Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Psionic) Ecto Construct
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1169354" data-attributes="member: 5777"><p>gah <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I had this whole nice post written out, and then the board died when I tried to send it or something.. will try to recap a bit, not quite as indepth though.</p><p></p><p>3.0 vs 3.5 makes a pretty big difference unfortunately, the powers are very different. We can go 3.5 if you like though</p><p></p><p>A fighter type who is merely enlarged will be weidling his 2d8 greatsword with +2 str size bonus. 18 + 3level +6enhancement +2 size = 29. vs 25 + (12 base, why add anything from levels? enhancement from equipment doesnt count as it isnt BASE str) = 31</p><p></p><p>2d8 + 13 (avg 22)</p><p>d8 + 15 (avg 19.5)</p><p></p><p>greatsword wins! by a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> especially as he does it all day long, and can still up it through other means.</p><p></p><p>The ecto guy will have a horrible ac, power attacking will make this desparity even greater.</p><p></p><p>5/magic will almost never matter. It only matters against mooks or guys who shouldnt be a problem anyway, even with range. So it is fairly unimportant and easily bypassed.</p><p></p><p>The menu choices are just plan cool, they add a lot of versitility but dont improve the combat potential by an incredible amount. Good stuff. Even taking the ones to cover up weaknesses (extra hp, or deflection) doesnt help a great deal as neither are very large.</p><p></p><p>I've never known any groups who required the potion for tensors, but if you do it not a big deal. A few gold each time you cast the spell almost doesnt matter, you could get all of that gold back and more by spending a day here and there renting out your spell casting ability.</p><p></p><p>In order to keep this power competitive you need to keep taking more astral construct powers. Minimum is 2 powers (this plus one ac) but this wont do as you made mention of its scalability. By the time you are done it could take even 4 or 5 of the psions incredibly limited selection of powers (more limited than sorcerer). HUGE cost.</p><p></p><p>I had made a list of powers that were more powerful than their mage equivalent, but you did part of this for me anyway. Animal affinity and inertial barrier are perfect examples, they are the norm, not the exception. The only really unfair part of it is that new products come out for wizards almost constantly, but the psions arent so lucky. So while the mages can get spells they shouldnt just from sheer numbers the psions (who's personal buffs should be stronger) cant always show it.</p><p></p><p>Loseing the use of 99% of your equipment is an incredible loss. You lose your weapon, armor, cloak, robe, boots, helm, rings, whatever.. How can this not be huge? This loss actually makes me think that my power needs a boost in power, and not a small one, to make up for it.</p><p></p><p>Rememeber, only base stats are added, so if you have a girdle of giant str good job, wont do any good.</p><p></p><p>If the mage is going to be casing tensors he 'should' plan ahead by having a cool magic weapon to use with it, otherwise why did he bother?</p><p></p><p>Tensors takes one action to cast</p><p>Ecto takes on full round to manifest</p><p></p><p>tensors gives bonuses to str and dex (I think they should be of a different name, why give them enhancement when the designers had to know it wouldnt matter?)</p><p></p><p>Over all, tensors is a very weak spell for its level. It needs a lot of help just to be useful, and that rarely ever happens which you said yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You have your own mind, this power does nothing to make you immune to will saves.</p><p></p><p>This power does make you immune to a subset of fortitude saves. It is nice, but not a huge perk. Several low level spells do the same.</p><p></p><p>I get the impression that you think 27 hp is a lot, its not. One fireball spell, one single attack from a fighter type, a few attacks from mooks and this spell is gone. That is a very serious drawback.</p><p></p><p></p><p>I'd really rather use something that is already there and build off of it rather than try to mimic a weak mage spell, especially as this spell should be stronger than the mage equivalent (i'll go back and site more examples if you like, they are rampant even with the proliferation of broken mage spells)</p><p></p><p>All in all, this power gives you a few rounds at most of use before it goes away, those rounds are roughly equivelant to tensors (with this power coming out ahead, just not incredibly so). While it is in effect you could use a few abilities that might even be considered 'special' if other classes couldnt already do them all with lower level spells, it would just take a few instead of one.