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*Pathfinder & Starfinder
Psionic Manifester's adding powers
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4551077" data-attributes="member: 35909"><p>Frankly, I don't care about that argument because i find it to be utter bs. Any self-respecting Evoker or evocation-focused arcanist is going to plop a feat on Energy Substitution (anything but fire), not to mention it comes in handy metamagic rod form as of MIC. Alternatively, be a sorcerer and take Energy Substitution (fire) (optional, really, the best blasting spells are already fire) +Searing Spell +Practical Metamagic (Searing Spell). Congratulations! You can now fully focus on improving your fire spell potency and nothing aside from enemies with the fire subtype can even resist your damage! Who needs versatility?</p><p></p><p>You need Draconic Heritage, already a decent route for a sorcerer, to do this. Metamagic Specialist variant also helps, and is also already a good option for a sorcerer.</p><p></p><p>And yeah, psionic characters can "choose" the energy type to use on the spot. But often that choice is at least partly made up by the other factors. For example, you are NOT going to use energy types that use reflex saves against an enemy with evasion! Sonic loses damage, so it's just a nice last resort. Ultimately, the variety in options just negates the fact that the arcanists know a whole lot more spells than you do powers to begin with. Still doesn't negate that arcanists don't have to keep paying more to increase damage with level. Or (if you're actually acknowledging the changes in CPsi) that when a spell offers no SR, it also typically ignores DR (sorry, crystal shard!).</p><p></p><p>Rant aside, I still don't think the rule should be read as letting manifesters exceed the powers known cap. It's too good an option. I do think a Wilder needs more than 11 powers known over 20 levels to be <strong>fun</strong>ctional. IMHO, of course.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4551077, member: 35909"] Frankly, I don't care about that argument because i find it to be utter bs. Any self-respecting Evoker or evocation-focused arcanist is going to plop a feat on Energy Substitution (anything but fire), not to mention it comes in handy metamagic rod form as of MIC. Alternatively, be a sorcerer and take Energy Substitution (fire) (optional, really, the best blasting spells are already fire) +Searing Spell +Practical Metamagic (Searing Spell). Congratulations! You can now fully focus on improving your fire spell potency and nothing aside from enemies with the fire subtype can even resist your damage! Who needs versatility? You need Draconic Heritage, already a decent route for a sorcerer, to do this. Metamagic Specialist variant also helps, and is also already a good option for a sorcerer. And yeah, psionic characters can "choose" the energy type to use on the spot. But often that choice is at least partly made up by the other factors. For example, you are NOT going to use energy types that use reflex saves against an enemy with evasion! Sonic loses damage, so it's just a nice last resort. Ultimately, the variety in options just negates the fact that the arcanists know a whole lot more spells than you do powers to begin with. Still doesn't negate that arcanists don't have to keep paying more to increase damage with level. Or (if you're actually acknowledging the changes in CPsi) that when a spell offers no SR, it also typically ignores DR (sorry, crystal shard!). Rant aside, I still don't think the rule should be read as letting manifesters exceed the powers known cap. It's too good an option. I do think a Wilder needs more than 11 powers known over 20 levels to be [b]fun[/b]ctional. IMHO, of course. [/QUOTE]
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