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General Tabletop Discussion
Character Builds & Optimization
Psionic vs Arcane: Build me some characters.
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<blockquote data-quote="Thanee" data-source="post: 1754694" data-attributes="member: 478"><p>Yep, for a better comparison, I'd use 10th (one of the better levels for the sorcerer) and 13th (one of the better levels for the psion) level and average the results.</p><p> </p><p> Then, I'd strictly disallow any expendable items (potions, scrolls, wands and such), since they totally screw the results, as has been seen in various arena-style games already, where you only need the character for a limited amount of time. Therefore I'd limit items to those that always work (including charges/day, tho) to avoid this.</p><p> </p><p> And Leadership should also be disallowed, of course.</p><p></p><p> Also knowing the monsters ahead of time allows to optimize the character for minimum effort, which also favors the sorcerer, since they can only "optimize" for fewer such situations.</p><p> </p><p> I'd maybe make a much larger list of suitable opponents and then roll randomly, which one to face.</p><p> </p><p> Just a thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1754694, member: 478"] Yep, for a better comparison, I'd use 10th (one of the better levels for the sorcerer) and 13th (one of the better levels for the psion) level and average the results. Then, I'd strictly disallow any expendable items (potions, scrolls, wands and such), since they totally screw the results, as has been seen in various arena-style games already, where you only need the character for a limited amount of time. Therefore I'd limit items to those that always work (including charges/day, tho) to avoid this. And Leadership should also be disallowed, of course. Also knowing the monsters ahead of time allows to optimize the character for minimum effort, which also favors the sorcerer, since they can only "optimize" for fewer such situations. I'd maybe make a much larger list of suitable opponents and then roll randomly, which one to face. Just a thought. :) Bye Thanee [/QUOTE]
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