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<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032016" data-attributes="member: 9755"><p><span style="font-family: 'Times New Roman'"><span style="color: Indigo"><span style="font-size: 15px"><strong>Salikaa</strong></span></span> (Szah-lie-ka)</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><em>A deep, deep sound, one that is so low that it is felt, rather than heard, rumbles through the caverns. One wall in the distance suddenly twists and turns and a perfectly smooth tunnel forms as a huge maw pokes its way through, followed by a mass of contrasting white and dark purple scales with wriggling, gripping spines...</em></p><p></p><p>Type: Gargantuan Aberration (earth, psionic)</p><p></p><p>Hit-dice: 12d8+108 (162 hp)</p><p>Initiative: -3</p><p>Speed: burrow 15 ft.</p><p>Armor class: 17 (-3 Dex, -4 size, +14 natural)</p><p>Base attack/grapple: +8/+34</p><p>Space/reach: 20 ft./15 ft.</p><p>Attack: Crush +16 (2d8+18)</p><p>Full attack: 1 Crush +16 (2d8+18)</p><p>Special Attacks: Frightful presence (DC 13), improved grab, stench, swallow whole, trample</p><p>Special Qualities: Earth subtype, Tremorsense/Blind Sight 120 feet, psionic</p><p>Saves: Fort +13, Ref +1, Will +11</p><p>Abilities: Str 35, Dex 4, Con 28, Int 1, Wis 17, Cha 5</p><p>Skills: Listen +15</p><p>Feats: Mind Over Body, Narrow Mind, Permanent Focus (Up the walls), Up the Walls, Wounding Resonance</p><p>Environment: Any (though mostly underground)</p><p>Organization: Solitary</p><p>Challenge Rating: 12</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p><strong>Description:</strong> A lord of trave;, a Salikaa has a tube-shaped, seemingly boneless body that contorts or expands to mold into the surroundings. It is covered in small, highly malleable scales with large, flexible spines which it uses to grip the stone and push itself along or back. It has no apparent head, but located at the forward end are what resembles thick, puckered lips. No limbs are visible and the tail is lost to sight in the distance or hidden by the mass of the creature's body. It can be anywhere from 120 to 200+ feet long, depending on the age of the creature and weighing around Salikaas continue to grow, but only a foot for every fifty years past its peak of two-hundred feet at the age of 500. Not have ever seen a salikaa die of old age. Its circumphrance at minimal is 14 feet, 80 feet at most.</p><p></p><p>Salikaa's are the bane of many subteranean creatures. Using a bizarre inherent psionic ability, they can change the form of and ground to form a passage for it.</p><p></p><p><strong>Combat:</strong> salikaa does not so much attack as just envelopes anything in its path. Its passage is utterly mindless and directionless, though it generally heads in the direction of vibrations it feels through the stone. If something is small enough to fit within its maw, it is taken in, crushed by powerful constricting muscles, and allowed to rot until the inner lining can absorb it. If it is too large, it is blasted out of the way or crushed against the walls as it shoves its way through.</p><p></p><p><strong>Psionics:</strong></p><p>At will/Mind Tunnel -</p><p>Mind Tunnel is a unique mixture of Telekinesis and Teleportation, allowing the Salikaa to simply change spatial parameters. Whatever the material surrounding it, a passage may be made through it, even if it is an open area. How it does this defies description, and can cause those nearby to become sickened if a successful will check (DC 20) is not made if looking through a salikaa's mind tunnel (those that lived to tell about it). The passageway is always exactly three lengths of the salikaa long, with the creature itself in the middle. If it is merely widening an already open area, the area is halved, with the two pieces forming to the sides. Anyone near it is also pushed to one side or the other.</p><p>This ability even allows it to transverse oceans and planes, burrowing through reality after reality. They may once have been denizens of the elemental plane of earth, as there have been sightings there, but considering they are to be found, albeit rarely, in nearly any world or plane, this does not confirm anything.</p><p></p><p></p><p><strong>Trample (Ex):</strong></p><p>Salikaas are known for trampling or shoving anything that isn't easily eaten. Its trample attack deals bludgeoning damage (the creature's slam damage + 1 1/2 times its Str modifier) for every round the creature is crawling through the passage.</p><p></p><p><strong>Frightful Presence (Ex):</strong></p><p>The site of a salikaa forming through walls with its giant mouth and form is enough to instill an instinctive fear in some of the most hardened of heart.. Those within 40 feet must make a will save (DC 20) or become frightened for 6d6 rounds.</p><p></p><p><strong>Improved Grab (Ex):</strong> The creature will often keep those of huge or larger still as it is passing through by its sheer weight and works in tandem with trample. To use this ability the worm must hit with its crush attack. If they are smaller it will attempt</p><p><strong></strong></p><p><strong>Swallow Whole (Ex):</strong> A salikaa can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+16 of crushing damage plus 1d10 points of acid damage from the worm's lung-searing gasses. A swallowed creature can climb out of a salikaa's innards with a successful grapple check. This returns it to the salikaa's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 20 points of damage to the inner lining (AC 17). Once the creature exits, the cavern for 20 feet is filled with the creature's digestive gases for 10 rounds before the wound closes. The salikaa's interior can hold 4 Large, 16 small, 32 tiny, 64 diminutive, or 120 Fine or smaller opponents.</p><p></p><p><strong>Stench (Ex):</strong> The nauseating odor of the gases inside and outside (if punctured) of the Salikaa are unbearable and suffocating. Those within must succeed at a fortitude save (DC 25) or be wracked with nausea, suffering a -4 circumstances penalty to all attacks, saves, and skill checks for as long as it remains within the creature or until the creature heals.