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General Tabletop Discussion
*Pathfinder & Starfinder
Psionic Feat: Breaking some Rules
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<blockquote data-quote="Spatzimaus" data-source="post: 868963" data-attributes="member: 3051"><p>At first glance, too good. An AoO per round to anything within 30' means you'll practically ALWAYS get that extra attack in, at your full attack bonus. Admittedly, you're making someone waste an extra Feat on Combat Reflexes (useless to an archer). It's still workable, and it might not be too unbalancing, but between this and the brand-new Ballisteer PrC (see the Mind's Eye, it just was posted a couple days ago), psionic archers just got a whole lot nastier.</p><p></p><p>My suggestion: drop the Reserve PP requirement, and just have it require 3 power points per AoO. That gives you an incentive NOT to take the extra attack; Psychic Warriors are always running short on power points IME.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 868963, member: 3051"] At first glance, too good. An AoO per round to anything within 30' means you'll practically ALWAYS get that extra attack in, at your full attack bonus. Admittedly, you're making someone waste an extra Feat on Combat Reflexes (useless to an archer). It's still workable, and it might not be too unbalancing, but between this and the brand-new Ballisteer PrC (see the Mind's Eye, it just was posted a couple days ago), psionic archers just got a whole lot nastier. My suggestion: drop the Reserve PP requirement, and just have it require 3 power points per AoO. That gives you an incentive NOT to take the extra attack; Psychic Warriors are always running short on power points IME. [/QUOTE]
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Psionic Feat: Breaking some Rules
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