Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psionic Constructs [Updated June 29]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greatfrito" data-source="post: 1617621" data-attributes="member: 14534"><p>Well, one reason for the magic immunity crap (I'll admit, always struck me as weird too) was the fact that really, almost all of the examples of humanoid-constructs are golems... and all of them have magic immunity (or psionic immunity).</p><p></p><p>The reason for levitate rather than a fly speed is simply flavor: these things can float off of the ground on a whim, but they sure as hell can't control their movement more that that simple getting-off-the-ground part. I also pictured it more as a (pardon this image) repulsorlift thing from Star Wars material: they just kinda push off of the ground with psionic energy.</p><p></p><p>I didn't realize that Catapsi -had- a saving throw. Gonna look it up right now...</p><p></p><p>Oh, okay. The save DC should be Will 17, and it should be a supernatural ability, you're right.</p><p></p><p>(I realize that this is all really haphazard replies to all of your points, but unfortunately, that's how I'm working right now)</p><p></p><p>The AC, I realize, is a bit high, but I didn't think too much about it at first glance. However, I see no reason why the construct can't be both agile and armored. Afterall, the armor is not some thing that is thrown on over the body, limiting its movement: it's a part of the body, hell, it -is- the body, and thus the creature is familiar with it.</p><p></p><p>A creature with a +2 Breastplate and a Necklace of Natural Armor +3 has the same armor bonus (part is a different type, but you see what I mean).</p><p></p><p>I think I phrased the damage reduction poorly. I guess it should read "Adamantine <strong>or</strong> Deep Crystal", because that was my intent. In my original post, I explained that these constructs are to be a part of my "all psionic" campaign/setting, and I plan on having Deep Crystal be a fairly common material (at least as common as Adamantine). Hell, in our game now, the stuff is really great for any psionic character, and many of the NPCs have had weapons crafted of the stuff when a higher enhancement bonus costed too much.</p><p></p><p>Anyways, I'll get around to modifying the first post to include the changes I've mentioned later tonight.</p><p></p><p>Any thoughts on the CRs at a glance? I'm gonna have to playtest them anyways, but would like a good estimate on where to start testing them at (I'm really terrible at that part).</p></blockquote><p></p>
[QUOTE="Greatfrito, post: 1617621, member: 14534"] Well, one reason for the magic immunity crap (I'll admit, always struck me as weird too) was the fact that really, almost all of the examples of humanoid-constructs are golems... and all of them have magic immunity (or psionic immunity). The reason for levitate rather than a fly speed is simply flavor: these things can float off of the ground on a whim, but they sure as hell can't control their movement more that that simple getting-off-the-ground part. I also pictured it more as a (pardon this image) repulsorlift thing from Star Wars material: they just kinda push off of the ground with psionic energy. I didn't realize that Catapsi -had- a saving throw. Gonna look it up right now... Oh, okay. The save DC should be Will 17, and it should be a supernatural ability, you're right. (I realize that this is all really haphazard replies to all of your points, but unfortunately, that's how I'm working right now) The AC, I realize, is a bit high, but I didn't think too much about it at first glance. However, I see no reason why the construct can't be both agile and armored. Afterall, the armor is not some thing that is thrown on over the body, limiting its movement: it's a part of the body, hell, it -is- the body, and thus the creature is familiar with it. A creature with a +2 Breastplate and a Necklace of Natural Armor +3 has the same armor bonus (part is a different type, but you see what I mean). I think I phrased the damage reduction poorly. I guess it should read "Adamantine [B]or[/B] Deep Crystal", because that was my intent. In my original post, I explained that these constructs are to be a part of my "all psionic" campaign/setting, and I plan on having Deep Crystal be a fairly common material (at least as common as Adamantine). Hell, in our game now, the stuff is really great for any psionic character, and many of the NPCs have had weapons crafted of the stuff when a higher enhancement bonus costed too much. Anyways, I'll get around to modifying the first post to include the changes I've mentioned later tonight. Any thoughts on the CRs at a glance? I'm gonna have to playtest them anyways, but would like a good estimate on where to start testing them at (I'm really terrible at that part). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psionic Constructs [Updated June 29]
Top