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<blockquote data-quote="Yaarel" data-source="post: 7418890" data-attributes="member: 58172"><p>For the spell level 9 aerokinesis lacuna, I am thinking a Vortex spell, or call it Storm Form.</p><p></p><p>Essentially, the caster becomes a storm. The caster becomes wind, relating to Gaseous Form with its defensive benefits and mobility benefits such as squeezing thru small spaces, but can make attacks dealing cold, thunder, lightning, and/or (windblown) bludgeoning damage. Probably the attack has a specific number of d6s of damage and the player decides which d6 deals which damage type. All damage is treated as a magic weapon.</p><p></p><p>The caster can also choose to spellcast while in Storm Form.</p><p></p><p>Additionally, the caster has a storm aura, that the caster can sculpt. So all creatures except allies chosen by the caster take damage and can be pushed or flown (!), while within range of the caster.</p><p></p><p>The Storm Form caster can also fly allies safely to new locations within the wind aura.</p><p></p><p>Finally, the caster can effectively teleport, dissipating into wind and reforming elsewhere in the storm aura. But this cancels out the aura until the next turn, while the storm reorganizes around a new eye of the storm at the casters new location.</p><p></p><p>Something like the above. We are looking at Meteor Swarm for damage, but trading some damage for the sake of the benefits of defense and mobility plus the capability of ongoing damage. Also check out Shapechange to compare possible ongoing benefits.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7418890, member: 58172"] For the spell level 9 aerokinesis lacuna, I am thinking a Vortex spell, or call it Storm Form. Essentially, the caster becomes a storm. The caster becomes wind, relating to Gaseous Form with its defensive benefits and mobility benefits such as squeezing thru small spaces, but can make attacks dealing cold, thunder, lightning, and/or (windblown) bludgeoning damage. Probably the attack has a specific number of d6s of damage and the player decides which d6 deals which damage type. All damage is treated as a magic weapon. The caster can also choose to spellcast while in Storm Form. Additionally, the caster has a storm aura, that the caster can sculpt. So all creatures except allies chosen by the caster take damage and can be pushed or flown (!), while within range of the caster. The Storm Form caster can also fly allies safely to new locations within the wind aura. Finally, the caster can effectively teleport, dissipating into wind and reforming elsewhere in the storm aura. But this cancels out the aura until the next turn, while the storm reorganizes around a new eye of the storm at the casters new location. Something like the above. We are looking at Meteor Swarm for damage, but trading some damage for the sake of the benefits of defense and mobility plus the capability of ongoing damage. Also check out Shapechange to compare possible ongoing benefits. [/QUOTE]
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