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<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032009" data-attributes="member: 9755"><p><span style="font-family: 'Georgia'"><span style="font-size: 15px"><span style="color: Navy"><strong>The Insomnious</strong></span></span></span></p><p></p><p>Medium undead (psionic, uncarnate, dreamborn)</p><p>HD: 4d12</p><p>Initiative: +2</p><p>Speed: 50 ft. </p><p>Armor Class: 17 (+3 dex, +4 deflection)</p><p>Base Attack/Grapple: +2/+10</p><p>Attack: -</p><p>Full Attack: -</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Psionic abilities</p><p>Special Qualities: Incorporeal traits, Sense Dream, Spell Resistance, Turn Resistance, Undead traits</p><p>Saves: Fort +1, Ref +4, Will +8</p><p>Abilities: Str -, Dex 16, Con —, Int 1, Wis 20, Cha 18</p><p>Skills: Concentration +7, Knowledge (psionics) +7, Intimidate +7, Spot +7 </p><p>Feats: Burrowing Power*, Improved Grapple, Weapon Focus (Grapple)</p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 9</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>* Racial feat</p><p></p><p>-=-=-=-=-</p><p></p><p><em>A section of the scenery changes out of the corner of your eye. Turning you see a figure with wide, unblinking eyes that are red with fatigue with dark shadowy bags of utter exhaustion. Its hair is strewn about, knotted and uncombed. The features are that of an utterly insane being appearing inhumanly weary. Its movements are manic and overly energetic.</em></p><p><em></em></p><p><em>In an oval area of of six feet by four feet the scene around the creature is alike to normal surroundsing, but as it moves the background as seen through this oval is nightmarish and unreal.</em></p><p></p><p>An insomnious is the mental echo of a psionic creature who by a spell, brain damage, or attack from another insomnious, has died from lack of sleep with a portion of its spirit still within Dream which is brutally seperated from the rest when it dies. Its only urge is to find rest, and will attack any sleeping character it can find, instinctively attempting to gain by force the restful state from which it is forever restricted. </p><p></p><p></p><p><strong>Combat:</strong></p><p>The insomnious generally prefer to go after those who sleep and unable to put up resistance and try to bring them physically into the realm of dream. It has no qualms about doing this to waking creatures as well, though it will attempt to put them to sleep if it has the chance. </p><p></p><p></p><p><u><strong>Psionic Abilities</strong></u></p><p><strong></strong></p><p><strong>Dream Prison (Ps):</strong></p><p>An insomnious will first try to grapple its opponent, using its dexterity modifier instead of its nonexistent strength to grab hold of its opponent.If successfully grappled the victim is pulled physically within the terrifying realm of dream that the insomnious inhabits for 1d6 minutes. Here the insomnious draws upon the energy of its horrified victim, draining 2 points of temporary constitution per minute of the victim's stay. Every two points of constitution drained temporarily increases the insomnious's HD by 1. If the victim is reduced to 0 constitution his body crumbles away, leaving the spirit forever trapped in Dream. </p><p></p><p>The victim must also make a will save (DC 20) +1 every minute spent there to avoid panicking.</p><p></p><p>Upon being expelled from the prison the victim must also also make a will save (DC 25) or remain shaken for the rest of that day. </p><p><strong></strong></p><p><strong>Dreamless (Ps):</strong></p><p>Once per day an insomnious can sever the link between consious and subconscious so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.</p><p></p><p>This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish also removes the affliction. </p><p></p><p>The insonious can only use this power if the subject is awake.</p><p></p><p>A second usage of this ability restores the brain to proper balance.</p><p></p><p>Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.</p><p></p><p></p><p>First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.</p><p></p><p>(Int -1, Wis -1, Cha -0)</p><p></p><p></p><p>Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.</p><p></p><p>(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)</p><p></p><p></p><p>Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.</p><p></p><p>(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)</p><p></p><p>Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.</p><p></p><p>(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)</p><p></p><p>Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).</p><p></p><p>(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)</p><p></p><p>Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.</p><p></p><p>(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)</p><p></p><p>Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.</p><p></p><p>(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)</p><p></p><p>Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save. The subject also leaves behind their own insomnious to plague the world. </p><p></p><p></p><p><strong>Head Trip (Ps):</strong></p><p>If any kind of telepathic contact is attempted with the Insomnious the manifester's conscious is brutally forced into a dream dimension far distant from the body. This unnatural dislocation opens conduits of pain it has never endured before. While hellish landscapes unfold in the victim's mind, the victim's body collapses to a prone and helpless position, insensate to the enviroment around it, and it screams mindlessly (literally). Within 1d6 rounds the victim awakes and the awful memory of pain remains, making the target susceptible to other mind-affecting effects (a -2 penalty on Will saves against mind affecting effects) for a period of one day. </p><p></p><p><strong>Sense Dream (Ps):</strong></p><p>An insomnious can sense all sleeping beings within 200 feet. </p><p></p><p><strong>Sleep, Psionic (Ps):</strong></p><p>An insomnious may use sleep once per round. </p><p></p><p>---</p><p></p><p><u><strong>Special Qualities</strong></u></p><p></p><p><strong>Dreamborn Subtype:</strong></p><p>Dreamborn creaturs appear hazy and out of focus, such that all melee and ranged attacks against a Dreamborn creature are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.