise Shot (no penalties for firing into melee), Scribe Scroll (11912 Craft Points), Practiced Spell caster (up to +4 levels for caster effect based on other classes), Dragon Prophesier (8xday, duration 17 rounds), Alertness, Compound Psicrystal, Prophesy’s Hero (1 temp action point when in prophetic favor), Practiced Manifester (up to +4 levels for Manifester effect based on other classes) Skills (160): Auto Hypnosis (8/+10), Bluff (5/+9), Concentration (20/+22), Diplomacy (10/+16), Intimidate (1/+7), Knowledge (Arcana) (19/+28), Knowledge (Dungeoneering) (6/+15), Knowledge (History) (1/+10), Knowledge (Psicraft) (15/+26), Knowledge (Psionics) (18/+29), Knowledge (Planar) (5/+15), Knowledge (Religion) (10/+19), Knowledge (Nobility & Royalty) (3/+12), Knowledge (Local area) (3/+12), Languages (2, Orcish, Goblinoid), Listen (4/+6 PC), Move Silently (4/+7 PC), Search (4/+13 PC), Sense Motive (3/+3 PC Sympathetic), Sleight of Hand (2/+5), Spellcraft (19/+30), Spot (7/+9) PC Observant), Survival (2_1/+1), Use Psionic Device (5/+7) Familiar & Psicrystal (PC): PC: Strength 1 Intelligence 10, Wisdom 10, Dexterity 14, Constitution --, Charisma 10, powers per book, has 2 personalities (Sympathetic and Observant) HP 21 AC 16, Touch 12 FF 14 Familiar: Dismissed for a year and a day ----------------------------------------------------------------------------- Possessions: 65gp spectacles (+2 circumstance bonus on will saves vs. daze) Robe of Resistance +5 (25000 GP) Cloak of Charisma +4 (16000 GP) Heward’s Handy haversack (2000 GP) Bracers of Armor +2 (4000 GP) Psionatrix of Telepathy (8000 GP) Ring of Protection +2 (8000 GP) Light Crossbow +1 (1000 GP) 2 potions of Blur (600 GP) 2 potions of Mage Armor (200 GP) 2 Vials of Drow Sleep Poison (150 GP) DC 13 for 2d4 hrs Animated book of planes with cage (+1 circumstance Bonus to planar) (100 GP) Boccob’s Blessed Book (12500 GP) Circlet of Intelligence +6 (36000 GP) Gloves of Dexterity +4 (16000 GP) Metamagic Rod of Extend Spell (11000 GP) 3/day Wand of Eagle’s Splendor (40ch) (4320 GP) Wand of Magic Missiles CL 5 (3150 GP) (41ch) i Pearl of Power 1st lvl (1000 GP) Rope of Entanglement (21000 GP) 26084 GP, 27 sp 800 gold in fashion jewelry, Fancy Ettercap silk robes of green/gold/silver Lt Riding horse w Saddle, small saddle bags, Saddle Blanket, Bit & Bridle, Bedroll Backpack, 1 large sack and 2 small sacks, flint and steel, 6 torches, 2 flasks of oil, 1 wk iron rations, 1 water skin, a set of common robes, 1 set of monastic robes and 1 set or traveling robes 1 pair riding boots, 1 pair of boots [/QUOTE]
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