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<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032006" data-attributes="member: 9755"><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"><strong><span style="color: #CCCCCC">Dream Guard</span></strong></span></span></p><p></p><p><em>"Hush little one, don't be frightened by your dreams. They can't harm you..."</em></p><p></p><p>Medium Outsider (celestial, dreamborn)</p><p>Hit Dice: 8d8+24</p><p>Initiative: +10</p><p>Speed: 60 feet, 80 feet (fly) (perfect)</p><p>AC: 20 (+6 dex, +4 natural)</p><p>BAB/Grapple: +8/+10</p><p>Attack: - </p><p>Full attack: -</p><p>Special Attacks: </p><p>Special Qualities: Dreamborn Traits, Immunity to Sleep and similiar effects, Incorporeal Traits, Telepathy and Empathy 60 feet. </p><p>Saves: Fort +13, Ref +16, Will +15</p><p>Abilities: Str 14, Dex 22, Con 16, Int 10, Wis 20, Cha 26</p><p>Skills: Autohypnosis +12, Concentration +12, Craft (Dream Intepretation) +12, Diplomacy +2, Intimidate +12, Listen +12, Search +12, Sense Motive +12, Spot +12, </p><p>Feats: Flyby Attack, Improved Initiative, Lucid Dreaming(B), Psionic Endowment</p><p>________________________</p><p>Environment: Any</p><p>Organization: Solitary</p><p>CR: 8-9</p><p>Alignment: Chaotic Good</p><p>Treasure: -</p><p>Advancement: -</p><p></p><p></p><p>This skittish creature stands nearly eight feet tall, and appears fairly humanoid. The being itself is unseen and unfelt, except for its eerie shadow that doesn't quite seem to be here or there, confusing the mind. From the shoulderss of its shadow grow long, spinelike wing-pinions, devoid of feathers. </p><p></p><p>Dream Guards are brought into being by fearful psionic children, or by the minds of psionic parents whom are strongly concerned for their child and their continuous nightmares. The child from the moment forward is protected by the Dream Guard, whoes sole purpose is to battle the demons in a child's dreams and protect it from other dreamborn entities. </p><p></p><p>Only the child is able to see their guardian, and only then as the shadow. To others a dream guard is completely invisible. Some children with imaginary friends have a very real Dream Guard keeping them company. </p><p></p><p>--</p><p></p><p><span style="font-size: 12px"><strong>Combat:</strong></span></p><p>A Dream Guard prefers to put its enemies to sleep if possible. If this fails it uses its telekinetic thrusts to hurl its enemies away, or more favorably, lifting them high into the air, and letting them fall to their deaths. To more dangerous foes it will attempt to use Head Trip, and failing even that, will manifest a Crawling Cromlech to guard its child. </p><p></p><p><strong>Psionics:</strong> At will/Dream Travel, Head Trip, Sleep, Telekinetic Force. 1 day/Crawling Cromlech</p><p></p><p><strong>Dreamborn Subtype:</strong></p><p>Dreamborn creaturs appear hazy and out of focus, such that all melee and ranged attacks against a Dreamborn creature are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.</p><p></p><p><strong>Dream Guarding</strong>:</p><p>A drean guard is blind to reality, seeing only the one it protects and other dreamborn creatures and those similiar. Phantasmal killers, night hags, pthisics, and unbodied are also fully visible to a Dream Guard. It can fully take charge of its child's dream, altering it at will. Anything such as an attached night hag or an invading dreamborn creature can be destroyed with a moment's thought. </p><p></p><p>It cannot do this out of a dream. It does however gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, it gets a +4 bonus on weapon damage rolls against such creatures. </p><p></p><p>It is also immune to the miss-chance of dreamborn creatures. </p><p></p><p><strong>Mind to Mind (Ps):</strong></p><p>A Dream Guard can use telepathy to communicate in a 120 foot radius. </p><p></p><p><strong>Reocurring Dream (Ps):</strong></p><p>If a Dream Guard is killed it reappears 1d8 days later in the child's dream and is recreated. </p><p></p><p><strong>Sense Dreamborn (Ps):</strong></p><p>A dreamguard can sense the presence of another of dreamborn and similiar creatures in a 60 foot radius. </p><p></p><p><strong>Unknown Presence (Ex):</strong></p><p>Any clairsentient or scrying abilities to detect the Dream Guard only shows the child, as she is who is generating the Guard. Anyone using Sense Link on the child can see the shadow of the Dream Guard.