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<blockquote data-quote="ceiling90" data-source="post: 6478460" data-attributes="member: 82284"><p>You know, seeing someone do a multi-class archetype, maybe psionics shouldn't have a class per se, but could be archetypes added to classes. That would certainly make them unique, and significantly more interesting than the standard re-skinned wizard with power points - which is currently usurped by the sorcerer and the spell point system. </p><p></p><p>From the OP's thing, I completely agree, but DnD's magic system works with granularity with spell effects versus something like BESM's domains over things - which poses a problem. Let's say that a Telekinetic gets spell Telekinesis as his only ability in terms of what is current mainstream psionic representation (he can't fly or do psychometabolism) - but each possible effect that could be explained via telekinesis has to be explicitly spelled out and accounted. It also poses a problem that Telekinesis is a 5th level spell, and there's maybe two other lesser versions of the same spell - mage hand and uh... So what do you about that? That doesn't seem like it could fill out a whole 20 level class that just bases itself in the ability to control telekinesis. </p><p></p><p>So look at Super Boy (I'm not sure which is actually current), but one version doesn't have him flying, but he can jump really high, nigh invulnerable, and immensely strong. You know why? Telekinesis. He uses telekinetic force to augment his jumps, he has a very close almost skin of telekinetic force to keep him nigh invulnerable, and that same telekinetic skin gives him super strength. I mean he's a superhero and not necessarily an adventurer, but maybe, you get my idea. Would you make psionics more of a granularly explicit spell equals effect thing, or maybe a more here's an ability, and you can spend resources to very much change the effect of said ability - like you get <em>Telekinesis</em> but depending on how you spend your psi points you could make it a blast, a wave, a point blank aoe or maybe even fine manipulation of very small things. In a way, I think DnD and this edition doesn't like this on the fly change of effects based on single ability, instead it would be resort back to spell lists and leveled effects. </p><p></p><p>I apologize, I'm kinda rambling.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 6478460, member: 82284"] You know, seeing someone do a multi-class archetype, maybe psionics shouldn't have a class per se, but could be archetypes added to classes. That would certainly make them unique, and significantly more interesting than the standard re-skinned wizard with power points - which is currently usurped by the sorcerer and the spell point system. From the OP's thing, I completely agree, but DnD's magic system works with granularity with spell effects versus something like BESM's domains over things - which poses a problem. Let's say that a Telekinetic gets spell Telekinesis as his only ability in terms of what is current mainstream psionic representation (he can't fly or do psychometabolism) - but each possible effect that could be explained via telekinesis has to be explicitly spelled out and accounted. It also poses a problem that Telekinesis is a 5th level spell, and there's maybe two other lesser versions of the same spell - mage hand and uh... So what do you about that? That doesn't seem like it could fill out a whole 20 level class that just bases itself in the ability to control telekinesis. So look at Super Boy (I'm not sure which is actually current), but one version doesn't have him flying, but he can jump really high, nigh invulnerable, and immensely strong. You know why? Telekinesis. He uses telekinetic force to augment his jumps, he has a very close almost skin of telekinetic force to keep him nigh invulnerable, and that same telekinetic skin gives him super strength. I mean he's a superhero and not necessarily an adventurer, but maybe, you get my idea. Would you make psionics more of a granularly explicit spell equals effect thing, or maybe a more here's an ability, and you can spend resources to very much change the effect of said ability - like you get [I]Telekinesis[/I] but depending on how you spend your psi points you could make it a blast, a wave, a point blank aoe or maybe even fine manipulation of very small things. In a way, I think DnD and this edition doesn't like this on the fly change of effects based on single ability, instead it would be resort back to spell lists and leveled effects. I apologize, I'm kinda rambling. [/QUOTE]
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