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General Tabletop Discussion
*Pathfinder & Starfinder
Psionic at-will scaling
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<blockquote data-quote="DracoSuave" data-source="post: 5151233" data-attributes="member: 71571"><p>Items as well.</p><p></p><p>It seems like they can't keep it up, but they really do have a lot of power point longevity outside of heroic tier.</p><p></p><p>And the higher level at-wills are just plain better than the heroic ones.</p><p></p><p>Let's look at Concussive Detonation, close blast 3 vs Reflex, psion 27</p><p></p><p>unaug: 1d8+int force, slowed</p><p>aug 2: 2d8+int force, vuln to force (which is most of your stuff if you're TK psi)</p><p>aug 6: 2d8+int force, stun</p><p></p><p>Contrast that with the closest power, Force Hammer, area burst 1 vs Reflex</p><p></p><p>unaug: 1d6+int force, slowed</p><p>aug 1: 1d6+int force, slowed, can't shift</p><p>aug 2: 1d8+int force, proned.</p><p></p><p></p><p></p><p>Sure, you COULD take a low level power, and spam the aug 2 version of it, OR you could do the smart thing, take a high level power, and spam the aug 2 version of -that- which generally does more damage and has a better effect.</p><p></p><p>Unless you really like those aug 1 versions... which are intentionally narrow and incredibly situational.</p><p></p><p>tl;dr:</p><p></p><p>With Augmentable powers, the epic tier augment 2 versions of their at-wills are better then the augment 2 versions of heroic at-wills. And augment 1 powers are too narrow to be considered great utility. If you're going to be spamming 2 power points a turn, you might as well be spamming the best powers those 2 points can buy.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5151233, member: 71571"] Items as well. It seems like they can't keep it up, but they really do have a lot of power point longevity outside of heroic tier. And the higher level at-wills are just plain better than the heroic ones. Let's look at Concussive Detonation, close blast 3 vs Reflex, psion 27 unaug: 1d8+int force, slowed aug 2: 2d8+int force, vuln to force (which is most of your stuff if you're TK psi) aug 6: 2d8+int force, stun Contrast that with the closest power, Force Hammer, area burst 1 vs Reflex unaug: 1d6+int force, slowed aug 1: 1d6+int force, slowed, can't shift aug 2: 1d8+int force, proned. Sure, you COULD take a low level power, and spam the aug 2 version of it, OR you could do the smart thing, take a high level power, and spam the aug 2 version of -that- which generally does more damage and has a better effect. Unless you really like those aug 1 versions... which are intentionally narrow and incredibly situational. tl;dr: With Augmentable powers, the epic tier augment 2 versions of their at-wills are better then the augment 2 versions of heroic at-wills. And augment 1 powers are too narrow to be considered great utility. If you're going to be spamming 2 power points a turn, you might as well be spamming the best powers those 2 points can buy. [/QUOTE]
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