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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Psionic Melee Twink PRC: Warrior of the Path
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<blockquote data-quote="Spatzimaus" data-source="post: 879858" data-attributes="member: 3051"><p>Name: Hmm, it definitely needs a change, not sure what to, though. Without a background or flavor text, it's hard to tell exactly what the class is all about, so it's hard to come up with a thematic name.</p><p></p><p>Questions:</p><p>> Why does a Psychic Warrior (medium BAB) PrC have a high BAB?</p><p>> Saves: What is "medium"? There's either high (2 + level/2), or low (level/3), under the core rules.</p><p>> Skill points: Psychic Warriors only have 2+INT. Why the extra 2?</p><p>It's not that you can't bump up these categories, but it only seems appropriate if you have some reason. Mindknights have full BAB, but they were a militaristic order, for example.</p><p></p><p>Now, for the abilities:</p><p>> Far Strike: it should go 10', 15', 20', not 10/20/30. Step by 1 square at a time. If you want that full distance, do it like this:</p><p>level 1: 10' for 1 pp per attack</p><p>level 3: 15' for 2 pp per attack</p><p>level 5: 20' for 3 pp per attack</p><p>level 7: 25' for 4 pp per attack</p><p>level 9: 30' for 5 pp per attack</p><p>Move the bonus Feat to 4, and you're set.</p><p>> Constant Awareness is a neat idea. I'm assuming its main use is for Speed of Thought and Inertial Armor, and maybe Stand Still. Reserve PP just aren't used for very much.</p><p>> "Body of Soul" should be in bold. I almost missed it there. It's a pretty expensive ability, since its only use is to get through walls (and remember, Psychic Warriors can take Dimension Door for 7pp). There's also the question of what happens if you run out of power points while inside an object. </p><p></p><p>Now, how about this as an alternative:</p><p><strong>Body of Soul</strong> (This really could use a new name too, it's just awkward): The Warrior of the Path can become incorporeal a number of times each day equal to his class level, as a spell-like ability. He pays 3 power points for each round spent in this state, and may dismiss it at will. While incorporeal he can pass through any material objects, but cannot cast any spells or make any attacks. All attacks against him in this state suffer a 50% miss chance unless made with a <em>ghost touch</em> weapon.</p><p></p><p>Basically, give him a generic ability that lets him do things like escape from chains, be nearly immune to attacks, that sort of thing. You could add in the gold/lead limitation if you want. Or, just let him cast Passwall 1/day as a spell-like ability.</p><p></p><p>Prerequisites: The skill points are very restrictive, since PsyWars only get 2+INT at each level, but one level of Rogue fixes that nicely. The Feats are nothing; practically every Psychic Warrior will have two Psionic Feats (gotta love Speed of Thought), and Weapon Focus isn't a stretch since they get Weapon Specialization already.</p><p></p><p>So, assuming you were a Psychic Warrior before entering, you're sacrificing 2 Feats (3 from 10 levels of the base class, minus the bonus one you give), a lot of skill points (but they're in useful skills, not like the Knowledge skill requirement for Loremaster), and three levels of spellcasting for those extra abilities. The balance would be fine without pumping up both the BAB AND skill points, and there's still the question of saving throws. If you kept PsyWar-style saves (Fort good, others bad) and dropped the skill points down to 2/level, you could keep the high BAB and have the class be fairly balanced as is.</p><p></p><p>But, if you were a Rogue/Psion multiclass before entering, it's a stronger class, since you're not really sacrificing any Feats (and you now get a better BAB and HP). To fix this, you could lower the skill requirements (drop the 10 rank ones to 7 or 8), and add another Feat or two (Psionic Weapon seems an obvious choice). Just as easy for a Psychic Warrior, a bit harder for the others.</p><p></p><p>As for names and stuff, you could tie it all together with a theme. For example, you could follow a "Ghost Warrior" theme: Replace the "Constant Awareness" ability with a "Add the Ghost Touch ability to a single attack for 1pp" ability. Change "Impact Weapon" to be "Ghost Touch Weapon" (that is, it's always on). Go with the incorporeal thing I mentioned earlier. Voila, instant flavor.