Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic Hags (updated - now two varieties)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HellHound" data-source="post: 1341914" data-attributes="member: 3397"><p>This is part 2 of the psionic hag I posted earlier today.</p><p></p><p><strong>Psionic Hag, Forest</strong></p><p></p><p>Forest hags live in the few deep forests of Onara, fending for themselves against the elves who would hunt each down and slay it. As with their desert kin, forest hags are stealthy by nature, although this is perhaps an enforced tendency due to the number of elves in their homes. These hags quickly learn the secrets of the plants and earth, and make their homes deep within the roots of ancient trees, in natural caves in the forest or up in the canopies of the forest itself. They weave the forest about them to form walls and floors of their homes, making sure to keep their lair as normal looking as possible from without so as to not draw attention to themselves. </p><p>During the forest hag metamorphosis, their skin becomes mottled and green, and soon their hair follows suit, becoming entrenched with mosses and small vines. Often up to twelve feet tall, forest hags have incredibly long and thin arms and legs, often appearing to be slick branches instead of humanoid extremities. </p><p>Evil and cannibalistic, forest hags reserve the true brunt of their hatred for the elven peoples. When an elven hunter goes missing, it can often be assumed that he has become the meal of one of these beasts. They live in hate and resentment for all mortals, and make their lairs as close as they can to elven or human settlements without being dangerously close (the actual distance depends on the power of the hag and the size of the settlement). Like dust hags, forest hags have no stomach for torture, preferring to rend their foes limb from limb to eat them at their leisure. Forest carnivores are as close to friends as a forest hag will come, particularly large felines and dire wolves, which forest hags are known to keep as pets.</p><p>In combat, a forest hag prefers to ambush solitary hunters or very small groups. They relish the hunt, and like to pick off stragglers and scouts, leaving the main body of their prey confused and afraid, often never actually attacking them. </p><p></p><p><strong>Sample Forest Hag</strong></p><p></p><p>This example uses a level 6 val psion as the base creature.</p><p></p><p><strong>Nera val’Borda, the Elf-Huntress</strong></p><p>Nera’s family were remotely involved in organized crime in the Coryani province of Toranesta. The family owned and operated a roadside traveller’s Inn near the Fellglade. With elven fighters constantly at war with the neighbouring Ssethregorans, the Inn did a brisk traffic among merchants travelling around the Fellglade on the orders of the Provincial Governor. But the Inn, it turns out, was too rich a prize for the elves to ignore for long. One night a small team of shunned elves slipped out of the fellglade and into the Inn. The battle that ensued burned the inn to the ground, and the elves killed most of the val’Borda who owned it, as well as the teamsters they worked with. One of the few spared in the fighting was Nera, who rode into the Fellglade itself in fear for her life. Her horse died of its injuries once within the forest, and Nera attempted to fend for herself against the resident elves. Her powers were potent, but the elves had tricks she had never seen, some were trained to hunt psions, and only through a rapid set of dimension slides did she escape to safety, deeper into the woods than she would have liked. Poisoned by a psion-hunter’s arrow, and hearing the pursuit moving against her, she was startled when an ancient green hand snapped out from under a mossy boulder and pulled her under.</p><p></p><p><strong>Nera val’Borda, the Elf-Huntress, val forest hag level 6 psion (nomad), level 1 ranger</strong></p><p><strong>Large Monstrous Humanoid (augmented humanoid)</strong></p><p><strong>Hit Dice</strong>: 7d8 ( hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 40 feet (8 squares), climb 30 feet (6 squares)</p><p><strong>Armor Class</strong>: 26 (-1 size, +5 Dex, +8 natural, +4 armor), 14 touch, 21 flat-footed</p><p><strong>Base Attack / Grapple</strong>: +4 / +12</p><p><strong>Attack</strong>: large +1 unholy mithral long sword +8 melee (2d6+5, 19-20/x2) or large +1 darkwood mighty (+4) longbow +10 ranged (2d6+5).</p><p><strong>Full Attack</strong>: large +1 unholy mithral long sword +8 melee (2d6+5, 19-20/x2), claw +2 melee (1d6+2), bite +2 melee (1d6+2); or or large +1 darkwood mighty (+4) composite longbow +10 ranged (2d6+5).</p><p><strong>Space / Reach</strong>: 10 ft. / 10 ft.