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Psionic Characters, NPC's, and Monsters Wanted
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<blockquote data-quote="BenjErik" data-source="post: 3409306" data-attributes="member: 50569"><p><strong>Psionic NPCs from my world (Complete with Flavor)</strong></p><p></p><p><strong>Flavor:</strong></p><p></p><p>Bayesian Guard are the most elite warriors in Xorian society, charged with the protection of the Emperor, his home, and his family at all costs. Their loyalty is fierce and absolute, their vigilance unflagging, and their wrath terrible against any who would threaten their sacred charge.</p><p></p><p>Children from all walks of life who show psionic aptitude are taken by the Guard as potential candidates for training. It is considered an honor for a Xorian family to have their child selected for training, and a child who sucessfully completes the training and becomes a full member of the guard brings an even greater honor on themselves and their family. Only the best and brightest succeed, but there is no shame in dropping out, since the dropouts typically serve an honorable career as lesser officers in the Emperor's Army.</p><p></p><p>There are 20 active members of the Bayesian Guard at present, scattered around the Emperor's household, typically patrolling, and generally keeping an eye on all entrances.</p><p></p><p>They also fulfill a ceremonial function as well, and they are drilled to perfection. Any ceremony attended by the Emperor will have the complete formation of the Guard nearby, their movements as one, and in stoic silence.</p><p></p><p>Appearance: They look like average members of the Xorian race, tall, dark-skinned humans. Their heads are typically shaved, and they wear loose, flowing robes of blue silk, with a thick silver sash tied around the middle (The traditional colors of the Emperor). Each has a headband of the same deep blue silk, set in the center with a silver disk bearing the symbol of the Emperor that glitters and reflects the light oddly.</p><p></p><p>Appearing relaxed yet poised in a way that only a martial artist can, their seemingly casual glances miss almost nothing. You will rarely see more than one in any specific place, as if each is confident that he alone can end any threat single handedly.</p><p></p><p><strong>Crunch:</strong></p><p></p><p>Bayesian Guard: Monk 4 / Psychic Warrior 8</p><p></p><p>STR: 14 +2</p><p>DEX: 14 +2</p><p>CON: 14 +2</p><p>INT: 13 +1</p><p>WIS: 18 +4</p><p>CHA: 10 +0</p><p></p><p>HP: 106</p><p>AC: 26 (10 + 4[psionic charged robes] + 4[wis] + 4[ring of shield] + 2[ring of protection] +2[dex]) Touch: 18 Flat footed: 24</p><p>Base speed: 60 (30 + 10[speed of thought] + 10[monk] + 10[boots of speed])</p><p>Init: +4 ( + 2[dex] + 2[psicrystal])</p><p>Fort save: 14 (10 base +2 ability +2 [cloak of res])</p><p>Ref save: 10 (6 base +2 ability +2 [cloak of res])</p><p>Will save: 16 (6 base +4 ability +2 [cloak of res] +4 [psionic headband])</p><p>BAB: +9/+4</p><p>Grapple: +15 (9 base + 2 ability + 4 improved grapple)</p><p>Skills:</p><p>Balance +9</p><p>Climb +4</p><p>Concentration +15</p><p>Knowledge Psionics +9</p><p>Listen +13</p><p>Sense Motive +11</p><p>Spot +13</p><p>Tumble +9</p><p>Autohypnosis +12</p><p></p><p>Attacks:</p><p></p><p>**Kama of Maiming +2**</p><p>Attack: +13/+8</p><p>Damage: 1d6 +4</p><p>Crit: 20 x2</p><p>Type: Slash</p><p></p><p>The guard usually use the kama to make trip attempts. If a foe is successfully tripped by the Kama of Maiming, the back of their legs get torn up badly. In effect, the foe takes a -10ft to base speed for 3 rounds. The foe can choose to ignore the pain with a DC 15 will save and move at normal speed, tearing the wounds further and taking an additional 3 damage per round for the same 3 round duration as the wounds tear and bleed.</p><p></p><p>**Psychic Claw Gloves +1**</p><p>Attack: +12/+7 OR +10/+10/+5 flurry</p><p>Damage: 2d6 +3</p><p>Crit: 17-20 x2</p><p>Type: Slash or Pierce</p><p></p><p>This is the primary attack of the guard. The blue silk gloves can conjure psychic claws made of pure energy at will. The claws persist until the wearer chooses to dematerialize them. The claws confer the benefits of the "Claws of the Vampire" power, allowing the wielder to heal a number of her own HP equal to half the damage she deals with the claws.</p><p></p><p>**Grapple w/ opponent pinned**</p><p>Attack: Opposed grapple check +15</p><p>Damage: 1d8 +2</p><p>Type: Bludgeon</p><p></p><p>**Dorje of Energy Push**</p><p>50 charges of the power "Energy Push" with a manifester level of 5.