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 879858, member: 3051"] Name: Hmm, it definitely needs a change, not sure what to, though. Without a background or flavor text, it's hard to tell exactly what the class is all about, so it's hard to come up with a thematic name. Questions: > Why does a Psychic Warrior (medium BAB) PrC have a high BAB? > Saves: What is "medium"? There's either high (2 + level/2), or low (level/3), under the core rules. > Skill points: Psychic Warriors only have 2+INT. Why the extra 2? It's not that you can't bump up these categories, but it only seems appropriate if you have some reason. Mindknights have full BAB, but they were a militaristic order, for example. Now, for the abilities: > Far Strike: it should go 10', 15', 20', not 10/20/30. Step by 1 square at a time. If you want that full distance, do it like this: level 1: 10' for 1 pp per attack level 3: 15' for 2 pp per attack level 5: 20' for 3 pp per attack level 7: 25' for 4 pp per attack level 9: 30' for 5 pp per attack Move the bonus Feat to 4, and you're set. > Constant Awareness is a neat idea. I'm assuming its main use is for Speed of Thought and Inertial Armor, and maybe Stand Still. Reserve PP just aren't used for very much. > "Body of Soul" should be in bold. I almost missed it there. It's a pretty expensive ability, since its only use is to get through walls (and remember, Psychic Warriors can take Dimension Door for 7pp). There's also the question of what happens if you run out of power points while inside an object. Now, how about this as an alternative: [B]Body of Soul[/B] (This really could use a new name too, it's just awkward): The Warrior of the Path can become incorporeal a number of times each day equal to his class level, as a spell-like ability. He pays 3 power points for each round spent in this state, and may dismiss it at will. While incorporeal he can pass through any material objects, but cannot cast any spells or make any attacks. All attacks against him in this state suffer a 50% miss chance unless made with a [i]ghost touch[/i] weapon. Basically, give him a generic ability that lets him do things like escape from chains, be nearly immune to attacks, that sort of thing. You could add in the gold/lead limitation if you want. Or, just let him cast Passwall 1/day as a spell-like ability. Prerequisites: The skill points are very restrictive, since PsyWars only get 2+INT at each level, but one level of Rogue fixes that nicely. The Feats are nothing; practically every Psychic Warrior will have two Psionic Feats (gotta love Speed of Thought), and Weapon Focus isn't a stretch since they get Weapon Specialization already. So, assuming you were a Psychic Warrior before entering, you're sacrificing 2 Feats (3 from 10 levels of the base class, minus the bonus one you give), a lot of skill points (but they're in useful skills, not like the Knowledge skill requirement for Loremaster), and three levels of spellcasting for those extra abilities. The balance would be fine without pumping up both the BAB AND skill points, and there's still the question of saving throws. If you kept PsyWar-style saves (Fort good, others bad) and dropped the skill points down to 2/level, you could keep the high BAB and have the class be fairly balanced as is. But, if you were a Rogue/Psion multiclass before entering, it's a stronger class, since you're not really sacrificing any Feats (and you now get a better BAB and HP). To fix this, you could lower the skill requirements (drop the 10 rank ones to 7 or 8), and add another Feat or two (Psionic Weapon seems an obvious choice). Just as easy for a Psychic Warrior, a bit harder for the others. As for names and stuff, you could tie it all together with a theme. For example, you could follow a "Ghost Warrior" theme: Replace the "Constant Awareness" ability with a "Add the Ghost Touch ability to a single attack for 1pp" ability. Change "Impact Weapon" to be "Ghost Touch Weapon" (that is, it's always on). Go with the incorporeal thing I mentioned earlier. Voila, instant flavor. [/QUOTE]
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