</p><p><strong>Special Qualities</strong>: Low-light vision, spell-like abilities, val bloodline.</p><p><strong>Saves</strong>: Fort +8, Ref +9, Will +8</p><p><strong>Abilities</strong>: Str 19, Dex 20, Con 18, Int 13, Wis 16, Cha 17</p><p><strong>Skills</strong>: Climb +10, Concentration +11, Hide +11, Knowledge (psionics) +5, Listen +5, Move Silently +11, Psicraft +5, Ride +11, Spot +8, Swim +6</p><p><strong>Feats</strong>: Craft Psionic Arms & Armor, Heighten Power, Point-Blank Shot, Stealthy, Weapon Focus (longbow)</p><p><strong>Environment</strong>: Forest</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 10</p><p><strong>Treasure</strong>: Normal</p><p><strong>Alignment</strong>: Chaotic evil</p><p><strong>Level Adjustment</strong>: +6</p><p></p><p><strong>Possessions</strong>: large +1 unholy mithral long sword, large +1 darkwood mighty (+4) composite longbow, +2 leather armor, 2 potions of cure moderate wounds, 1 potion of endurance.</p><p></p><p><strong>Powers Known (Manifester Level 6, 28 Power Points)</strong>: 0 – burst, catfall, detect psionics, elfsight, far hand, inkling, trinket; 1 – biocurrent (DC +5), call weaponry, combat precognition, stomp (DC +5); 2 – aversion (DC +5), knock; 3 – dimension slide</p><p></p><p><strong>Val Bloodline Abilities</strong>: Summon Night’s Shadow (darkness 1 / day); Music’s Soothing Charms (hypnotism 1 / day); Cadic Guides My Hand (one attack as a touch attack per day).</p><p></p><p><strong>Creating a Forest Hag</strong></p><p></p><p>“Forest hag” is a template that can be added to any female humanoid that is capable of manifesting psionic powers.</p><p>A forest hag uses all of the base creature’s statistics and special abilities except as noted here.</p><p><strong>Size and Type</strong>: The base creature’s size increases to “Large” (the ability modifiers for this size increase are already figured into those given under Abilities, below) unless it was bigger. The creatures type changes to monstrous humanoid (augmented humanoid). Do not recalculate base attack bonus, saves or skill points.</p><p><strong>Hit Dice</strong>: Increase all current and future psion Hit Dice to d8.</p><p><strong>Speed</strong>: Increase base speed to 40 ft. and the forest hag also gains a climb speed of 30 ft. If the creature has better movement rates from its normal form, use those instead.</p><p><strong>Armor Class</strong>: A forest hag has a +8 natural armor bonus or the base creature’s natural armor bonus, whichever is better.</p><p><strong>Attack</strong>: The forest hag has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the dust hag retains this ability. A forest hag fighting without weapons uses a claw attack when making an attack action. When it has a weapon, it usually uses the weapon instead. Many forest hags wield mighty bows, enjoying the irony of attacking elves with their own favored weapon.</p><p><strong>Full Attack</strong>: A forest hag fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.</p><p><strong>Damage</strong>: The forest hag’s bite attack and claw attacks both inflict 1d6 damage or the base creature’s claw and bite attack damage, whichever is better.</p><p><strong>Space / Reach</strong>: The forest hag’s space/reach becomes 10 ft. / 10 ft., unless it was greater.</p><p><strong>Special Qualities</strong>: A forest hag retains all the special qualities of the base creature and gains those described below:</p><p><em>Low-light vision (Ex)</em>: The forest hag can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.</p><p><em>Camouflage (Ex)</em>: With mottled green-brown skin and the ability to slowly change color to match their surroundings, forest hags gain a natural +8 circumstance bonus on Hide checks as long as they remain still and in natural, mostly green surroundings.</p><p><em>Pass without Trace (Ex)</em>: Forest hags leave no spoor and no trail. They are treated as if permanently under the effects of a pass without trace spell.</p><p><em>Immunities (Ex)</em>: Forest hags are immune to all forms of poison.</p><p><em>Spell-like Abilities (Sp)</em>: The forest hag can manifest the following psionic abilities as a sorcerer of a level equal to her hit dice at no power point cost: entangle (at will, as the spell), plant growth (as the spell, three times per day), command plants (as the spell, three times per day), wall of thorns (as the spell, once per day), and speak with animals (at will, as the spell but only with forest creatures).</p><p><strong>Abilities</strong>: Increase from the base creature as follows: +6 Strength, +6 Dexterity, +4 Constitution, +4 Wisdom, +4 Charisma.</p><p><strong>Skills</strong>: Forest hags gain a +6 racial bonus to Survival checks.