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<blockquote data-quote="steeldragons" data-source="post: 6475852" data-attributes="member: 92511"><p>That was another thought. Given our selection of that class thus far, [Some Magic Creature] Bloodline or Wild Magic, "Psychic" seems to fit in under that umbrella fairly well. No new mechanics at all. Just the fluff change that this class and it's spells aren't "magic", it's psychic/mental energy/force powers. "Sorcery Points" become "Power- or Psi-Points". [EDIT: and Metamagic basically just stays the same, fluff change to "Meta-Mind" or whatever you want to call it. /EDIT]</p><p></p><p>I could very easily see them putting it out this way. It is not my preferred way. But I could certainly see it.</p><p></p><p></p><p></p><p>This is (or points to) something else I've thought could happen, at once a) Giving the class it's own "casting/manifesting" mechanic, and b) handily makes use of a particularly 5e mechanics already in place<em>, Concentration. </em>Give the classes/subclasses (and "anybody" Feat) their list of powers, at whataever rate. Everything is "at-will", what is tracked as they level up, as with spells, which ones/how many tricks they actually know/can use...but anything that is not a duration of "Instantaneous" (like most attacks would be) has a duration maximum and <em>requires</em> Concentration. Makes complete sense given the Psychic archetype (the character having to focus and strain to maintain their powers) and keeps the Psychic from stacking up layers and layers of power. </p><p></p><p>I have thought of, and remember from 1e, there was 1 particular defense that was, effectively, "up" all of the time. No reason we couldn't creature 1 or 2 of those types of [psychic defensive] things (at the "Cantrip" or Minor Talent level) that could, kind of, "subconsciously" always be active and would allow a Psychic to use a concentrating Defense power over top of it. But nothing else.</p><p> </p><p>Then we could throw in, I'd put it very near if not 10th level, some class feature where they can concentrate on more than 1 effect at a time...or shift the first power to a subconscious level and concentrate on the second or something...to get our levitating herself -and maybe others- inside a forcefield telekinetic or the telepath maintaining their mental shields against a psychic attack while simultaneously sending a telepathic cry for help or probing the attacker's mind while they are focused on their attack, etc...). More than 2 effects at/after 15th, etc...</p><p></p><p>I could definitely see it working...and adds another DM/table-by-table option angle as, if a DM or table doesn't like or fully use the Concentration mechanic, then they know adding in "the Psychic" class or Feat might not be for them/something they're willing to include [as written].</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6475852, member: 92511"] That was another thought. Given our selection of that class thus far, [Some Magic Creature] Bloodline or Wild Magic, "Psychic" seems to fit in under that umbrella fairly well. No new mechanics at all. Just the fluff change that this class and it's spells aren't "magic", it's psychic/mental energy/force powers. "Sorcery Points" become "Power- or Psi-Points". [EDIT: and Metamagic basically just stays the same, fluff change to "Meta-Mind" or whatever you want to call it. /EDIT] I could very easily see them putting it out this way. It is not my preferred way. But I could certainly see it. This is (or points to) something else I've thought could happen, at once a) Giving the class it's own "casting/manifesting" mechanic, and b) handily makes use of a particularly 5e mechanics already in place[I], Concentration. [/I]Give the classes/subclasses (and "anybody" Feat) their list of powers, at whataever rate. Everything is "at-will", what is tracked as they level up, as with spells, which ones/how many tricks they actually know/can use...but anything that is not a duration of "Instantaneous" (like most attacks would be) has a duration maximum and [I]requires[/I] Concentration. Makes complete sense given the Psychic archetype (the character having to focus and strain to maintain their powers) and keeps the Psychic from stacking up layers and layers of power. I have thought of, and remember from 1e, there was 1 particular defense that was, effectively, "up" all of the time. No reason we couldn't creature 1 or 2 of those types of [psychic defensive] things (at the "Cantrip" or Minor Talent level) that could, kind of, "subconsciously" always be active and would allow a Psychic to use a concentrating Defense power over top of it. But nothing else. Then we could throw in, I'd put it very near if not 10th level, some class feature where they can concentrate on more than 1 effect at a time...or shift the first power to a subconscious level and concentrate on the second or something...to get our levitating herself -and maybe others- inside a forcefield telekinetic or the telepath maintaining their mental shields against a psychic attack while simultaneously sending a telepathic cry for help or probing the attacker's mind while they are focused on their attack, etc...). More than 2 effects at/after 15th, etc... I could definitely see it working...and adds another DM/table-by-table option angle as, if a DM or table doesn't like or fully use the Concentration mechanic, then they know adding in "the Psychic" class or Feat might not be for them/something they're willing to include [as written]. [/QUOTE]
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