</p><p></p><p>The guard use this as a ranged attack to push opponents into walls or off of rooftops.</p><p></p><p>FEATS:</p><p>Improved Unarmed Strike (PHB)</p><p>Improved Grapple </p><p>Combat Reflexes </p><p>Combat Expertise </p><p>Improved Trip </p><p>Improved Critical </p><p>Alertness (From Psicrystal)</p><p></p><p>Up the Walls (Ex. Psi HB)</p><p>Speed of Thought </p><p>Psicrystal Affinity</p><p>Psicrystal Containment</p><p>Psionic Body</p><p>Psionic Weapon</p><p>Greater Psionic Weapon</p><p></p><p><strong>GEAR:</strong></p><p></p><p>Note on gear: I use alot of magic and psionic items that I just made up or altered from the DMG and Expanded Psionics HB so some of this stuff is non-standard and doesnt have a "name".</p><p></p><p>Headband: </p><p>Each person wearing one of these headbands is considered under the effects of a "Mindlink" with each other person wearing one.</p><p>Gives the wearer +2 INT.</p><p>Continuous "Detect Magic" and "Detect Psionics" effects.</p><p>Gives the wearer +4 on Will saves.</p><p></p><p>Gloves of the claw:</p><p>At will, wearer can manifest a pair of claws made of psychic energy that persist for as long as the wearer chooses.</p><p>The gloves deal 2d6 damage and are under the effect of a continuous "Claws of the Vampire" while the wielder is Psionically Focused.</p><p></p><p>Ioun Stone: +2 WIS</p><p></p><p>Amulet of Superior Health: +2 CON and wearer is immune to poison and disease.</p><p></p><p>Ring of protection +2</p><p></p><p>Ring of Shielding: Allows wearer to cast the "Sheild" spell at will. +4 Shield bonus AC and blocks Magic Missles.</p><p></p><p>Psionic Robes: +4 armor bonus to AC</p><p></p><p>Boots of Quickness: +10 base speed and +2 on jump checks after a running start.</p><p></p><p>Bracers of Dexterity: +2 to the characters DEX.</p><p></p><p>Cloak of Resistance +2 to all saves.</p><p></p><p>Belt of Self-Sufficiency: Wearer needs only 2 hours of sleep, as opposed to 8 normally. Wearer also needn't eat or drink, and gains fast healing 1 per round.</p><p></p><p>Cognizance Crystal storing 3pp.</p><p></p><p>Dorje of Energy Push 50 charges manifester lvl 5.</p><p></p><p>Psionic Tattoos:</p><p></p><p> 2 Empathic Transfer </p><p> 1 Animal Affinity</p><p> 2 Body Purification</p><p> 2 Body Adjustment</p><p></p><p></p><p><strong>POWERS KNOWN:</strong></p><p></p><p>Power points: 35 (3 additional in cognizance crystal)</p><p></p><p>1st: Biofeedback</p><p> Catfall</p><p> Precognition (Offensive)</p><p></p><p>2nd: Strength of My Enemy</p><p> Animal Affinity</p><p> Psionic Lion's Charge</p><p></p><p>3rd: Dimension Slide</p><p> Empathic Feedback</p><p></p><p>PS: Sorry its long, but these guys hold a special place in my heart, and I had to share!</p></blockquote><p></p>
[QUOTE="BenjErik, post: 3409306, member: 50569"] [b]Psionic NPCs from my world (Complete with Flavor)[/b] [B]Flavor:[/B] Bayesian Guard are the most elite warriors in Xorian society, charged with the protection of the Emperor, his home, and his family at all costs. Their loyalty is fierce and absolute, their vigilance unflagging, and their wrath terrible against any who would threaten their sacred charge. Children from all walks of life who show psionic aptitude are taken by the Guard as potential candidates for training. It is considered an honor for a Xorian family to have their child selected for training, and a child who sucessfully completes the training and becomes a full member of the guard brings an even greater honor on themselves and their family. Only the best and brightest succeed, but there is no shame in dropping out, since the dropouts typically serve an honorable career as lesser officers in the Emperor's Army. There are 20 active members of the Bayesian Guard at present, scattered around the Emperor's household, typically patrolling, and generally keeping an eye on all entrances. They also fulfill a ceremonial function as well, and they are drilled to perfection. Any ceremony attended by the Emperor will have the complete formation of the Guard nearby, their movements as one, and in stoic silence. Appearance: They look like average members of the Xorian race, tall, dark-skinned humans. Their heads are typically shaved, and they wear loose, flowing robes of blue silk, with a thick silver sash tied around the middle (The traditional colors of the Emperor). Each has a headband of the same deep blue silk, set in the center