</p><p></p><p><strong>Immunities:</strong> Salikaas, having no eyes, have immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They also have total immunity to sound attacks, having no sense of hearing, but only feel.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032016, member: 9755"] [FONT=Times New Roman][COLOR=Indigo][SIZE=4][B]Salikaa[/B][/SIZE][/COLOR] (Szah-lie-ka) [/FONT] [I]A deep, deep sound, one that is so low that it is felt, rather than heard, rumbles through the caverns. One wall in the distance suddenly twists and turns and a perfectly smooth tunnel forms as a huge maw pokes its way through, followed by a mass of contrasting white and dark purple scales with wriggling, gripping spines...[/I] Type: Gargantuan Aberration (earth, psionic) Hit-dice: 12d8+108 (162 hp) Initiative: -3 Speed: burrow 15 ft. Armor class: 17 (-3 Dex, -4 size, +14 natural) Base attack/grapple: +8/+34 Space/reach: 20 ft./15 ft. Attack: Crush +16 (2d8+18) Full attack: 1 Crush +16 (2d8+18) Special Attacks: Frightful presence (DC 13), improved grab, stench, swallow whole, trample Special Qualities: Earth subtype, Tremorsense/Blind Sight 120 feet, psionic Saves: Fort +13, Ref +1, Will +11 Abilities: Str 35, Dex 4, Con 28, Int 1, Wis 17, Cha 5 Skills: Listen +15 Feats: Mind Over Body, Narrow Mind, Permanent Focus (Up the walls), Up the Walls, Wounding Resonance Environment: Any (though mostly underground) Organization: Solitary Challenge Rating: 12 Treasure: None Alignment: Neutral Advancement: - Level Adjustment: - [B]Description:[/B] A lord of trave;, a Salikaa has a tube-shaped, seemingly boneless body that contorts or expands to mold into the surroundings. It is covered in small, highly malleable scales with large, flexible spines which it uses to grip the stone and push itself along or back. It has no apparent head, but located at the forward end are what resembles thick, puckered lips. No limbs are visible and the tail is lost to sight in the distance or hidden by the mass of the creature's body. It can be anywhere from 120 to 200+ feet long, depending on the age of the creature and weighing around Salikaas continue to grow, but only a foot for every fifty years past its peak of two-hundred feet at the age of 500. Not have ever seen a salikaa die of old age. Its circumphrance at minimal is 14 feet, 80 feet at most. Salikaa's are the bane of many subteranean creatures. Using a bizarre inherent psionic ability, they can change the form of and ground to form a passage for it. [B]Combat:[/B] salikaa does not so much attack as just envelopes anything in its path. Its passage is utterly mindless and directionless, though it generally heads in the direction of vibrations it feels through the stone. If something is small enough to fit within its maw, it is taken in, crushed by powerful constricting muscles, and allowed to rot until the inner lining can absorb it. If it is too large, it is blasted out of the way or crushed against the walls as it shoves its way through. [B]Psionics:[/B] At will/Mind Tunnel - Mind Tunnel is a unique mixture of Telekinesis and Teleportation, allowing the Salikaa to simply change spatial parameters. Whatever the material surrounding it, a passage may be made through it, even if it is an open area. How it does this defies description, and can cause those nearby to become sickened if a successful will check (DC 20) is not made if looking through a salikaa's mind tunnel (those that lived to tell about it). The passageway is always exactly three lengths of the salikaa long, with the creature itself in the middle. If it is merely widening an already open area, the area is halved, with the two pieces forming to the sides. Anyone near it is also pushed to one side or the other. This ability even allows it to transverse oceans and planes, burrowing through reality after reality. They may once have been denizens of the elemental plane of earth, as there have been sightings there, but considering they are to be found, albeit rarely, in nearly any world or plane, this does not confirm anything. [B]Trample (Ex):[/B] Salikaas are known for trampling or shoving anything that isn't easily eaten. Its trample attack deals bludgeoning damage (the creature's slam damage + 1 1/2 times its Str modifier) for every round the creature is crawling through the passage. [B]Frightful Presence (Ex):[/B] The site of a salikaa forming through walls with its giant mouth and form is enough to instill an instinctive fear in some of the most hardened of heart.. Those within 40 feet must make a will save (DC 20) or become frightened for 6d6 rounds. [B]Improved Grab (Ex):[/B] The creature will often keep those of huge or larger still as it is passing through by its sheer weight and works in tandem with trample. To use this ability the worm must hit with its crush attack. If they are smaller it will attempt [B] Swallow Whole (Ex):[/B] A salikaa can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+16 of crushing damage plus 1d10 points of acid damage from the worm's lung-searing gasses. A swallowed creature can climb out of a salikaa's innards with a successful grapple check. This returns it to the salikaa's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 20 points of damage to the inner lining (AC 17). Once the creature exits, the cavern for 20 feet is filled with the creature's digestive gases for 10 rounds before the wound closes. The salikaa's interior can hold 4 Large, 16 small, 32 tiny, 64 diminutive, or 120 Fine or smaller opponents. [B]Stench (Ex):[/B] The nauseating odor of the gases inside and outside (if punctured) of the Salikaa are unbearable and suffocating. Those within must succeed at a fortitude save (DC 25) or be wracked with nausea, suffering a -4 circumstances penalty to all attacks, saves, and skill checks for as long as it remains within the creature or until the creature heals. [B]Immunities:[/B] Salikaas, having no eyes, have immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They also have total immunity to sound attacks, having no sense of hearing, but only feel. [/QUOTE]
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