</p><p><strong>Feats</strong>: A forest hag gains the following bonus feats: Heighten Power, Stealthy.</p><p><strong>Environment</strong>: Any forest.</p><p><strong>Organization</strong>: Solitary or Pair.</p><p><strong>Challenge Rating</strong>: Same as the base creature +3.</p><p><strong>Alignment</strong>: Usually chaotic evil.</p><p><strong>Advancement</strong>: Same as base creature.</p><p><strong>Level Advancement</strong>: Same as the base creature +6.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1341914, member: 3397"] This is part 2 of the psionic hag I posted earlier today. [b]Psionic Hag, Forest[/b] Forest hags live in the few deep forests of Onara, fending for themselves against the elves who would hunt each down and slay it. As with their desert kin, forest hags are stealthy by nature, although this is perhaps an enforced tendency due to the number of elves in their homes. These hags quickly learn the secrets of the plants and earth, and make their homes deep within the roots of ancient trees, in natural caves in the forest or up in the canopies of the forest itself. They weave the forest about them to form walls and floors of their homes, making sure to keep their lair as normal looking as possible from without so as to not draw attention to themselves. During the forest hag metamorphosis, their skin becomes mottled and green, and soon their hair follows suit, becoming entrenched with mosses and small vines. Often up to twelve feet tall, forest hags have incredibly long and thin arms and legs, often appearing to be slick branches instead of humanoid extremities. Evil and cannibalistic, forest hags reserve the true brunt of their hatred for the elven peoples. When an elven hunter goes missing, it can often be assumed that he has become the meal of one of these beasts. They live in hate and resentment for all mortals, and make their lairs as close as they can to elven or human settlements without being dangerously close (the actual distance depends on the power of the hag and the size of the settlement). Like dust hags, forest hags have no stomach for torture, preferring to rend their foes limb from limb to eat them at their leisure. Forest carnivores are as close to friends as a forest hag will come, particularly large felines and dire wolves, which forest hags are known to keep as pets. In combat, a forest hag prefers to ambush solitary hunters or very small groups. They relish the hunt, and like to pick off stragglers and scouts, leaving the main body of their prey confused and afraid, often never actually attacking them. [b]Sample Forest Hag[/b] This example uses a level 6 val psion as the base creature. [b]Nera val’Borda, the Elf-Huntress[/b] Nera’s family were remotely involved in organized crime in the Coryani province of Toranesta. The family owned and operated a roadside traveller’s Inn near the Fellglade. With elven fighters constantly at war with the neighbouring Ssethregorans, the Inn did a brisk traffic among merchants travelling around the Fellglade on the orders of the Provincial Governor. But the Inn, it turns out, was too rich a prize for the elves to ignore for long. One night a small team of shunned elves slipped out of the fellglade and into the Inn. The battle that ensued burned the inn to the ground, and the elves killed most of the val’Borda who owned it, as well as the teamsters they worked with. One of the few spared in the fighting was Nera, who rode into the Fellglade itself in fear for her life. Her horse died of its injuries once within the forest, and Nera attempted to fend for herself against the resident elves. Her powers were potent, but the elves had tricks she had never seen, some were trained to hunt psions, and only through a rapid set of dimension slides did she escape to safety, deeper into the woods than she would have liked. Poisoned by a psion-hunter’s arrow, and hearing the pursuit moving against her, she was startled when an ancient green hand snapped out from under a mossy boulder and pulled her under. [b]Nera val’Borda, the Elf-Huntress, val forest hag level 6 psion (nomad), level 1 ranger[/b] [b]Large Monstrous Humanoid (augmented humanoid)[/b] [b]Hit Dice[/b]: 7d8 ( hp) [b]Initiative[/b]: +5 [b]Speed[/b]: 40 feet (8 squares), climb 30 feet (6 squares) [b]Armor Class[/b]: 26 (-1 size, +5 Dex, +8 natural, +4 armor), 14 touch, 21 flat-footed [b]Base Attack / Grapple[/b]: +4 / +12 [b]Attack[/b]: large +1 unholy mithral long sword +8 melee (2d6+5, 19-20/x2) or large +1 darkwood mighty (+4) longbow +10 ranged (2d6+5). [b]Full Attack[/b]: large +1 unholy mithral long sword +8 melee (2d6+5, 19-20/x2), claw +2 melee (1d6+2), bite +2 melee (1d6+2); or or large +1 darkwood mighty (+4) composite longbow +10 