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<blockquote data-quote="Caliber" data-source="post: 230672" data-attributes="member: 1310"><p>As the only psionically active PC in my party has died, and since all of my players no longer express any interest, I have put this project on the stack of things to do later (which I really should rename as things I will never get a chance to do ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> )</p><p></p><p>But anyway, since at least a few people have expressed an interest, I will post what I had before the character bit it.</p><p></p><p>Psions would advance their MAB (Mental Attack Bonus) as a Fighter. Psychic Warriors would advance as a Cleric. </p><p></p><p>You would get multiple attacks just as with BAB. </p><p></p><p>This is where things started getting shaky.</p><p></p><p>I figured Cha would be the equivalent of Str for Mental Combat while Int could replace Dex and Wis could replace Con. </p><p></p><p>Psions would get 1d10 MHPs (Mental HPs) and Phychic Warriors would get d8s. </p><p></p><p>I was never really sure how to handle MAC. Eventually I might have introduced some new armors, or possibly given a Mental Armor bonus to existing armors. Possibly a Mental Armor group (ie Light Armor, Medium Armor, Heavy Armor, and Mental Armor)</p><p></p><p>The biggest thing was what to do about damage. I still am unsure how I would determine the amount of mental damage done per attack. </p><p></p><p>I didn't want to completely eliminate the attack and defense modes so I would have probably involved them somehow, but they never managed to make it in. </p><p></p><p>If anyone wants to use these scraps and turn them into some working rules, I would be interested. But unfortunetly without anyone willing to use them in my campaign, I have more important things I need to do.</p></blockquote><p></p>
[QUOTE="Caliber, post: 230672, member: 1310"] As the only psionically active PC in my party has died, and since all of my players no longer express any interest, I have put this project on the stack of things to do later (which I really should rename as things I will never get a chance to do ... :rolleyes: ) But anyway, since at least a few people have expressed an interest, I will post what I had before the character bit it. Psions would advance their MAB (Mental Attack Bonus) as a Fighter. Psychic Warriors would advance as a Cleric. You would get multiple attacks just as with BAB. This is where things started getting shaky. I figured Cha would be the equivalent of Str for Mental Combat while Int could replace Dex and Wis could replace Con. Psions would get 1d10 MHPs (Mental HPs) and Phychic Warriors would get d8s. I was never really sure how to handle MAC. Eventually I might have introduced some new armors, or possibly given a Mental Armor bonus to existing armors. Possibly a Mental Armor group (ie Light Armor, Medium Armor, Heavy Armor, and Mental Armor) The biggest thing was what to do about damage. I still am unsure how I would determine the amount of mental damage done per attack. I didn't want to completely eliminate the attack and defense modes so I would have probably involved them somehow, but they never managed to make it in. If anyone wants to use these scraps and turn them into some working rules, I would be interested. But unfortunetly without anyone willing to use them in my campaign, I have more important things I need to do. [/QUOTE]
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