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Psionic Abuse
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<blockquote data-quote="RainOfSteel" data-source="post: 5608180" data-attributes="member: 24460"><p>What game, what edition, what powers?</p><p></p><p>Beyond that, in a game with psionics in it, the player can hardly be the only one with such powers. If other people have them, they'll abuse them, too. Up to, and including, taking over people, business, kingdoms, you name it.</p><p></p><p>You can have two situations:</p><p></p><p>1) Where the psionics-users are already all in control, and therefore the important NPC was already a psionics-user and would have had defenses.</p><p></p><p>2) There exist defenses and ways to deal with psionics-users and since the NPC was important, the NPC would have had said defenses (or he or she would never have made it to being important).</p><p></p><p>Possibility: A rare tea from the "far away kingdoms of whatever-land" contains a drug that has no effect on a normal mind, but when psionics powers intrude, a backlash of energy is directed as the psionics-user, damaging their mind through screaming agony, making it obvious who did it if they're anywhere nearby. The tea is delicious and only as expensive as any other tea from a far away land, so it becomes common among the wealthy, but commoners and mid-range wealth cannot obtain it. Your important NPCs are protected against psionics at that point.</p><p></p><p>Possibility: If you're playing D&D 3.x, then you should rule that magic and psionics are the same, which is your exclusive right, so magical mental defenses, and especially Spell Resistance, work against psionics.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 5608180, member: 24460"] What game, what edition, what powers? Beyond that, in a game with psionics in it, the player can hardly be the only one with such powers. If other people have them, they'll abuse them, too. Up to, and including, taking over people, business, kingdoms, you name it. You can have two situations: 1) Where the psionics-users are already all in control, and therefore the important NPC was already a psionics-user and would have had defenses. 2) There exist defenses and ways to deal with psionics-users and since the NPC was important, the NPC would have had said defenses (or he or she would never have made it to being important). Possibility: A rare tea from the "far away kingdoms of whatever-land" contains a drug that has no effect on a normal mind, but when psionics powers intrude, a backlash of energy is directed as the psionics-user, damaging their mind through screaming agony, making it obvious who did it if they're anywhere nearby. The tea is delicious and only as expensive as any other tea from a far away land, so it becomes common among the wealthy, but commoners and mid-range wealth cannot obtain it. Your important NPCs are protected against psionics at that point. Possibility: If you're playing D&D 3.x, then you should rule that magic and psionics are the same, which is your exclusive right, so magical mental defenses, and especially Spell Resistance, work against psionics. [/QUOTE]
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