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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Psionics (3.0) vs Psionics (3.5)
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<blockquote data-quote="DreamChaser" data-source="post: 1832002" data-attributes="member: 1190"><p>I would say that 3.5 psionics are more consistant than 3.0 psionics. 3.0 psions had the potential to be overwhelmingly powerful or a walking attempt at suicide. Psions are more balanced.</p><p></p><p>On the topic: I have been a fan of psionics since 1e. Each time they have been written up as rules I've been both excited and disappointed. This time is no exception: I don't really like that Intelligence is the psion's prime stat but I understand it. 3.5 is, however, the first time I haven't began modifiying things within a week.</p><p></p><p>One of my favorite additions is the wilder, which hasn't been mentioned yet on this thread that I've seen. The class is the perfect way to add some psionic abilily to your rogue or even fighter without completely screwing yourself in everything else because they get medium BAB and decent skills. It is, in many ways, what I think the sorcerer should have been: very few spells and other abilities to go along with.</p><p></p><p>I did two dances of joy when I first read the XPH: the first was incited by the removal of psionic combat, the most archaic, poorly designed, and (esp in 3.0) suicidal system ever created; the second was due to the change in psi-crystals--they are now optional. A psion gains a bonus feat at 1st level and one of the things they can choose is a pet rock. Or they can get something that isn't an unimaginitive rip off of a familiar.</p><p></p><p>Overall, the best 3.0 to 3.5 transition since the gnome <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1832002, member: 1190"] I would say that 3.5 psionics are more consistant than 3.0 psionics. 3.0 psions had the potential to be overwhelmingly powerful or a walking attempt at suicide. Psions are more balanced. On the topic: I have been a fan of psionics since 1e. Each time they have been written up as rules I've been both excited and disappointed. This time is no exception: I don't really like that Intelligence is the psion's prime stat but I understand it. 3.5 is, however, the first time I haven't began modifiying things within a week. One of my favorite additions is the wilder, which hasn't been mentioned yet on this thread that I've seen. The class is the perfect way to add some psionic abilily to your rogue or even fighter without completely screwing yourself in everything else because they get medium BAB and decent skills. It is, in many ways, what I think the sorcerer should have been: very few spells and other abilities to go along with. I did two dances of joy when I first read the XPH: the first was incited by the removal of psionic combat, the most archaic, poorly designed, and (esp in 3.0) suicidal system ever created; the second was due to the change in psi-crystals--they are now optional. A psion gains a bonus feat at 1st level and one of the things they can choose is a pet rock. Or they can get something that isn't an unimaginitive rip off of a familiar. Overall, the best 3.0 to 3.5 transition since the gnome :lol: DC [/QUOTE]
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