with a silver disk bearing the symbol of the Emperor that glitters and reflects the light oddly. Appearing relaxed yet poised in a way that only a martial artist can, their seemingly casual glances miss almost nothing. You will rarely see more than one in any specific place, as if each is confident that he alone can end any threat single handedly. [B]Crunch:[/B] Bayesian Guard: Monk 4 / Psychic Warrior 8 STR: 14 +2 DEX: 14 +2 CON: 14 +2 INT: 13 +1 WIS: 18 +4 CHA: 10 +0 HP: 106 AC: 26 (10 + 4[psionic charged robes] + 4[wis] + 4[ring of shield] + 2[ring of protection] +2[dex]) Touch: 18 Flat footed: 24 Base speed: 60 (30 + 10[speed of thought] + 10[monk] + 10[boots of speed]) Init: +4 ( + 2[dex] + 2[psicrystal]) Fort save: 14 (10 base +2 ability +2 [cloak of res]) Ref save: 10 (6 base +2 ability +2 [cloak of res]) Will save: 16 (6 base +4 ability +2 [cloak of res] +4 [psionic headband]) BAB: +9/+4 Grapple: +15 (9 base + 2 ability + 4 improved grapple) Skills: Balance +9 Climb +4 Concentration +15 Knowledge Psionics +9 Listen +13 Sense Motive +11 Spot +13 Tumble +9 Autohypnosis +12 Attacks: **Kama of Maiming +2** Attack: +13/+8 Damage: 1d6 +4 Crit: 20 x2 Type: Slash The guard usually use the kama to make trip attempts. If a foe is successfully tripped by the Kama of Maiming, the back of their legs get torn up badly. In effect, the foe takes a -10ft to base speed for 3 rounds. The foe can choose to ignore the pain with a DC 15 will save and move at normal speed, tearing the wounds further and taking an additional 3 damage per round for the same 3 round duration as the wounds tear and bleed. **Psychic Claw Gloves +1** Attack: +12/+7 OR +10/+10/+5 flurry Damage: 2d6 +3 Crit: 17-20 x2 Type: Slash or Pierce This is the primary attack of the guard. The blue silk gloves can conjure psychic claws made of pure energy at will. The claws persist until the wearer chooses to dematerialize them. The claws confer the benefits of the "Claws of the Vampire" power, allowing the wielder to heal a number of her own HP equal to half the damage she deals with the claws. **Grapple w/ opponent pinned** Attack: Opposed grapple check +15 Damage: 1d8 +2 Type: Bludgeon **Dorje of Energy Push** 50 charges of the power "Energy Push" with a manifester level of 5. The guard use this as a ranged attack to push opponents into walls or off of rooftops. FEATS: Improved Unarmed Strike (PHB) Improved Grapple Combat Reflexes Combat Expertise Improved Trip Improved Critical Alertness (From Psicrystal) Up the Walls (Ex. Psi HB) Speed of Thought Psicrystal Affinity Psicrystal Containment Psionic Body Psionic Weapon Greater Psionic Weapon [B]GEAR:[/B] Note on gear: I use alot of magic and psionic items that I just made up or altered from the DMG and Expanded Psionics HB so some of this stuff is non-standard and doesnt have a "name". Headband: Each person wearing one of these headbands is considered under the effects of a "Mindlink" with each other person wearing one. Gives the wearer +2 INT. Continuous "Detect Magic" and "Detect Psionics" effects. Gives the wearer +4 on Will saves. Gloves of the claw: At will, wearer can manifest a pair of claws made of psychic energy that persist for as long as the wearer chooses. The gloves deal 2d6 damage and are under the effect of a continuous "Claws of the Vampire" while the wielder is Psionically Focused. Ioun Stone: +2 WIS Amulet of Superior Health: +2 CON and wearer is immune to poison and disease. Ring of protection +2 Ring of Shielding: Allows wearer to cast the "Sheild" spell at will. +4 Shield bonus AC and blocks Magic Missles. Psionic Robes: +4 armor bonus to AC Boots of Quickness: +10 base speed and +2 on jump checks after a running start. Bracers of Dexterity: +2 to the characters DEX. Cloak of Resistance +2 to all saves. Belt of Self-Sufficiency: Wearer needs only 2 hours of sleep, as opposed to 8 normally. Wearer also needn't eat or drink, and gains fast healing 1 per round. Cognizance Crystal storing 3pp. Dorje of Energy Push 50 charges manifester lvl 5. Psionic Tattoos: 2 Empathic Transfer 1 Animal Affinity 2 Body Purification 2 Body Adjustment [B]POWERS KNOWN:[/B] Power points: 35 (3 additional in cognizance crystal) 1st: Biofeedback Catfall Precognition (Offensive) 2nd: Strength of My Enemy Animal Affinity Psionic Lion's Charge 3rd: Dimension Slide Empathic Feedback PS: Sorry its long, but these guys hold a special place in my heart, and I had to share! [/QUOTE]
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