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Psionic Ranger
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<blockquote data-quote="Nifft" data-source="post: 3060265" data-attributes="member: 6562"><p>Ah, here it is. This was originally destined for publication in some book that got cancelled last year, or maybe the year before. This is the first time it's seen the light of day.</p><p></p><p>The "Octopsionic" feats are advanced feats (PHB-II style) for those who master a given technique. Also, note that I had turned the Soul Knife into a feat chain + a Kensai like PrC, so there's a Mind Blade path here. </p><p></p><p>I'll post those in the next bit (if I can find them).</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>Hunter</strong></span></p><p>Alignment: Any.</p><p>Hit Die: d8.</p><p></p><p>Class Skills: The hunter's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering, geography, nature, psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).</p><p></p><p>Skill Points at 1st Level: (6 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 6 + Int modifier.</p><p></p><p>[code][u]</p><p>Lev BAB Fo/Re/Wi PP/day P.Kn P.Lev Special[/u]</p><p>1 +1 2/ 2/ 0 0* 0 -- Favored enemy, track</p><p>2 +2 3/ 3/ 0 0* 0 -- Combat style</p><p>3 +3 3/ 3/ 1 0* 0 -- Endurance</p><p>4 +4 4/ 4/ 1 1 1 1 [i]Know Direction and Location[/i]</p><p>5 +5 4/ 4/ 1 1 1 1 2nd Favored Enemy</p><p>6 +6 5/ 5/ 2 3 2 1 Improved Combat Style</p><p>7 +7 5/ 5/ 2 5 2 1 Woodland stride</p><p>8 +8 6/ 6/ 2 7 3 1 Swift tracker</p><p>9 +9 6/ 6/ 3 9 3 1 [i]Evade Burst[/i]</p><p>10 +10 7/ 7/ 3 13 4 2 3rd favored enemy</p><p>11 +11 7/ 7/ 3 15 4 2 Combat style mastery</p><p>12 +12 8/ 8/ 4 19 5 3</p><p>13 +13 8/ 8/ 4 21 5 3 [i]Chameleon[/i]</p><p>14 +14 9/ 9/ 4 25 6 4</p><p>15 +15 9/ 9/ 5 29 6 4 4th favored enemy</p><p>16 +16 10/10/ 5 33 7 4</p><p>17 +17 10/10/ 5 41 7 4 Hide in plain sight</p><p>18 +18 11/11/ 6 49 8 4</p><p>19 +19 11/11/ 6 59 8 4</p><p>20 +20 12/12/ 6 71 9 4 5th favored enemy</p><p>[/code]</p><p>* The hunter gains no power points from his class before 4th level. However, he does add any bonus power points he gains from a high Wisdom score, his race, and feats or other sources to his reserve. He can use these points (if any) to qualify for [Psionic] feats (or for any other purpose).</p><p></p><p></p><p><strong>Powers:</strong></p><p></p><p> Like a psychic warrior, a hunter's key ability is Wisdom. A hunter must have a Wisdom score of at least 10 + Power level to manifest that power, and the hunter gains bonus power points for having a high Wisdom score. The specific list of powers available to a hunter are listed below. Note that the hunter is treated as a psychic warrior for Powers that operate differently depending on manifester type (e.g.: dimension swap).</p><p></p><p> Unlike the core ranger, the hunter's manifester level is equal to his class level. This is because he will need those bonus power points to use many of his class abilities.</p><p></p><ul> <li data-xf-list-type="ul"> <strong>1st Level:</strong> Astral Traveler, Biofeedback, Burst, Call Weaponry, Catfall, Chameleon, Conceal Thoughts, Detect Psionics, Detect Teleportation, Elfsight, Empty Mind, Far Hand, Float, Force Screen, Grip of Iron, Inertial Armor, Metaphysical Weapon, Missive, My Light, Defensive Precognition, Offensive Precognition, Offensive Prescience, Sense <br /> Link, Stomp, Synesthete, Thicken Skin, Vigor<br /> </li> <li data-xf-list-type="ul"> <strong>2nd Level:</strong> Animal Affinity, Body Adjustment, Body Equilibrium, Body Purification, Psi Darkvision, Detect Hostile Intent, Dimension Swap, Empathic Transfer, Specified Energy Adaptation, Hustle, Prowess, Psi Scent, Psi Lion's Charge, Sustenance, Thought Shield, Wall Walker<br /> </li> <li