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Psionics 3.5: Errata and Issues to nerf?
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<blockquote data-quote="Thanee" data-source="post: 1555818" data-attributes="member: 478"><p>You must be kidding... or you are insane! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What wonderful advantage would that be, that could make it better than that?</p><p></p><p>I restate... +20 Dispels (something, which needs 20th caster level) at character level 10 (and manifester level 10) !</p><p></p><p>That's beyond broken!</p><p></p><p></p><p></p><p>*blink* Eh, sure, if you say so.</p><p></p><p></p><p></p><p>And where exactly did <em>I</em> make such a comparison?</p><p></p><p></p><p></p><p>Yeah, but if the single power measures up to each and every of the compared ones (some better some worse), then it's quite good, or not?</p><p></p><p></p><p></p><p>Yes, and compared to other SECOND LEVEL powers or spells, Energy Missile comes way out on top!</p><p></p><p></p><p></p><p>A 'slot' costs level² x 1,000 gp in D&D (there are rules in the DMG about that stuff).</p><p>A 'slot' basically relates to (level x 2) - 1 PP for psionics.</p><p></p><p>For 36k you should gain a 6th level 'slot', that is 11 PP.</p><p>Now think about how many PP the torc 'gives' you in a day.</p><p></p><p>There simply shouldn't be such an item. There should be items that you could activate as a standard action and which simply give you a fixed number of PP per day then, which have to be used until the end of the next round (also you should probably not be able to use more than a single item per manifestation and the base power cost would have to come completely from the item (augmentation could be done with your own PP reserve or with whatever is left over)).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1555818, member: 478"] You must be kidding... or you are insane! ;) What wonderful advantage would that be, that could make it better than that? I restate... +20 Dispels (something, which needs 20th caster level) at character level 10 (and manifester level 10) ! That's beyond broken! *blink* Eh, sure, if you say so. And where exactly did [i]I[/i] make such a comparison? Yeah, but if the single power measures up to each and every of the compared ones (some better some worse), then it's quite good, or not? Yes, and compared to other SECOND LEVEL powers or spells, Energy Missile comes way out on top! A 'slot' costs level² x 1,000 gp in D&D (there are rules in the DMG about that stuff). A 'slot' basically relates to (level x 2) - 1 PP for psionics. For 36k you should gain a 6th level 'slot', that is 11 PP. Now think about how many PP the torc 'gives' you in a day. There simply shouldn't be such an item. There should be items that you could activate as a standard action and which simply give you a fixed number of PP per day then, which have to be used until the end of the next round (also you should probably not be able to use more than a single item per manifestation and the base power cost would have to come completely from the item (augmentation could be done with your own PP reserve or with whatever is left over)). Bye Thanee [/QUOTE]
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