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<blockquote data-quote="Yaarel" data-source="post: 7415682" data-attributes="member: 58172"><p>DMs think of some spells as ‘spoilers’. Sometimes the DM doesnt want the heroes to know something, because it is a mystery that the heroes need to solve. Similarly, sometimes DMs dont want heroes to access a certain room ... yet.</p><p></p><p>So, spells involving telepathy, esp, scrying, clairvoyance, phasing thru walls, teleportation, etherealness, outofbody mind projection, and so on can be problematic.</p><p></p><p>Old school makes such spoiler spells way too high a level. So when heroes reach these levels, the gaming system starts to break down anyway. Assuming the game functions well at high tiers, postponing a problem is no solution, since now mysteries fail to happen at high levels.</p><p></p><p></p><p></p><p>The solution is simple. Use Protection from Evil and Good, and related spells (like Hallow, etcetera) to keep out divination, scrying, and outofbody and ethereal traveling, in the same way that it keeps out extraplanar creatures. </p><p></p><p>Done.</p><p></p><p>Now, the DM can *easily* keep a secret because the villain cast a Protection spell or hired someone to cast it. A high level villain can cast a high level spell, thus keep the heroes in the dark or out in the cold.</p><p></p><p>The psionic character that tries to read a mind or pass thru a wall, can tell something is blocking the effort.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7415682, member: 58172"] DMs think of some spells as ‘spoilers’. Sometimes the DM doesnt want the heroes to know something, because it is a mystery that the heroes need to solve. Similarly, sometimes DMs dont want heroes to access a certain room ... yet. So, spells involving telepathy, esp, scrying, clairvoyance, phasing thru walls, teleportation, etherealness, outofbody mind projection, and so on can be problematic. Old school makes such spoiler spells way too high a level. So when heroes reach these levels, the gaming system starts to break down anyway. Assuming the game functions well at high tiers, postponing a problem is no solution, since now mysteries fail to happen at high levels. The solution is simple. Use Protection from Evil and Good, and related spells (like Hallow, etcetera) to keep out divination, scrying, and outofbody and ethereal traveling, in the same way that it keeps out extraplanar creatures. Done. Now, the DM can *easily* keep a secret because the villain cast a Protection spell or hired someone to cast it. A high level villain can cast a high level spell, thus keep the heroes in the dark or out in the cold. The psionic character that tries to read a mind or pass thru a wall, can tell something is blocking the effort. [/QUOTE]
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