data-xf-list-type="ul"> <strong>3rd Level:</strong> Danger Sense, Dimension Slide, Dispel Psionics, Ectoplasmic Form, Escape Detection, Mental Barrier, Touchsight, Ubiquitous Vision<br /> </li> <li data-xf-list-type="ul"> <strong>4th Level:</strong> Anchored Navigation, Correspond, Psi Dimension Door, Energy Adaptation, Psi Freedom of Movement, Inertial Barrier, Steadfast Perception</li> </ul><p></p><p>Combat Style: Like the ranger, but different. Pick one of the </p><p>following paths:</p><p></p><p> Archery:</p><p>2/ Rapid Shot</p><p>6/ Manyshot</p><p>11/ Improved Precise Shot</p><p></p><p> Mind Blade:</p><p>2/ Mind Blade</p><p>6/ Bonus Feat (any Mind Blade)</p><p>11/ Bonus Feat (any Mind Blade)</p><p></p><p> Psychic Archery:</p><p>2/ Psionic Shot</p><p>6/ Greater Manyshot</p><p>11/ Octopsionic Manyshot</p><p></p><p> Psychic Dervish:</p><p>2/ Psionic Weapon</p><p>6/ Whirlwind Attack</p><p>11/ Octopsionic Whirlwind Strike</p><p></p><p> Psychic Mauler:</p><p>2/ Psionic Weapon</p><p>6/ Great Cleave</p><p>11/ Octopsionic Cleave</p><p></p><p> Psychic Skirmisher:</p><p>2/ Speed of Thought</p><p>6/ Spring Attack</p><p>11/ (that Complete Warrior feat that lets you make a full attack while moving)</p><p></p><p> Two-Weapon Fighting:</p><p>2/ Two-Weapon Fighting</p><p>6/ Improved TWF</p><p>11/ Greater TWF</p><p></p><p> Zen Archer:</p><p>2/ Far Shot</p><p>6/ Fell Shot</p><p>11/ Improved Precise Shot</p><p></p><p> Zen Blade:</p><p>2/ Psionic Weapon</p><p>6/ Improved Sunder</p><p>11/ Octopsionic Sunder</p><p></p><p></p><p><em>Know Direction and Location</em>: You gain this Power as an extra 1st level Power known. Additionally, you may use it 3/day as a psi-like ability (without spending any power points).</p><p></p><p><em>Evade Burst</em>: You gain this Power as an extra 2nd level Power known, even though it is not on any list at that level.</p><p></p><p><em>Chameleon</em>: You gain this Power as an extra 1st level Power known. If you already know this Power, you immediately learn a new 1st level Power of your choice instead. Additionally, whenever you manifest <em>chameleon</em>, its manifestation time is reduced to a move action.</p><p></p><p><strong>Hide In Plain Sight:</strong> Like you'd think, except that it costs you 1 power point per use. (Perhaps re-implement as a 1st level power that costs a Move action and grants an immediate Hide attempt?)</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3060265, member: 6562"] Ah, here it is. This was originally destined for publication in some book that got cancelled last year, or maybe the year before. This is the first time it's seen the light of day. The "Octopsionic" feats are advanced feats (PHB-II style) for those who master a given technique. Also, note that I had turned the Soul Knife into a feat chain + a Kensai like PrC, so there's a Mind Blade path here. I'll post those in the next bit (if I can find them). [size=3][b]Hunter[/b][/size] Alignment: Any. Hit Die: d8. Class Skills: The hunter's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering, geography, nature, psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex). Skill Points at 1st Level: (6 + Int modifier) x 4. Skill Points at Each Additional Level: 6 + Int modifier. [code][u] Lev BAB Fo/Re/Wi PP/day P.Kn P.Lev Special[/u] 1 +1 2/ 2/ 0 0* 0 -- Favored enemy, track 2 +2 3/ 3/ 0 0* 0 -- Combat style 3 +3 3/ 3/ 1 0* 0 -- Endurance 4 +4 4/ 4/ 1 1 1 1 [i]Know Direction and Location[/i] 5 +5 4/ 4/ 1 1 1 1 2nd Favored Enemy 6 +6 5/ 5/ 2 3 2 1 Improved Combat Style 7 +7 5/ 5/ 2 5 2 1 Woodland stride 8 +8 6/ 6/ 2 7 3 1 Swift tracker 9 +9 6/ 6/ 3 9 3 1 [i]Evade Burst[/i] 10 +10 7/ 7/ 3 13 4 2 3rd favored enemy 11 +11 7/ 7/ 3 15 4 2 Combat style mastery 12 +12 8/ 8/ 4 19 5 3 13 +13 8/ 8/ 4 21 5 3 [i]Chameleon[/i] 14 +14 9/ 9/ 4 25 