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<blockquote data-quote="Fralex" data-source="post: 6487039" data-attributes="member: 6785902"><p>I'm actually currently playing a "psionic sorcerer" using the Psionic Discipline subclass I posted earlier (see link in first post). I'm level four by now, and so far, it's worked really well! All I've really done to make the magic feel psychic is change the spell casting ability to Intelligence, remove the need for material components, and add the ability to make your spells invisible to certain creatures. As you've pointed out, giving sorcerers the metamagic is a fine way to incorporate all those "pay some power points to augment this in certain ways" clauses the psionic spells had. Er, sorry, psionic <em>powers.</em> Totally different from spells! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>Like the psionic monsters in the MM, I can now cast <em>mage hand</em> without the hand showing and cast any spell without components (with Subtle Spell). Plus I can do neat things like cause hallucinations with illusion magic and shoot people with evocation magic without giving away my position (I don't emit fire with <em>burning hands</em>, my targets just spontaneously burst into flames from the sheer power of my mind)! It's kind of like the sorcerer equivalent of the Way of Shadow; it gives the class a stealth option.</p><p>I purposefully picked spells that let me mimic traditional psychic powers like <em>detect thoughts</em>, but it's fascinating how any sorcerer spell can be made to feel psionic just by removing the visual effects of it. If psions don't get their own unique class, a sorcerer subclass is a good substitute. I notice we've also got an aforementioned psionic monk subclass on here under the name "way of the mind." If we don't do anything super-original with psionics, a psionic variant for several classes would be enough to cover it.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6487039, member: 6785902"] I'm actually currently playing a "psionic sorcerer" using the Psionic Discipline subclass I posted earlier (see link in first post). I'm level four by now, and so far, it's worked really well! All I've really done to make the magic feel psychic is change the spell casting ability to Intelligence, remove the need for material components, and add the ability to make your spells invisible to certain creatures. As you've pointed out, giving sorcerers the metamagic is a fine way to incorporate all those "pay some power points to augment this in certain ways" clauses the psionic spells had. Er, sorry, psionic [I]powers.[/I] Totally different from spells! :p Like the psionic monsters in the MM, I can now cast [I]mage hand[/I] without the hand showing and cast any spell without components (with Subtle Spell). Plus I can do neat things like cause hallucinations with illusion magic and shoot people with evocation magic without giving away my position (I don't emit fire with [I]burning hands[/I], my targets just spontaneously burst into flames from the sheer power of my mind)! It's kind of like the sorcerer equivalent of the Way of Shadow; it gives the class a stealth option. I purposefully picked spells that let me mimic traditional psychic powers like [I]detect thoughts[/I], but it's fascinating how any sorcerer spell can be made to feel psionic just by removing the visual effects of it. If psions don't get their own unique class, a sorcerer subclass is a good substitute. I notice we've also got an aforementioned psionic monk subclass on here under the name "way of the mind." If we don't do anything super-original with psionics, a psionic variant for several classes would be enough to cover it. [/QUOTE]
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