Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic AoO's & Buffer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="taotad" data-source="post: 146311" data-attributes="member: 3245"><p>I'm a guy that's happy with the new psionic rules, but would like slightly more emphasis on psionic combat (slightly). Pleeease comment!</p><p></p><p></p><p><strong>Rules Variant: Psionic AoO</strong> </p><p>Whenever a creature using a psionic power other then attack modes she opens up her mind for other psionic entities to enter. This means that the psionic entity focuses her energy on other things then the possibility for psionic combat, and thus lowers her guard for the short time the manifestation takes.</p><p>This short amount of time lets other psionic characters within the range of attack modes (25 feet + 2 feet/2nd lvl) fire a psionic attack with the intention of disrupting the manifestation. </p><p>The attacker chooses the attack, and the defender chooses defense; both paying the Power Points needed. If the attack succeeds and does stat damage, the defender must make a Concentration check (DC 15 + power level + ability damage) or loose the manifestation.</p><p>Mind Blast takes on a unique role in this variant: From being a cone attack, the mode only gets a target of one, but still can be used anywhere within 60'. The cost of the power does not decrease because of this.</p><p></p><p> The high cost of raising psionic defenses can be devastating to psionicists, especially when encountering several other psionic beings. To negate this to some degree, I propose using the below optional rule commited by Humanophile:</p><p></p><p><strong>Variant: Expanded Non-Psionic Buffer</strong> </p><p> The psionicist can have to spend some enormous amount of PP's maintaining her defences. If your world is heavy with mental power, this rule can lighten the load for psionic-users.</p><p> This rule presumes that the only thing distinguishing a psionicist with a Latent (non-psionicist) is when the psionicist is under the effect of psionic powers. When the psionicist manifests a power, and under the duration of that power, the psionicists mental pathways are charged with mental energy, allowing other mental energies to flow more easily within it.</p><p> Effectively as long as a psionicist is not engaged in psionic-activity, she enjoys the Non-Psionic Buffer that Latents are born with.</p><p></p><p></p><p></p><p>Using the first variant rule forces two psionicists to use psionic combat during an encounter. If one does not, she will have to go on the defensive and risk loosing every power point she owns to fizzled powers.</p><p></p><p>At first glance this Variant Rule seems to further hindrance the psionicists, and the first glance is right. A psionicist is much more vulnerable when opposing other psionicists and it actually forces them to take the battle into eachothers minds. </p><p>I like this idea. It sorta sets the psionicist back into the role as being very special that have lacked in this edition. From being an ordinary spellcaster, this variant makes the psionicist into some dream-stuff.</p><p>I can imagine the two psionicists facing eachother for a showdown, and neither uses any other power then attack and defense modes, afraid of loosing their precious PP's. It also explains why psionicists dread to face eachother in mental combat. It's a true game of skills, taking the characters back to raw mental fight, without the learned finesses of their other powers.</p><p></p><p></p><p>Originally posted on wizards board:</p><p></p><p>boards.wizards.com/rpg/ul...3;t=002125</p></blockquote><p></p>
[QUOTE="taotad, post: 146311, member: 3245"] I'm a guy that's happy with the new psionic rules, but would like slightly more emphasis on psionic combat (slightly). Pleeease comment! [B]Rules Variant: Psionic AoO[/B] Whenever a creature using a psionic power other then attack modes she opens up her mind for other psionic entities to enter. This means that the psionic entity focuses her energy on other things then the possibility for psionic combat, and thus lowers her guard for the short time the manifestation takes. This short amount of time lets other psionic characters within the range of attack modes (25 feet + 2 feet/2nd lvl) fire a psionic attack with the intention of disrupting the manifestation. The attacker chooses the attack, and the defender chooses defense; both paying the Power Points needed. If the attack succeeds and does stat damage, the defender must make a Concentration check (DC 15 + power level + ability damage) or loose the manifestation. Mind Blast takes on a unique role in this variant: From being a cone attack, the mode only gets a target of one, but still can be used anywhere within 60'. The cost of the power does not decrease because of this. The high cost of raising psionic defenses can be devastating to psionicists, especially when encountering several other psionic beings. To negate this to some degree, I propose using the below optional rule commited by Humanophile: [B]Variant: Expanded Non-Psionic Buffer[/B] The psionicist can have to spend some enormous amount of PP's maintaining her defences. If your world is heavy with mental power, this rule can lighten the load for psionic-users. This rule presumes that the only thing distinguishing a psionicist with a Latent (non-psionicist) is when the psionicist is under the effect of psionic powers. When the psionicist manifests a power, and under the duration of that power, the psionicists mental pathways are charged with mental energy, allowing other mental energies to flow more easily within it. Effectively as long as a psionicist is not engaged in psionic-activity, she enjoys the Non-Psionic Buffer that Latents are born with. Using the first variant rule forces two psionicists to use psionic combat during an encounter. If one does not, she will have to go on the defensive and risk loosing every power point she owns to fizzled powers. At first glance this Variant Rule seems to further hindrance the psionicists, and the first glance is right. A psionicist is much more vulnerable when opposing other psionicists and it actually forces them to take the battle into eachothers minds. I like this idea. It sorta sets the psionicist back into the role as being very special that have lacked in this edition. From being an ordinary spellcaster, this variant makes the psionicist into some dream-stuff. I can imagine the two psionicists facing eachother for a showdown, and neither uses any other power then attack and defense modes, afraid of loosing their precious PP's. It also explains why psionicists dread to face eachother in mental combat. It's a true game of skills, taking the characters back to raw mental fight, without the learned finesses of their other powers. Originally posted on wizards board: boards.wizards.com/rpg/ul...3;t=002125 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic AoO's & Buffer
Top