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Psionic AoO's & Buffer
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<blockquote data-quote="taotad" data-source="post: 158138" data-attributes="member: 3245"><p>It's playtested:</p><p></p><p><strong>Psionic AoO</strong></p><p> What struck me when playing this variant is that is doesn't imbalance things in any way. The "free hits" you mentioned Humanophile doesn't affect combat more then regular AoO's do.</p><p>During the course of the testing, though, I decided to limit the AoO option for once per round as the regular Attack Of Opportunity is conducted. This means that psionicists can bypass this by using the Quicken Power feat if they've already been disrupted in previous manifestations (the costs are enourmous, but makes for more colorful battles).</p><p>"Fooled you with that 0-level power, didn't I?"</p><p></p><p><strong>Non-Psionic Buffer</strong></p><p> This little variant really boils down to how you want your game. If you want the initiater of the battle to loose for starting the combat, then go ahead, but if you want more psionic combat this is probably the wrong way to do it.</p><p> It kinda makes the psionic combat something you don't want to start, but I think thass cool to. I won't play it, but I understand perfectly if others do.</p><p></p><p></p><p> If you think there's too much power points burned when you engage in psionic combat, this problem can be resolved in an easy manner:</p><p> Just remove the last sentence from the psionic feat called Trigger Power (PsiHB) where its stated that this feat cannot be used in conjunction with psionic attack and defences! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Easy and not too imbalancing.</p><p>Just convert the attack modes into levels using the PP cost:</p><p></p><p>Psychic Crush - 3rd level</p><p>Id Insinuation - 2nd level</p><p>Mind Thrust - 1st level</p><p>Ego whip - 2nd level</p><p>Mind blast - too powerful</p><p></p><p>You could probably do the same with defences too.</p><p>The problem is that you burn a lot of feats to pull this stunt, but I think it powers things up.</p><p>(inspired by Calibers ideas... thanx)</p></blockquote><p></p>
[QUOTE="taotad, post: 158138, member: 3245"] It's playtested: [B]Psionic AoO[/B] What struck me when playing this variant is that is doesn't imbalance things in any way. The "free hits" you mentioned Humanophile doesn't affect combat more then regular AoO's do. During the course of the testing, though, I decided to limit the AoO option for once per round as the regular Attack Of Opportunity is conducted. This means that psionicists can bypass this by using the Quicken Power feat if they've already been disrupted in previous manifestations (the costs are enourmous, but makes for more colorful battles). "Fooled you with that 0-level power, didn't I?" [B]Non-Psionic Buffer[/B] This little variant really boils down to how you want your game. If you want the initiater of the battle to loose for starting the combat, then go ahead, but if you want more psionic combat this is probably the wrong way to do it. It kinda makes the psionic combat something you don't want to start, but I think thass cool to. I won't play it, but I understand perfectly if others do. If you think there's too much power points burned when you engage in psionic combat, this problem can be resolved in an easy manner: Just remove the last sentence from the psionic feat called Trigger Power (PsiHB) where its stated that this feat cannot be used in conjunction with psionic attack and defences! :D Easy and not too imbalancing. Just convert the attack modes into levels using the PP cost: Psychic Crush - 3rd level Id Insinuation - 2nd level Mind Thrust - 1st level Ego whip - 2nd level Mind blast - too powerful You could probably do the same with defences too. The problem is that you burn a lot of feats to pull this stunt, but I think it powers things up. (inspired by Calibers ideas... thanx) [/QUOTE]
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