6 4 15 +15 9/ 9/ 5 29 6 4 4th favored enemy 16 +16 10/10/ 5 33 7 4 17 +17 10/10/ 5 41 7 4 Hide in plain sight 18 +18 11/11/ 6 49 8 4 19 +19 11/11/ 6 59 8 4 20 +20 12/12/ 6 71 9 4 5th favored enemy [/code] * The hunter gains no power points from his class before 4th level. However, he does add any bonus power points he gains from a high Wisdom score, his race, and feats or other sources to his reserve. He can use these points (if any) to qualify for [Psionic] feats (or for any other purpose). [b]Powers:[/b] Like a psychic warrior, a hunter's key ability is Wisdom. A hunter must have a Wisdom score of at least 10 + Power level to manifest that power, and the hunter gains bonus power points for having a high Wisdom score. The specific list of powers available to a hunter are listed below. Note that the hunter is treated as a psychic warrior for Powers that operate differently depending on manifester type (e.g.: dimension swap). Unlike the core ranger, the hunter's manifester level is equal to his class level. This is because he will need those bonus power points to use many of his class abilities. [list] [*] [b]1st Level:[/b] Astral Traveler, Biofeedback, Burst, Call Weaponry, Catfall, Chameleon, Conceal Thoughts, Detect Psionics, Detect Teleportation, Elfsight, Empty Mind, Far Hand, Float, Force Screen, Grip of Iron, Inertial Armor, Metaphysical Weapon, Missive, My Light, Defensive Precognition, Offensive Precognition, Offensive Prescience, Sense Link, Stomp, Synesthete, Thicken Skin, Vigor [*] [b]2nd Level:[/b] Animal Affinity, Body Adjustment, Body Equilibrium, Body Purification, Psi Darkvision, Detect Hostile Intent, Dimension Swap, Empathic Transfer, Specified Energy Adaptation, Hustle, Prowess, Psi Scent, Psi Lion's Charge, Sustenance, Thought Shield, Wall Walker [*] [b]3rd Level:[/b] Danger Sense, Dimension Slide, Dispel Psionics, Ectoplasmic Form, Escape Detection, Mental Barrier, Touchsight, Ubiquitous Vision [*] [b]4th Level:[/b] Anchored Navigation, Correspond, Psi Dimension Door, Energy Adaptation, Psi Freedom of Movement, Inertial Barrier, Steadfast Perception [/list] Combat Style: Like the ranger, but different. Pick one of the following paths: Archery: 2/ Rapid Shot 6/ Manyshot 11/ Improved Precise Shot Mind Blade: 2/ Mind Blade 6/ Bonus Feat (any Mind Blade) 11/ Bonus Feat (any Mind Blade) Psychic Archery: 2/ Psionic Shot 6/ Greater Manyshot 11/ Octopsionic Manyshot Psychic Dervish: 2/ Psionic Weapon 6/ Whirlwind Attack 11/ Octopsionic Whirlwind Strike Psychic Mauler: 2/ Psionic Weapon 6/ Great Cleave 11/ Octopsionic Cleave Psychic Skirmisher: 2/ Speed of Thought 6/ Spring Attack 11/ (that Complete Warrior feat that lets you make a full attack while moving) Two-Weapon Fighting: 2/ Two-Weapon Fighting 6/ Improved TWF 11/ Greater TWF Zen Archer: 2/ Far Shot 6/ Fell Shot 11/ Improved Precise Shot Zen Blade: 2/ Psionic Weapon 6/ Improved Sunder 11/ Octopsionic Sunder [i]Know Direction and Location[/i]: You gain this Power as an extra 1st level Power known. Additionally, you may use it 3/day as a psi-like ability (without spending any power points). [i]Evade Burst[/i]: You gain this Power as an extra 2nd level Power known, even though it is not on any list at that level. [i]Chameleon[/i]: You gain this Power as an extra 1st level Power known. If you already know this Power, you immediately learn a new 1st level Power of your choice instead. Additionally, whenever you manifest [i]chameleon[/i], its manifestation time is reduced to a move action. [b]Hide In Plain Sight:[/b] Like you'd think, except that it costs you 1 power point per use. (Perhaps re-implement as a 1st level power that costs a Move action and grants an immediate Hide attempt?) Cheers, -- N [/QUOTE]
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