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<blockquote data-quote="Fenris447" data-source="post: 7970215" data-attributes="member: 7017426"><p>Overall, I'm leaning toward a psi (spell) points system for casting. They would cast spells, but only in terms of gameplay, not actual class fantasy.* They would ignore all spell components, which means the spell list would have to be curated to not have normally costly spells available for free. So instead of making a duplicate of Mage Hand as a psionic power, they can just... take Mage Hand without components. For higher level spells that normally have restrictive component costs, you could build a system like the Warlocks' Mystic Arcanum to allow these powers without components, at the cost of psi dice or something.</p><p></p><p>The psi dice would interact with the psi points. I don't have hard numbers, as this is all in my head. But in theory there would be ways to spend one to bolster the other. They also should get multiple psi die as they level, potentially 1 extra per tier of play. Again, I haven't done the math. But I'm thinking they could lower one die to raise another, sort of a "mental balance" kinda thing.</p><p></p><p>And then of course the dice would be used to bolster their existing powers. I'd look to the existing uses of psi dice from this UA, plus metamagics, lock invocations, and even superiority die for inspiration here.</p><p></p><p></p><p>* I'm a firm believer in not reinventing the wheel. I think the spell-based implementation of the Artificer in 5e was beautiful. I have built an entire Artificer character whose every 'spell' comes out of a BFG he's built, and it works perfectly fine RAW. It's just a matter of allowing yourself to see 5e spellcasting as a game system that can be described as any number of effects manifesting. A lightning bolt can be summoned by a Wizard's spell, a Druid's communion with nature, an Artificer's device, or a Psion's mind. Same spell, same effect, just described differently. And that difference in description is <em>meaningful</em> to me.</p></blockquote><p></p>
[QUOTE="Fenris447, post: 7970215, member: 7017426"] Overall, I'm leaning toward a psi (spell) points system for casting. They would cast spells, but only in terms of gameplay, not actual class fantasy.* They would ignore all spell components, which means the spell list would have to be curated to not have normally costly spells available for free. So instead of making a duplicate of Mage Hand as a psionic power, they can just... take Mage Hand without components. For higher level spells that normally have restrictive component costs, you could build a system like the Warlocks' Mystic Arcanum to allow these powers without components, at the cost of psi dice or something. The psi dice would interact with the psi points. I don't have hard numbers, as this is all in my head. But in theory there would be ways to spend one to bolster the other. They also should get multiple psi die as they level, potentially 1 extra per tier of play. Again, I haven't done the math. But I'm thinking they could lower one die to raise another, sort of a "mental balance" kinda thing. And then of course the dice would be used to bolster their existing powers. I'd look to the existing uses of psi dice from this UA, plus metamagics, lock invocations, and even superiority die for inspiration here. * I'm a firm believer in not reinventing the wheel. I think the spell-based implementation of the Artificer in 5e was beautiful. I have built an entire Artificer character whose every 'spell' comes out of a BFG he's built, and it works perfectly fine RAW. It's just a matter of allowing yourself to see 5e spellcasting as a game system that can be described as any number of effects manifesting. A lightning bolt can be summoned by a Wizard's spell, a Druid's communion with nature, an Artificer's device, or a Psion's mind. Same spell, same effect, just described differently. And that difference in description is [I]meaningful[/I] to me. [/QUOTE]
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