</p><p></p><p><strong>Turn Resistance (Ex):</strong> An insomnious has +6 turn resistance as its very being is partially within the realm of dream.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032009, member: 9755"] [FONT=Georgia][SIZE=4][COLOR=Navy][B]The Insomnious[/B][/COLOR][/SIZE][/FONT] Medium undead (psionic, uncarnate, dreamborn) HD: 4d12 Initiative: +2 Speed: 50 ft. Armor Class: 17 (+3 dex, +4 deflection) Base Attack/Grapple: +2/+10 Attack: - Full Attack: - Space/Reach: 10 ft./10 ft. Special Attacks: Psionic abilities Special Qualities: Incorporeal traits, Sense Dream, Spell Resistance, Turn Resistance, Undead traits Saves: Fort +1, Ref +4, Will +8 Abilities: Str -, Dex 16, Con —, Int 1, Wis 20, Cha 18 Skills: Concentration +7, Knowledge (psionics) +7, Intimidate +7, Spot +7 Feats: Burrowing Power*, Improved Grapple, Weapon Focus (Grapple) Environment: Any Organization: Solitary Challenge Rating: 9 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - * Racial feat -=-=-=-=- [I]A section of the scenery changes out of the corner of your eye. Turning you see a figure with wide, unblinking eyes that are red with fatigue with dark shadowy bags of utter exhaustion. Its hair is strewn about, knotted and uncombed. The features are that of an utterly insane being appearing inhumanly weary. Its movements are manic and overly energetic. In an oval area of of six feet by four feet the scene around the creature is alike to normal surroundsing, but as it moves the background as seen through this oval is nightmarish and unreal.[/I] An insomnious is the mental echo of a psionic creature who by a spell, brain damage, or attack from another insomnious, has died from lack of sleep with a portion of its spirit still within Dream which is brutally seperated from the rest when it dies. Its only urge is to find rest, and will attack any sleeping character it can find, instinctively attempting to gain by force the restful state from which it is forever restricted. [B]Combat:[/B] The insomnious generally prefer to go after those who sleep and unable to put up resistance and try to bring them physically into the realm of dream. It has no qualms about doing this to waking creatures as well, though it will attempt to put them to sleep if it has the chance. [U][B]Psionic Abilities[/B][/U] [B] Dream Prison (Ps):[/B] An insomnious will first try to grapple its opponent, using its dexterity modifier instead of its nonexistent strength to grab hold of its opponent.If successfully grappled the victim is pulled physically within the terrifying realm of dream that the insomnious inhabits for 1d6 minutes. Here the insomnious draws upon the energy of its horrified victim, draining 2 points of temporary constitution per minute of the victim's stay. Every two points of constitution drained temporarily increases the insomnious's HD by 1. If the victim is reduced to 0 constitution his body crumbles away, leaving the spirit forever trapped in Dream. The victim must also make a will save (DC 20) +1 every minute spent there to avoid panicking. Upon being expelled from the prison the victim must also also make a will save (DC 25) or remain shaken for the rest of that day. [B] Dreamless (Ps):[/B] Once per day an insomnious can sever the link between consious and subconscious so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish also removes the affliction. The insonious can only use this power if the subject is awake. A second usage of this ability restores the brain to proper balance. Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves. First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom. (Int -1, Wis -1, Cha -0) Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom. (+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex) Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks. (Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks) Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist. (Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken) Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12). (Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken) Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma. (Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken) Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless. (Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken) Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save. The subject also leaves behind their own insomnious to plague the world. [B]Head Trip (Ps):[/B] If any kind of telepathic contact is attempted with the Insomnious the manifester's conscious is brutally forced into a dream dimension far distant from the body. This unnatural dislocation opens conduits of pain it has never endured before. While hellish landscapes unfold in the victim's mind, the victim's body collapses to a prone and helpless position, insensate to the enviroment around it, and it screams mindlessly (literally). Within 1d6 rounds the victim awakes and the awful memory of pain remains, making the target susceptible to other mind-affecting effects (a -2 penalty on Will saves against mind affecting effects) for a period of one day. [B]Sense Dream (Ps):[/B] An insomnious can sense all sleeping beings within 200 feet. [B]Sleep, Psionic (Ps):[/B] An insomnious may use sleep once per round. --- [U][B]Special Qualities[/B][/U] [B]Dreamborn Subtype:[/B] Dreamborn creaturs appear hazy and out of focus, such that all melee and ranged attacks against a Dreamborn creature are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks. [B]Turn Resistance (Ex):[/B] An insomnious has +6 turn resistance as its very being is partially within the realm of dream. [/QUOTE]
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