ranged (2d6+5). [b]Space / Reach[/b]: 10 ft. / 10 ft. [b]Special Qualities[/b]: Low-light vision, spell-like abilities, val bloodline. [b]Saves[/b]: Fort +8, Ref +9, Will +8 [b]Abilities[/b]: Str 19, Dex 20, Con 18, Int 13, Wis 16, Cha 17 [b]Skills[/b]: Climb +10, Concentration +11, Hide +11, Knowledge (psionics) +5, Listen +5, Move Silently +11, Psicraft +5, Ride +11, Spot +8, Swim +6 [b]Feats[/b]: Craft Psionic Arms & Armor, Heighten Power, Point-Blank Shot, Stealthy, Weapon Focus (longbow) [b]Environment[/b]: Forest [b]Organization[/b]: Solitary [b]Challenge Rating[/b]: 10 [b]Treasure[/b]: Normal [b]Alignment[/b]: Chaotic evil [b]Level Adjustment[/b]: +6 [b]Possessions[/b]: large +1 unholy mithral long sword, large +1 darkwood mighty (+4) composite longbow, +2 leather armor, 2 potions of cure moderate wounds, 1 potion of endurance. [b]Powers Known (Manifester Level 6, 28 Power Points)[/b]: 0 – burst, catfall, detect psionics, elfsight, far hand, inkling, trinket; 1 – biocurrent (DC +5), call weaponry, combat precognition, stomp (DC +5); 2 – aversion (DC +5), knock; 3 – dimension slide [b]Val Bloodline Abilities[/b]: Summon Night’s Shadow (darkness 1 / day); Music’s Soothing Charms (hypnotism 1 / day); Cadic Guides My Hand (one attack as a touch attack per day). [b]Creating a Forest Hag[/b] “Forest hag” is a template that can be added to any female humanoid that is capable of manifesting psionic powers. A forest hag uses all of the base creature’s statistics and special abilities except as noted here. [b]Size and Type[/b]: The base creature’s size increases to “Large” (the ability modifiers for this size increase are already figured into those given under Abilities, below) unless it was bigger. The creatures type changes to monstrous humanoid (augmented humanoid). Do not recalculate base attack bonus, saves or skill points. [b]Hit Dice[/b]: Increase all current and future psion Hit Dice to d8. [b]Speed[/b]: Increase base speed to 40 ft. and the forest hag also gains a climb speed of 30 ft. If the creature has better movement rates from its normal form, use those instead. [b]Armor Class[/b]: A forest hag has a +8 natural armor bonus or the base creature’s natural armor bonus, whichever is better. [b]Attack[/b]: The forest hag has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the dust hag retains this ability. A forest hag fighting without weapons uses a claw attack when making an attack action. When it has a weapon, it usually uses the weapon instead. Many forest hags wield mighty bows, enjoying the irony of attacking elves with their own favored weapon. [b]Full Attack[/b]: A forest hag fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack. [b]Damage[/b]: The forest hag’s bite attack and claw attacks both inflict 1d6 damage or the base creature’s claw and bite attack damage, whichever is better. [b]Space / Reach[/b]: The forest hag’s space/reach becomes 10 ft. / 10 ft., unless it was greater. [b]Special Qualities[/b]: A forest hag retains all the special qualities of the base creature and gains those described below: [i]Low-light vision (Ex)[/i]: The forest hag can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. [i]Camouflage (Ex)[/i]: With mottled green-brown skin and the ability to slowly change color to match their surroundings, forest hags gain a natural +8 circumstance bonus on Hide checks as long as they remain still and in natural, mostly green surroundings. [i]Pass without Trace (Ex)[/i]: Forest hags leave no spoor and no trail. They are treated as if permanently under the effects of a pass without trace spell. [i]Immunities (Ex)[/i]: Forest hags are immune to all forms of poison. [i]Spell-like Abilities (Sp)[/i]: The forest hag can manifest the following psionic abilities as a sorcerer of a level equal to her hit dice at no power point cost: entangle (at will, as the spell), plant growth (as the spell, three times per day), command plants (as the spell, three times per day), wall of thorns (as the spell, once per day), and speak with animals (at will, as the spell but only with forest creatures). [b]Abilities[/b]: Increase from the base creature as follows: +6 Strength, +6 Dexterity, +4 Constitution, +4 Wisdom, +4 Charisma. [b]Skills[/b]: Forest hags gain a +6 racial bonus to Survival checks. [b]Feats[/b]: A forest hag gains the following bonus feats: Heighten Power, Stealthy. [b]Environment[/b]: Any forest. [b]Organization[/b]: Solitary or Pair. [b]Challenge Rating[/b]: Same as the base creature +3. [b]Alignment[/b]: Usually chaotic evil. [b]Advancement[/b]: Same as base creature. [b]Level Advancement[/b]: Same as the base creature +6. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic Hags (updated - now two varieties)
Top