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032006, member: 9755"] [FONT=Book Antiqua][SIZE=4] [B][color=#CCCCCC]Dream Guard[/color][/B][/SIZE][/FONT] [I]"Hush little one, don't be frightened by your dreams. They can't harm you..."[/I] Medium Outsider (celestial, dreamborn) Hit Dice: 8d8+24 Initiative: +10 Speed: 60 feet, 80 feet (fly) (perfect) AC: 20 (+6 dex, +4 natural) BAB/Grapple: +8/+10 Attack: - Full attack: - Special Attacks: Special Qualities: Dreamborn Traits, Immunity to Sleep and similiar effects, Incorporeal Traits, Telepathy and Empathy 60 feet. Saves: Fort +13, Ref +16, Will +15 Abilities: Str 14, Dex 22, Con 16, Int 10, Wis 20, Cha 26 Skills: Autohypnosis +12, Concentration +12, Craft (Dream Intepretation) +12, Diplomacy +2, Intimidate +12, Listen +12, Search +12, Sense Motive +12, Spot +12, Feats: Flyby Attack, Improved Initiative, Lucid Dreaming(B), Psionic Endowment ________________________ Environment: Any Organization: Solitary CR: 8-9 Alignment: Chaotic Good Treasure: - Advancement: - This skittish creature stands nearly eight feet tall, and appears fairly humanoid. The being itself is unseen and unfelt, except for its eerie shadow that doesn't quite seem to be here or there, confusing the mind. From the shoulderss of its shadow grow long, spinelike wing-pinions, devoid of feathers. Dream Guards are brought into being by fearful psionic children, or by the minds of psionic parents whom are strongly concerned for their child and their continuous nightmares. The child from the moment forward is protected by the Dream Guard, whoes sole purpose is to battle the demons in a child's dreams and protect it from other dreamborn entities. Only the child is able to see their guardian, and only then as the shadow. To others a dream guard is completely invisible. Some children with imaginary friends have a very real Dream Guard keeping them company. -- [SIZE=3][b]Combat:[/b][/SIZE] A Dream Guard prefers to put its enemies to sleep if possible. If this fails it uses its telekinetic thrusts to hurl its enemies away, or more favorably, lifting them high into the air, and letting them fall to their deaths. To more dangerous foes it will attempt to use Head Trip, and failing even that, will manifest a Crawling Cromlech to guard its child. [b]Psionics:[/b] At will/Dream Travel, Head Trip, Sleep, Telekinetic Force. 1 day/Crawling Cromlech [b]Dreamborn Subtype:[/b] Dreamborn creaturs appear hazy and out of focus, such that all melee and ranged attacks against a Dreamborn creature are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks. [b]Dream Guarding[/b]: A drean guard is blind to reality, seeing only the one it protects and other dreamborn creatures and those similiar. Phantasmal killers, night hags, pthisics, and unbodied are also fully visible to a Dream Guard. It can fully take charge of its child's dream, altering it at will. Anything such as an attached night hag or an invading dreamborn creature can be destroyed with a moment's thought. It cannot do this out of a dream. It does however gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, it gets a +4 bonus on weapon damage rolls against such creatures. It is also immune to the miss-chance of dreamborn creatures. [b]Mind to Mind (Ps):[/b] A Dream Guard can use telepathy to communicate in a 120 foot radius. [b]Reocurring Dream (Ps):[/b] If a Dream Guard is killed it reappears 1d8 days later in the child's dream and is recreated. [b]Sense Dreamborn (Ps):[/b] A dreamguard can sense the presence of another of dreamborn and similiar creatures in a 60 foot radius. [b]Unknown Presence (Ex):[/b] Any clairsentient or scrying abilities to detect the Dream Guard only shows the child, as she is who is generating the Guard. Anyone using Sense Link on the child can see the shadow of the Dream Guard. [/QUOTE]
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