</p><p></p><p>Even then the fighter type will still do more damage with less magic, do it more consistantly, and all day long. So the psion is still worse than the fighter even with a power that has almost no duration.</p><p></p><p>The big problem here is that tensors is so incredibly weak, that is the spell that should be fixed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1169354, member: 5777"] gah :( I had this whole nice post written out, and then the board died when I tried to send it or something.. will try to recap a bit, not quite as indepth though. 3.0 vs 3.5 makes a pretty big difference unfortunately, the powers are very different. We can go 3.5 if you like though A fighter type who is merely enlarged will be weidling his 2d8 greatsword with +2 str size bonus. 18 + 3level +6enhancement +2 size = 29. vs 25 + (12 base, why add anything from levels? enhancement from equipment doesnt count as it isnt BASE str) = 31 2d8 + 13 (avg 22) d8 + 15 (avg 19.5) greatsword wins! by a lot ;) especially as he does it all day long, and can still up it through other means. The ecto guy will have a horrible ac, power attacking will make this desparity even greater. 5/magic will almost never matter. It only matters against mooks or guys who shouldnt be a problem anyway, even with range. So it is fairly unimportant and easily bypassed. The menu choices are just plan cool, they add a lot of versitility but dont improve the combat potential by an incredible amount. Good stuff. Even taking the ones to cover up weaknesses (extra hp, or deflection) doesnt help a great deal as neither are very large. I've never known any groups who required the potion for tensors, but if you do it not a big deal. A few gold each time you cast the spell almost doesnt matter, you could get all of that gold back and more by spending a day here and there renting out your spell casting ability. In order to keep this power competitive you need to keep taking more astral construct powers. Minimum is 2 powers (this plus one ac) but this wont do as you made mention of its scalability. By the time you are done it could take even 4 or 5 of the psions incredibly limited selection of powers (more limited than sorcerer). HUGE cost. I had made a list of powers that were more powerful than their mage equivalent, but you did part of this for me anyway. Animal affinity and inertial barrier are perfect examples, they are the norm, not the exception. The only really unfair part of it is that new products come out for wizards almost constantly, but the psions arent so lucky. So while the mages can get spells they shouldnt just from sheer numbers the psions (who's personal buffs should be stronger) cant always show it. Loseing the use of 99% of your equipment is an incredible loss. You lose your weapon, armor, cloak, robe, boots, helm, rings, whatever.. How can this not be huge? This loss actually makes me think that my power needs a boost in power, and not a small one, to make up for it. Rememeber, only base stats are added, so if you have a girdle of giant str good job, wont do any good. If the mage is going to be casing tensors he 'should' plan ahead by having a cool magic weapon to use with it, otherwise why did he bother? Tensors takes one action to cast Ecto takes on full round to manifest tensors gives bonuses to str and dex (I think they should be of a different name, why give them enhancement when the designers had to know it wouldnt matter?) Over all, tensors is a very weak spell for its level. It needs a lot of help just to be useful, and that rarely ever happens which you said yourself ;) You have your own mind, this power does nothing to make you immune to will saves. This power does make you immune to a subset of fortitude saves. It is nice, but not a huge perk. Several low level spells do the same. I get the impression that you think 27 hp is a lot, its not. One fireball spell, one single attack from a fighter type, a few attacks from mooks and this spell is gone. That is a very serious drawback. I'd really rather use something that is already there and build off of it rather than try to mimic a weak mage spell, especially as this spell should be stronger than the mage equivalent (i'll go back and site more examples if you like, they are rampant even with the proliferation of broken mage spells) All in all, this power gives you a few rounds at most of use before it goes away, those rounds are roughly equivelant to tensors (with this power coming out ahead, just not incredibly so). While it is in effect you could use a few abilities that might even be considered 'special' if other classes couldnt already do them all with lower level spells, it would just take a few instead of one. Even then the fighter type will still do more damage with less magic, do it more consistantly, and all day long. So the psion is still worse than the fighter even with a power that has almost no duration. The big problem here is that tensors is so incredibly weak, that is the spell that should be fixed ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Psionic) Ecto Construct
Top