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Psionic Races: Synad [PEACH]
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<blockquote data-quote="Malignant Mind" data-source="post: 5032402" data-attributes="member: 82433"><p>Synad</p><p></p><p>Racial Traits</p><p></p><p>Average Height: 5'10" - 6'4"</p><p>Average Weight: 160 - 180 lbs</p><p></p><p></p><p>Ability Scores: +2 Intelligence, +2 Charisma</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-light vision</p><p></p><p>Languages: Common, and choice of one other</p><p>Skill Bonuses: +2 Arcana, +2 Insight</p><p>Threefold Mind: You gain a +1 bonus to your Will defence.</p><p>Aberrant Origin: You are native to the Far Realms, so you are conisdered a abberant creature for the purpose of effects that relate to creature origin.</p><p>Overmind: Whenever you complete an extended rest, choose one of the following minds to manifest.</p><p>Collective Mind: You gain a +2 bonus to all knowledge skill checks, and access to the Collective Mind racial power.</p><p>Oracle Mind: You gain a +2 bonus to initiative and access to the Oracle Mind racial power.</p><p></p><p></p><p>Collective Mind Synad Racial Power</p><p>Encounter</p><p>Immediate Interrupt Personal</p><p>Target: You</p><p>Trigger: An enemy hits you with an attack against your Will</p><p>Effect: You may add you Intelligence modifier as a bonus to your Will defense until the end of your next turn.</p><p></p><p>Oracle Mind Synad Racial Power</p><p>Encounter</p><p>Free Action Personal</p><p>Trigger: When you miss with an attack.</p><p>Effect: Gain a +2 bonus to the attack roll. If the attack hits and would normally deal damage, it deals an additional 1d6 damage.</p><p>Special: Increase the bonus to hit to +4 at 11th level, and +6 at 21st level, and the additional damage to 2d6 at 11th level, and 3d6 at 21st level.</p></blockquote><p></p>
[QUOTE="Malignant Mind, post: 5032402, member: 82433"] Synad Racial Traits Average Height: 5'10" - 6'4" Average Weight: 160 - 180 lbs Ability Scores: +2 Intelligence, +2 Charisma Size: Medium Speed: 6 squares Vision: Low-light vision Languages: Common, and choice of one other Skill Bonuses: +2 Arcana, +2 Insight Threefold Mind: You gain a +1 bonus to your Will defence. Aberrant Origin: You are native to the Far Realms, so you are conisdered a abberant creature for the purpose of effects that relate to creature origin. Overmind: Whenever you complete an extended rest, choose one of the following minds to manifest. Collective Mind: You gain a +2 bonus to all knowledge skill checks, and access to the Collective Mind racial power. Oracle Mind: You gain a +2 bonus to initiative and access to the Oracle Mind racial power. Collective Mind Synad Racial Power Encounter Immediate Interrupt Personal Target: You Trigger: An enemy hits you with an attack against your Will Effect: You may add you Intelligence modifier as a bonus to your Will defense until the end of your next turn. Oracle Mind Synad Racial Power Encounter Free Action Personal Trigger: When you miss with an attack. Effect: Gain a +2 bonus to the attack roll. If the attack hits and would normally deal damage, it deals an additional 1d6 damage. Special: Increase the bonus to hit to +4 at 11th level, and +6 at 21st level, and the additional damage to 2d6 at 11th level, and 3d6 at 21st level. [/QUOTE]
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