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<blockquote data-quote="damnbul" data-source="post: 6473274" data-attributes="member: 6785799"><p>Looks interesting. Aura seems a bit outside what WotC is doing with Psionics (looking at things like warlock telepathy, and say intellect devourer...etc). But making a class for your own game seems fun.</p><p></p><p>I would go something like this for Kineticist</p><p></p><p>2nd Level: Kinetic shield: When you choose to be a kineticist at 2nd level you learn to protect yourself from non magical weapons turning a portion of that damage against them. You have resistance to Bludgeon, Piercing, slashing damage from non magical weapons. After taking damage from a non-magical weapon, until the end of your next turn, you can expend this trapped energy into a +1d6 force damage on your first attack roll against a target. This effect lasts for a number of rounds equal to your psionic level. You may use the kinetic shield a number of times equal to your Intelligence modifier per long rest. </p><p></p><p>6th Level: Kinetic Push: If a melee attack hits you, as a reaction you can shove a number of creatures within 5 feet you equal to your Intelligence modifier minimum of 1. </p><p></p><p>10th Level: Kinetic Battery: Any attack made by a melee weapon that hits the character, the first 5 damage is absorbed. When the character has absorbed 20 damage, they can expend that energy as a ranged attack. The target must make a Dexterity saving throw.The range is 30 feet, and it does 4d10 force damage at 10th, 6d10 force damage at 14th, and 8d10 force damage at 18th on a failed save, or half as much damage on a successful one. </p><p></p><p>14th Level: Kinetic Bomb: You are a bomb waiting to happen. You have learned to absorb the kinetic energy all around you. As an action you can release the energy inside you. All those within 20 foot radius centered on you must make a dexterity saving throw. Those that fail take 10d6 force damage, are pushed 10 feet back, and fall prone. Those that succeed take half as much damage but are not affected by any other effect. You can use this ability once per long rest.</p></blockquote><p></p>
[QUOTE="damnbul, post: 6473274, member: 6785799"] Looks interesting. Aura seems a bit outside what WotC is doing with Psionics (looking at things like warlock telepathy, and say intellect devourer...etc). But making a class for your own game seems fun. I would go something like this for Kineticist 2nd Level: Kinetic shield: When you choose to be a kineticist at 2nd level you learn to protect yourself from non magical weapons turning a portion of that damage against them. You have resistance to Bludgeon, Piercing, slashing damage from non magical weapons. After taking damage from a non-magical weapon, until the end of your next turn, you can expend this trapped energy into a +1d6 force damage on your first attack roll against a target. This effect lasts for a number of rounds equal to your psionic level. You may use the kinetic shield a number of times equal to your Intelligence modifier per long rest. 6th Level: Kinetic Push: If a melee attack hits you, as a reaction you can shove a number of creatures within 5 feet you equal to your Intelligence modifier minimum of 1. 10th Level: Kinetic Battery: Any attack made by a melee weapon that hits the character, the first 5 damage is absorbed. When the character has absorbed 20 damage, they can expend that energy as a ranged attack. The target must make a Dexterity saving throw.The range is 30 feet, and it does 4d10 force damage at 10th, 6d10 force damage at 14th, and 8d10 force damage at 18th on a failed save, or half as much damage on a successful one. 14th Level: Kinetic Bomb: You are a bomb waiting to happen. You have learned to absorb the kinetic energy all around you. As an action you can release the energy inside you. All those within 20 foot radius centered on you must make a dexterity saving throw. Those that fail take 10d6 force damage, are pushed 10 feet back, and fall prone. Those that succeed take half as much damage but are not affected by any other effect. You can use this ability once per long rest. [/QUOTE]
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