Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic AoO's & Buffer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="taotad" data-source="post: 148419" data-attributes="member: 3245"><p>You might be right Humanophile. This does stigmatize the psion AND the psychic warrior, but not so much as you might think:</p><p> The only time this rule applies is when to psionic beings encounter eachother. Only then. So that the two psionic beings are at a disadvantage when facing several opponents and a psionic being is of no doubt.</p><p> But the psionic beings actually negate each others presence in the combat by this rule. They step out of the material fight and must continue to face the other until one goes down. </p><p>(feel that western-sensation crawling?)</p><p> It makes psionic combat something you DO NOT want to participate in, since it effectively cancels out your whole repertoair of powers. Most of all it makes psionic combat very special.</p><p></p><p>Now to the good point of Caliber. The PP-drain on psionicists will be horrendous with this system; and to be honest I don't have any good ideas to cancel this out. We could say that manifesting a defense costs the required cost, but maintaining it is relatively free (1 PP per round?). As a hindrance to using this ability, we would let any attacker KNOW that the defense was being maintained, and using a psionic lore against opponents bluff could identify it, letting the attacking manifester change his attack mode to maximize the attack. This would lead to a strategic approach to combat, but would tamper it in real-time.</p><p></p><p>Also like giving monsters PP. How do you do that?</p><p></p><p> Hope you like the idea, and please continue to critic, albeit my rather long replies... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="taotad, post: 148419, member: 3245"] You might be right Humanophile. This does stigmatize the psion AND the psychic warrior, but not so much as you might think: The only time this rule applies is when to psionic beings encounter eachother. Only then. So that the two psionic beings are at a disadvantage when facing several opponents and a psionic being is of no doubt. But the psionic beings actually negate each others presence in the combat by this rule. They step out of the material fight and must continue to face the other until one goes down. (feel that western-sensation crawling?) It makes psionic combat something you DO NOT want to participate in, since it effectively cancels out your whole repertoair of powers. Most of all it makes psionic combat very special. Now to the good point of Caliber. The PP-drain on psionicists will be horrendous with this system; and to be honest I don't have any good ideas to cancel this out. We could say that manifesting a defense costs the required cost, but maintaining it is relatively free (1 PP per round?). As a hindrance to using this ability, we would let any attacker KNOW that the defense was being maintained, and using a psionic lore against opponents bluff could identify it, letting the attacking manifester change his attack mode to maximize the attack. This would lead to a strategic approach to combat, but would tamper it in real-time. Also like giving monsters PP. How do you do that? Hope you like the idea, and please continue to critic, albeit my rather long replies... :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic AoO's & Buffer
Top