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Psionic Attacks
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<blockquote data-quote="wolfpunk" data-source="post: 69760" data-attributes="member: 699"><p>Hmm this is interesting. In my campaign, the only form of psionics I have are the attack and defense modes.</p><p></p><p>To explain it real simply, the player and the dm each have a 3x5 card with each attack and defense mode they have, it lists the complete description of the power and what modifiers it has.</p><p></p><p>In addition, attack modes now have effects that are caused by successful use. Of the defense modes, each one has an attack mode that it works very well against. The best modifier is not always the best defense for a particular attack mode. This leads to this situation. Choose the defense mode that provides a benefit even if you fail, or choose the defense mode that gives you the better chance to succeed.</p><p></p><p>When combat is started, the player hands the dm the card he wishes to use, face down. The dm then randomly chooses one of his cards that his npc wishes to use. The dm then looks at both cards, announces the appropriate modifiers. He gives the card back to the player, and dice rolling ensues.</p><p></p><p>I have not found this to be slow at all. Then again, I have ruled that pisonic characters have a number of power points equal to their intelligence modifier + 1 point per level.</p><p></p><p>So using a mindblast is a power available only to very powerful psionicists.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 69760, member: 699"] Hmm this is interesting. In my campaign, the only form of psionics I have are the attack and defense modes. To explain it real simply, the player and the dm each have a 3x5 card with each attack and defense mode they have, it lists the complete description of the power and what modifiers it has. In addition, attack modes now have effects that are caused by successful use. Of the defense modes, each one has an attack mode that it works very well against. The best modifier is not always the best defense for a particular attack mode. This leads to this situation. Choose the defense mode that provides a benefit even if you fail, or choose the defense mode that gives you the better chance to succeed. When combat is started, the player hands the dm the card he wishes to use, face down. The dm then randomly chooses one of his cards that his npc wishes to use. The dm then looks at both cards, announces the appropriate modifiers. He gives the card back to the player, and dice rolling ensues. I have not found this to be slow at all. Then again, I have ruled that pisonic characters have a number of power points equal to their intelligence modifier + 1 point per level. So using a mindblast is a power available only to very powerful psionicists. [/QUOTE]
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