Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Psion Wizard Spell List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 7416256" data-attributes="member: 23716"><p>[MENTION=58172]Yaarel[/MENTION]</p><p></p><p>I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. </p><p></p><p></p><p></p><p>Agreed. I suspect that the devs (and probably devs of editions past) struggled to come up with high level illusion spells worth their slot. Phantasmal Killer and Weird (really Mass Phantasmal Killer) would be much improved if the target took the physic damage at the start of their turn, followed by the save to end at the end of their turn. I'm still not sure Weird is worth its high level slot even with this improvement though. </p><p></p><p></p><p></p><p>I can't say I disagree. Care should be taken, and some play testing needed, but you have a point.</p><p></p><p></p><p></p><p>Fireball, along with lightning bolt, is somewhat problematic, as it was purposely 'overpowered' for its level due to its iconic status in the game; according to the guidelines in the DMG, it should be a 5th level spell. Personally, I think they should have made these spells do 7d6 damage, still a bit supercharged for third level, but not egregiously so, and more importantly, not making most of other spells seem so severely under powered in comparison. But that ship has sailed, and I see your point.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>Old school spells in particular were more built around problem solving in a way that modern games don't always acknowledge. In more 'killer dungeon' type scenarios, some of the information could be life saving. Some of these high level spells were there to force the DM to give you meta-game packets of help to get you through in one piece. </p><p></p><p></p><p></p><p></p><p>This is really good point, and I would like to think I would be among this group, inasmuch as I am in any 'optimizer' group. I dislike trap options, but do not overly mind world building spells. For instance, I don't have a problem with Illusory Script, as far as it goes. I realize it is not something many adventurers would take, but it is flavorful and just something that Wizard's would have up their sleeve, both story wise and setting wise. No one is going to take that spell and think that they are now just a World beater that can take on any dungeon or adventure.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7416256, member: 23716"] [MENTION=58172]Yaarel[/MENTION] I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. Agreed. I suspect that the devs (and probably devs of editions past) struggled to come up with high level illusion spells worth their slot. Phantasmal Killer and Weird (really Mass Phantasmal Killer) would be much improved if the target took the physic damage at the start of their turn, followed by the save to end at the end of their turn. I'm still not sure Weird is worth its high level slot even with this improvement though. I can't say I disagree. Care should be taken, and some play testing needed, but you have a point. Fireball, along with lightning bolt, is somewhat problematic, as it was purposely 'overpowered' for its level due to its iconic status in the game; according to the guidelines in the DMG, it should be a 5th level spell. Personally, I think they should have made these spells do 7d6 damage, still a bit supercharged for third level, but not egregiously so, and more importantly, not making most of other spells seem so severely under powered in comparison. But that ship has sailed, and I see your point. Agreed. Old school spells in particular were more built around problem solving in a way that modern games don't always acknowledge. In more 'killer dungeon' type scenarios, some of the information could be life saving. Some of these high level spells were there to force the DM to give you meta-game packets of help to get you through in one piece. This is really good point, and I would like to think I would be among this group, inasmuch as I am in any 'optimizer' group. I dislike trap options, but do not overly mind world building spells. For instance, I don't have a problem with Illusory Script, as far as it goes. I realize it is not something many adventurers would take, but it is flavorful and just something that Wizard's would have up their sleeve, both story wise and setting wise. No one is going to take that spell and think that they are now just a World beater that can take on any dungeon or adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psion Wizard Spell List
Top