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General Tabletop Discussion
Character Builds & Optimization
Psionic vs Arcane: Build me some characters.
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<blockquote data-quote="Shadowdweller" data-source="post: 1757711" data-attributes="member: 14563"><p>Simply by using direct damage capacity, you are putting things in favor of the psion. Direct Damage is NOT the arcane caster's strength...even when psions are taken out of the equation. Or at least not against a single foe...melee types have always outperformed casters in that regard.</p><p></p><p>Just for kicks though, here's an attempt:</p><p></p><p>Race: Halfling</p><p>Str 6</p><p>Dex 16</p><p>Con 14</p><p>Int 10</p><p>Wis 10</p><p>Cha 20(24)</p><p></p><p>BAB: +5</p><p>Ray Spells: +9</p><p>Skills: Concentration +15, Spellcraft +13, others</p><p>Feats: Spell Focus(Evocation), Spell Penetration, Empower Spell, Maximize Spell</p><p></p><p>Equip (49k): Cloak of Charisma +4(16k), Rod of Lesser Maximize (14k), 2 Rods of Lesser Empower(18k), Cloak of Resistance +1</p><p></p><p>Spells per Day: (6) 8 8 8 6 4</p><p>Spell DC: 17 + Cl, 18 + CL for Evocations</p><p>Spells Known: (9) 5 4 3 2 1</p><p>1st: Magic Missile, Alarm, Obscuring Mist, Enlarge Person, Mage Armor</p><p>2nd: Glitterdust, Scorching Ray, Resist Energy, Invisibility</p><p>3rd: Fireball, Haste, Dispel Magic</p><p>4th: Dimension Door, Enervation</p><p>5th: Wall of Force</p><p></p><p>Rogue: 1 Maximized, Empowered Scorching Ray (depending on DM's interpretation of how these interact), 4th lvl slot, 1 use Max rod.</p><p></p><p>Treant: 1 Maximized Fireball, 3rd lvl slot, 1 use Max rod</p><p></p><p>Dread Wraith: Four Empowered Magic Missiles, 4 third level slots</p><p></p><p>Hezrou: Four Enervations…possibly including another or an (empowered) fireball depending on the rolls, 3 fourth lvl slots 1 fifth lvl slot for good measure. Counts as damage, right?</p><p></p><p>Nasty Fire Elemental: Can’t empower Cone of Cold (waaaah), and they’ve got REALLY good reflex saves (double waaah) so…five empowered, maximized magic missiles? Using rods and feats as necessary about 2 fifth lvl slots, 2 fourth lvl slots and 2 uses empower rod, and 1 third lvl slot</p><p></p><p>Net: 3 fifth slots, 6 fourth lvl slots, 5 third lvl slots; all 3 uses Max rod, 2 uses Empower Rod</p><p>Remaining: (6) 8 8 3 0 1; Four uses Empower Rod</p><p></p><p>Notes: A real sorceror would choose to buff the rest of the party or maladict the enemy rather than directly attempting to inflict damage much of the time. Discounting damage, many effective techniques come into play. Blindness reduces enemy damage output by about 50% as well as increasing damage dealt to enemy by dint of reduced AC. Banishment or Fear can give first round wins against some of the more unpleasant creatures above...as a psion might simply dominate them. Haste will likely improve damage output of EACH weapon-user (of 10th lvl) by about 65% per round! </p><p>(Assume 2 attacks. Avg damage 1.75x where 1 equals top iterative times chance to hit + second iterative at -5 to hit...net 25% reduction from top iterative thus net 1.75x for the attack. Adds extra attack to top iterative...+1.0x as well as +1 to hit for each...2.75x multiplied by 1.05...net increase of 65%)</p><p></p><p>Other things of note: Invisibility, Obscuring Mist, Wall of Force, Alarm, Haste...all extremely powerful effects that cannot be easily replicated by a psion.</p><p></p><p>Edit: D'oh! Some petty and likely very confusing mistakes corrected there.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 1757711, member: 14563"] Simply by using direct damage capacity, you are putting things in favor of the psion. Direct Damage is NOT the arcane caster's strength...even when psions are taken out of the equation. Or at least not against a single foe...melee types have always outperformed casters in that regard. Just for kicks though, here's an attempt: Race: Halfling Str 6 Dex 16 Con 14 Int 10 Wis 10 Cha 20(24) BAB: +5 Ray Spells: +9 Skills: Concentration +15, Spellcraft +13, others Feats: Spell Focus(Evocation), Spell Penetration, Empower Spell, Maximize Spell Equip (49k): Cloak of Charisma +4(16k), Rod of Lesser Maximize (14k), 2 Rods of Lesser Empower(18k), Cloak of Resistance +1 Spells per Day: (6) 8 8 8 6 4 Spell DC: 17 + Cl, 18 + CL for Evocations Spells Known: (9) 5 4 3 2 1 1st: Magic Missile, Alarm, Obscuring Mist, Enlarge Person, Mage Armor 2nd: Glitterdust, Scorching Ray, Resist Energy, Invisibility 3rd: Fireball, Haste, Dispel Magic 4th: Dimension Door, Enervation 5th: Wall of Force Rogue: 1 Maximized, Empowered Scorching Ray (depending on DM's interpretation of how these interact), 4th lvl slot, 1 use Max rod. Treant: 1 Maximized Fireball, 3rd lvl slot, 1 use Max rod Dread Wraith: Four Empowered Magic Missiles, 4 third level slots Hezrou: Four Enervations…possibly including another or an (empowered) fireball depending on the rolls, 3 fourth lvl slots 1 fifth lvl slot for good measure. Counts as damage, right? Nasty Fire Elemental: Can’t empower Cone of Cold (waaaah), and they’ve got REALLY good reflex saves (double waaah) so…five empowered, maximized magic missiles? Using rods and feats as necessary about 2 fifth lvl slots, 2 fourth lvl slots and 2 uses empower rod, and 1 third lvl slot Net: 3 fifth slots, 6 fourth lvl slots, 5 third lvl slots; all 3 uses Max rod, 2 uses Empower Rod Remaining: (6) 8 8 3 0 1; Four uses Empower Rod Notes: A real sorceror would choose to buff the rest of the party or maladict the enemy rather than directly attempting to inflict damage much of the time. Discounting damage, many effective techniques come into play. Blindness reduces enemy damage output by about 50% as well as increasing damage dealt to enemy by dint of reduced AC. Banishment or Fear can give first round wins against some of the more unpleasant creatures above...as a psion might simply dominate them. Haste will likely improve damage output of EACH weapon-user (of 10th lvl) by about 65% per round! (Assume 2 attacks. Avg damage 1.75x where 1 equals top iterative times chance to hit + second iterative at -5 to hit...net 25% reduction from top iterative thus net 1.75x for the attack. Adds extra attack to top iterative...+1.0x as well as +1 to hit for each...2.75x multiplied by 1.05...net increase of 65%) Other things of note: Invisibility, Obscuring Mist, Wall of Force, Alarm, Haste...all extremely powerful effects that cannot be easily replicated by a psion. Edit: D'oh! Some petty and likely very confusing mistakes corrected there. [/QUOTE]
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