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*Pathfinder & Starfinder
Psionic at-will scaling
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<blockquote data-quote="DracoSuave" data-source="post: 5151250" data-attributes="member: 71571"><p>Mindlink Strike (7) is -way- better than Ire Strike (1). And Relevatory Slash (23) is way better than that. </p><p></p><p>You'll find a few chains of improvement like that.</p><p></p><p>Assuming you're upgrading your lowest power, you should have:</p><p></p><p>1,1 at level 1</p><p>1,1,3 at level 3</p><p>1,3,7 at level 7</p><p></p><p>It isn't until level 13 that you'd obstensibly replace level 1 powers, but these are at-wills anyways. </p><p></p><p>At level 13, you have Confusing Strike (which is good), Field of Alacrity, and so on.</p><p></p><p></p><p>One misconception with Augmentables is that you need a complete set of a certain utility through every possible level, which isn't true. </p><p></p><p>Take a cleric. A cleric is specialized in healing, so you need a healing power available for every encounter power slot, two because of the two different builds. Why? Because that cleric <strong>expends</strong> his encounter powers. Once he uses that encounter power that heals, it's gone for the rest of the encounter.</p><p></p><p>Not so with the ardent. How many at-wills does he need with a healing augment? 1. If he uses that, it is not expended. He can do so again so long as he has power points.</p><p></p><p>As a result, the ardent doesn't -require- healing utility in every level. What the ardent needs is healing utility of different types, and really 'spend a healing surge' can only be done so many ways.</p><p></p><p>Let's say you're an ardent based around forcing enemies to smack their friends (which is a theme of many of their powers). How many of those powers do you -need-? 1.</p><p></p><p>Instead, what you have with these classes is depth. You have battleminds with Brutal Barrage, an at-will I could never fathom them printing for any other class. Ardents with a warlock daily as an at-will power. And so on.</p><p></p><p>There's a LOT of potential in those higher level powers, and unlike most other classes, you get three to choose from. And some of those higher level powers are encounter or daily powers for other classes. I would not dismiss them so easily.</p><p></p><p></p><p></p><p>In other news, a shardmind psychic psion intrigues me for damage potential.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5151250, member: 71571"] Mindlink Strike (7) is -way- better than Ire Strike (1). And Relevatory Slash (23) is way better than that. You'll find a few chains of improvement like that. Assuming you're upgrading your lowest power, you should have: 1,1 at level 1 1,1,3 at level 3 1,3,7 at level 7 It isn't until level 13 that you'd obstensibly replace level 1 powers, but these are at-wills anyways. At level 13, you have Confusing Strike (which is good), Field of Alacrity, and so on. One misconception with Augmentables is that you need a complete set of a certain utility through every possible level, which isn't true. Take a cleric. A cleric is specialized in healing, so you need a healing power available for every encounter power slot, two because of the two different builds. Why? Because that cleric [b]expends[/b] his encounter powers. Once he uses that encounter power that heals, it's gone for the rest of the encounter. Not so with the ardent. How many at-wills does he need with a healing augment? 1. If he uses that, it is not expended. He can do so again so long as he has power points. As a result, the ardent doesn't -require- healing utility in every level. What the ardent needs is healing utility of different types, and really 'spend a healing surge' can only be done so many ways. Let's say you're an ardent based around forcing enemies to smack their friends (which is a theme of many of their powers). How many of those powers do you -need-? 1. Instead, what you have with these classes is depth. You have battleminds with Brutal Barrage, an at-will I could never fathom them printing for any other class. Ardents with a warlock daily as an at-will power. And so on. There's a LOT of potential in those higher level powers, and unlike most other classes, you get three to choose from. And some of those higher level powers are encounter or daily powers for other classes. I would not dismiss them so easily. In other news, a shardmind psychic psion intrigues me for damage potential. [/QUOTE]
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