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Psionics 3.5: Errata and Issues to nerf?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 1555828" data-attributes="member: 3139"><p>1) Dispel psionics should not be able to give a +20 to dispel checks at level 10 regardless of how many PPs are expended. Nothing a wizard or cleric can do is comparable at that level. Ten pps is roughly equivalent to one 6th level spell (or a greater dispel magic).</p><p></p><p>Such an ability makes 10th level caster encounters a joke.</p><p></p><p></p><p></p><p>2) As for the the various energy powers, comparing their "spell level" with other casters is faulty. Just because Energy Missile is listed as a "Second Level Power" does not mean that it should have the same abilities as a "Second Level Spell".</p><p></p><p>The point being that every power can only be compared to a spell based on the pps spent.</p><p></p><p>Basically, a basic energy missile (3pps) should be compared to a 2nd level spell, such as scorching ray or melfs.</p><p></p><p>Whereas an augmented energy missile (11pps) should only be compared to a 6th level spell, such as chain lightning or disintegrate. (Or a maximized & empowered magic missile)</p><p></p><p>(In the specific case of energy missile and energy stun, the DC shouldn't increase so dramatically. +1 DC for every 2 pps should be the rule for every power, IMO. That brings it in line with other casters, since every 2 pps is equivalent to an increase in spell level.)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>edit: I sounded kind of snippy.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1555828, member: 3139"] 1) Dispel psionics should not be able to give a +20 to dispel checks at level 10 regardless of how many PPs are expended. Nothing a wizard or cleric can do is comparable at that level. Ten pps is roughly equivalent to one 6th level spell (or a greater dispel magic). Such an ability makes 10th level caster encounters a joke. 2) As for the the various energy powers, comparing their "spell level" with other casters is faulty. Just because Energy Missile is listed as a "Second Level Power" does not mean that it should have the same abilities as a "Second Level Spell". The point being that every power can only be compared to a spell based on the pps spent. Basically, a basic energy missile (3pps) should be compared to a 2nd level spell, such as scorching ray or melfs. Whereas an augmented energy missile (11pps) should only be compared to a 6th level spell, such as chain lightning or disintegrate. (Or a maximized & empowered magic missile) (In the specific case of energy missile and energy stun, the DC shouldn't increase so dramatically. +1 DC for every 2 pps should be the rule for every power, IMO. That brings it in line with other casters, since every 2 pps is equivalent to an increase in spell level.) edit: I sounded kind of snippy. [/QUOTE]
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Psionics 3.5: Errata and Issues to nerf?
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